Live data from Hacker News

Oculus Quest 2

oculus.com

281–290 of 591 posts

Re: Oculus Quest 2

#281

I’m happy to be locked to a store when I use it as a gadget, but when I use it as a PC VR headset, am I really stuck with Oculus store still? Why can’t any title from Steam or wherever work?

No you're not stuck. I've been playing HalfLife: Alyx on the first Quest.

Re: Oculus Quest 2

#282

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

I'd buy one for myself and for my family as gifts if it weren't an FB product. Disappointing really.

I hope Valve can produce a competitor. Index is doing just fine but the target markets are different.

Re: Oculus Quest 2

#283

I’m happy to be locked to a store when I use it as a gadget, but when I use it as a PC VR headset, am I really stuck with Oculus store still? Why can’t any title from Steam or wherever work?

You can sideload apks on quest and you can use steam if you connect it to your pc.

Re: Oculus Quest 2

#284
post #249

Earlier quoted context omitted.

Facebook doesn't sell user data. Advertisers have access to targeting that occurs in a black box to them

If you want to get down to a nit picky level like that then, sure. And to be fair, maybe it should be explicitly stated. However, Facebook sells access to the data it collects. It may not be access to the raw data that a phrase like 'selling the data' makes it sound. However, it is making money from the knowledge it has about people (can't even say its users anymore). Either way, the ad buyer (end user) gets access t…

No, advertisers do not "get access" to that data.

They get the ability to target ads against people who match some characteristics. Facebook's business is literally built on advertisers inability to access that data. If they had access, advertisers would advertise elsewhere and Facebook wouldn't get a cut.

Re: Oculus Quest 2

#285
post #249

Earlier quoted context omitted.

Facebook doesn't sell user data. Advertisers have access to targeting that occurs in a black box to them

If you want to get down to a nit picky level like that then, sure. And to be fair, maybe it should be explicitly stated. However, Facebook sells access to the data it collects. It may not be access to the raw data that a phrase like 'selling the data' makes it sound. However, it is making money from the knowledge it has about people (can't even say its users anymore). Either way, the ad buyer (end user) gets access t…

buying peoples data would be a big deal, that's why its not a nit picky detail. I also don't agree with facebook having all of my data in the first place but they don't just tar up my entire life and hand it to someone.

Re: Oculus Quest 2

#286

I'm sure I'm deeply in the minority here, but I still wish PCVR (or a native headset/driver) worked on Mac. My MBP's graphics are beefy enough to handle the sort of games or experiences I'd want to enjoy in VR. I had the DK2 when Mac was still supported, and even my old MacBook Air could drive it well enough to enable some pretty enjoyable experiences from third parties writing for it. The solar system tour in partic…

> My MBP's graphics are beefy enough to handle the sort of games or experiences I'd want to enjoy in VR.

As a fellow Mac user, I highly doubt it's the case anymore unless you're going to limit yourself to Beat Saber.

1. Most games are not optimized for the Mac to put it lightly.

2. Mobile GPUs just don't cut it when you're running VR and displaying on 2-3 screens at once

You really don't have a choice but to either go with Facebook or Steam PC for VR, for now at least. Who knows when Apple will risk it with another potential paradigm shift, but if they're still going with the 'just glasses' Jony Ive route, it will be years.

Re: Oculus Quest 2

#287

I'm really curious to see an engineering presentation on the Quest 2, how it utilizes the XR2 hardware, and what it adds on top. From my understanding, the XR2 is capable of doing all the tracking on its own. The previous gen of hardware was based on the 835, which did not have SLAM on-chip, and thus Oculus' tracking algorithms were the big value-add over the competition. And originally, Oculus was behind the curve o…

The quest now has finger tracking which I imagine is still done in SW.

Re: Oculus Quest 2

#288

Earlier quoted context omitted.

What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.

How about the scanning of your home in precise 3D?

Will they be running automatic object detection/classification on the video streams?

Is that a completely legal firearm/sword in the background? Is that a MAGA hat on the desk? Care to explain that Antifa flag on the wall? Maybe you supported that politician that lost the last election?

Could you have a Falun Gong book on your shelf, or a poster with Tiananmen Square's "tank man"? Maybe an image mocking a country's leader as a cartoon character?

What if SpyCam2 sees/hears something "islamophobic"? This is merely illegal in some countries, but a ticket to a death penalty in others. What then? Should the authorities be notified? Will Facebook turn over recordings if asked or demanded by a court or pre-emptively send them?

All reasonable questions in my mind.

Let's go just a bit further. Are you prepared to adjust your surroundings and life to be completely PC, a sterile pokerface world devoid of any Anti-whatever-that-isn't-politically-correct items which might offend? That's the world that the East Germans suffered under, while the Stazi collected every available fact, trying to ferret out "traitors" among the populace. at least they were safe in their own homes, for the most part (although some important conversations took place in the rest room, with the water running, to hide from microphones).

So should you fail to hide your unpopular thinking, at the least you'll face a 30-day ban from the hardware+software you paid for. If you're not so lucky, they might just have to call the authorities, or the religious police, you know, "for your protection."

Now add monitoring/recording/cataloging of your speech... are you comfortable knowing everything you've said is TOS-approved? Will it remain so, forever? doubtful.

Think this is absurd? It's not. Oculus just became part of Facebook's platform. Try any of the behaviours above on facebook and see what happens. (hint: enjoy your ban)

That's not entertainment. That's Dystopia: Big Brother invited into your home, re-imagined as a face-hugger with cloth straps.

Re: Oculus Quest 2

#289
post #9

Earlier quoted context omitted.

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

were talking about cameras that are actively scanning your room, you do realize this thing is painting a detailed 3d picture of your house right?

Re: Oculus Quest 2

#290
post #208

I worry that Quest-2 will be the death of VR as the next UX frontier. VR tech is still a few years away from being 'seamless'. Historically, such moonshot ideas have only worked when they develop as expensive hobbies for years, until the tech catches up and they can be offered at a reasonable price. Facebook seems to want to skip that step. Give people a half-baked product before it is ready for the market. It is a r…

> Give people a half-baked product before it is ready for the market. Have you tried it? I have a Quest and it is the future, not a half-baked product at all.

I have used all the Windows MR-devices and Vive Pro.

It is not terrible, but I don't expect any non-tech savvy person to use it a ton any time soon.

Post reply on HN