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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

281–290 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#281

Earlier quoted context omitted.

Technically FB says they won't require an FB account until 2023. However they make it a pain in the ass to use a Quest without a FB account, and presumably your device will be a paperweight in a year once the FB requirement rolls out

Quest2 requires a FB account today and for everybody, the 'until 2023' is only for old Oculus accounts used on old devices, i.e. Quest1 and Rift/RiftS.

Nope! Mine works perfectly fine with Oculus accounts made within the month; I literally just factory reset the thing and made another to verify that the comments saying otherwise were wrong, and yeah, they're wrong.

Re: What it's like to spend 40-50 hours in VR every week

#282
post #122
post #33

Earlier quoted context omitted.

It requires an Oculus account. There are ways to get a new one even now that don't require you to make a Facebook account. If you check the subreddit you'll probably be able to figure it out in about ten minutes. I make a habit of not mentioning exactly how to do it here because I don't trust employees of companies on HN to avoid fixing any user-beneficial problem involving their work.

Is that still the case as of today? Even the subreddit itself seems convinced its no longer possible to create an Oculus account with a Quest 2 without linking a Facebook account. https://www.reddit.com/r/oculus/comments/k81bg2/oculus_witho...

It still is the case. I was alarmed by how many people were insisting I'm wrong, so I factory reset mine and walked through the process with a new, non-FB Oculus account. Still works.

Re: What it's like to spend 40-50 hours in VR every week

#283

Earlier quoted context omitted.

Not sure why he got rid of the picture of it, but he actually put a computer inside his HHKB. I was waiting for him to do a write up. https://palmerluckey.com/oculus-goblack-how-to-make-your-ocu... You can see that on wayback machine. https://web.archive.org/web/20190325121641/http://palmerluck...

What was it for? That sounds nuts (not a lot of room)

What was it for? So... he could have a computer inside of his keyboard.

Re: What it's like to spend 40-50 hours in VR every week

#284
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

It sounds like you’re describing the Quest 2 as a full computing device. I thought it was pretty much a replacement for just a monitor in a traditional setup.

The Quest 2 has enough performance to run Citra (a recent Switch emulator) without any slowdowns; you can install just about any .apk on it, and if you want you can literally run Docker. It works pretty much okay for just about any actual computing task you can throw at it.

Re: What it's like to spend 40-50 hours in VR every week

#285
post #59

Earlier quoted context omitted.

The Elite Strap has some really awful reliability issues; I'd definitely recommend returning it if you can. If you've got a 3D printer, there's a pretty popular project that allows you to adapt the Vive Deluxe Audio Strap to a Quest 2; I've heard little but glowing praise for it. However, since you mention the Rift S, as far as I'm aware the halo strap(s, there are a lot of different brands pushing pretty much the sa…

Mine broke after a few months and not very heavy usage either. Very frustrating.

Your Elite Strap? Yeah, they're all pretty awful.

Re: What it's like to spend 40-50 hours in VR every week

#286
post #141

Earlier quoted context omitted.

It does add separation from work and not-work. Take the headset off and you go from work to home without any commute.

Isn't this why everyone is burnt out from WFH? The desk is right there, you can sit down/strap in any time, and "leaving" work is mostly just a mental shift

When you get up from the table, and you still see the environment you work in, you never leave. But when you take off the VR headset, you can't see the environment you work in.

Re: What it's like to spend 40-50 hours in VR every week

#287
post #42

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There are actually a few decent choices for eye tracking now (a company that was just acquired by Bytedance had a pretty good eye-tracking standalone), and there are a few crazy headsets that do all of your listed requirements for 1. and more , but they're all in the $1,000+ range. Lighter-weight headsets is something necessary but also something that is in sort of a weird spot. The Quest 2 is actually a lot heavier…

Which device would you overall recommend for all day productivity use?

Honestly, it depends on what your setup is. I would recommend taking a look at the recent Pimax headsets, the Quest 2, and the new Reverb G2 Omnicept, figuring out which features you can't live without (and which price tags you can), then picking one.

Re: What it's like to spend 40-50 hours in VR every week

#288
post #33

Earlier quoted context omitted.

It requires an Oculus account. There are ways to get a new one even now that don't require you to make a Facebook account. If you check the subreddit you'll probably be able to figure it out in about ten minutes. I make a habit of not mentioning exactly how to do it here because I don't trust employees of companies on HN to avoid fixing any user-beneficial problem involving their work.

Quest2 requires a Facebook account, only Quest1/Rift/S still work with an old Oculus account (at least until 2023 when that goes away as well and it's Facebook for everybody).

False. I literally factory reset and made a new Oculus account just to verify that the comments so harshly insisting that I was wrong were in fact wrong, and they are. You've gotta jump through a single hoop, but that hoop isn't making a Facebook account.

Re: What it's like to spend 40-50 hours in VR every week

#289

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

I have been eyeing the xr3 headset, it has a really good pixel density and arrangement, to the point it's unreal, but it's really expensive.

But if you have enough money to burn, you can taste the future now.

Re: What it's like to spend 40-50 hours in VR every week

#290
post #48

Earlier quoted context omitted.

Recommendations for a strap? We have the Oculus Elite Strap and while better, isn't as comfortable as our Rift S "strap".

Hi! OP here - I use a GoQuestVR Halo strap. I'd originally purchased it for my Quest 1, and adapted it to fit the Quest 2. There are several makers of this form factor now, though.

I'll give that one a try since you and the article mention it, thanks!
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