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Video Games Are the Future of Education

nabeelqu.co

281–290 of 392 posts

Re: Video Games Are the Future of Education

#281
post #143
post #59

I own a educational game company. Long story short: it doesn't sell. At my company we identified, at least if your target is kids, two ways to sell edu games. 1. Sell them to institutions, like governments, schools, companies, whatever. Thing is, the features they look when choosing a game to buy, are ones most likely to make the game unfun, the end result is often boring stuff noone WANTS to play. 2. Sell them to th…

We also tried to make educational games and came to a similar conclusion. The truth is, kids (or adults) don't want to play "educational" games. They just want to play fun games. And, let's be honest, games that try to teach you math or science are just not as fun as Fortnite or Minecraft. Now, you can make the case that some games are educational by mistake. Like Minecraft, Age of Empires, Sim City or Kerbal Space P…

> For example, Lego comes to mind.

And as a "video game"-like free alternative to 'real Lego' there are LeoCAD app + LDraw Parts Library, which are suitable for creating 'digital Lego' models by kids.[0,1,2]

[0] https://github.com/Symbian9/AWESOME-LDraw

[1] https://github.com/leocad/leozide

[2] https://ldraw.org

Re: Video Games Are the Future of Education

#282
post #247

Earlier quoted context omitted.

Do you have any hints on how to pick a good PR firm? The last thing anyone needs is to hire one who thinks it's a really neato idea to buy a few weeks' worth of pop-unders on the OANN website.

The last thing anyone needs is to hire one who thinks it's a really neato idea to buy a few weeks' worth of pop-unders on the OANN website. You have a fundamental misunderstanding about what a PR company does. You're thinking about an advertising agency. They're not the same thing.

Rather than dunking on someone who's already admitted they don't know how to hire a good PR agency, how about answering the question?

Re: Video Games Are the Future of Education

#283
post #165
post #155

Earlier quoted context omitted.

I would think Maxis actually tells you the best way to be a success. Maxis doesn't say their games are educational and players don't feel like they're trying to be. But they were, and Maxis wanted them to be. I've heard Will Wright talk about giving his kids things like microscopes as "toys" that let them play and explore which causes them to sort of learn against their best intentions. If I were to get into the educ…

I think the indirect approach is very underrated. Our kids have all learned to read ahead of “schedule” because they wanted to understand what was happening in their games, and they’re all also coming along very quickly at arithmetic because of needing to manage the economy of whatever game they’re playing. As a kid, I picked up a familiarity with history and geography that was miles ahead of my peers due to games li…

Civilization 1 was my foundational introduction to world history. I read every single civilopedia tech entry as it came up, and that drove a heck of a lot of follow up reading to find out if what it said was "really real".

Re: Video Games Are the Future of Education

#284
post #212
post #143

Earlier quoted context omitted.

We also tried to make educational games and came to a similar conclusion. The truth is, kids (or adults) don't want to play "educational" games. They just want to play fun games. And, let's be honest, games that try to teach you math or science are just not as fun as Fortnite or Minecraft. Now, you can make the case that some games are educational by mistake. Like Minecraft, Age of Empires, Sim City or Kerbal Space P…

> "Like Minecraft, Age of Empires, Sim City or Kerbal Space Program. But noone would see them or describe them as "educational" games." And that's the problem. Because they are educational. And because they are both educational and fun, people are much more engaged to learn from them than from "real" educational games. People who play Europe Universalis learn way more about early modern history than they ever learned…

> I have absolutely no idea how anyone could make a fun game that revolves around German grammar.

WWII is a pretty common setting for games. Making the German protagonists communicating only in German would be a first step to incentive learning the language.

Re: Video Games Are the Future of Education

#285

Earlier quoted context omitted.

1. See "competency-based education/learning". I have some experience doing this. First, it's really hard to do in American schools because of the grade progression system enshrined in funding formulas through rigid scheduling of standardized tests by age (instead of by competency level). Second, software can keep track but definitely can't make the assessment. And keeping track isn't really valuable; teachers can do…

Ok, so many things to comment on here. Firstly, there are a lot of other countries than America. Secondly, re grade progression system, the issue is not what broken system you have now, we should strive to improve the education of our children. There are clearly a million was that software can make assessment better. Software will eventually be able to read an essay and provide feedback on how well the argument was m…

> Secondly, re grade progression system, the issue is not what broken system you have now, we should strive to improve the education of our children.

Better assessments won't magically lead to better education if the system continues to ignore the results of those assessments. The US education system doesn't need better assessments, it needs to start actually using the assessment results that it already has.

Re: Video Games Are the Future of Education

#287
post #165

Earlier quoted context omitted.

I think the indirect approach is very underrated. Our kids have all learned to read ahead of “schedule” because they wanted to understand what was happening in their games, and they’re all also coming along very quickly at arithmetic because of needing to manage the economy of whatever game they’re playing. As a kid, I picked up a familiarity with history and geography that was miles ahead of my peers due to games li…

A personal anecdote: I bought my first English dictionary to understand 1992’s Alone in the Dark. I’d probably not be talking with you guys and girls if not for videogames. I had no interest whatsoever in learning English, I just wanted to beat the games. If someone assigned me the very same game for educational purposes, I’d hate it by default.

+1, I learned English by playing Leisure Suit Larry I-III [1]. Text adventures were really useful in this regard because you had to type in more or less correct sentences. Also, at the core they were built around dialogues, that is, spoken (=not very formal) language and vocabulary.

Al Lowe, lead developer of the Larry series, probably also had some influence on my sense of humor (to this day I prefer grammar-level jokes to kicks-in-the-butt). These games were a great, intellectually twisted, multi-layered introduction to the world of adult people as well. :) Thank you, teacher!

1: https://en.wikipedia.org/wiki/Leisure_Suit_Larry_in_the_Land...

Re: Video Games Are the Future of Education

#288
post #240
post #233

Earlier quoted context omitted.

It seems the author is not thinking about games (educational or not) in the common sense, but in way broader terms: > A video game is just: > > (a) a simulation of reality > (b) with fast feedback loops. I’d agree with both of you. “Educational” games are a hard sell. I’m a parent and the educational mini-games pushed by school is boring to death and won’t stick with my kid. It’s hard to articulate, but the underlyin…

The original Sim City also comes to mind. It teaches a lot, but is still fun.

I spend hundreds of hours on this series (from 2000 to 4) and I love it yet I don’t think I learnt much out of it. "People and companies want low taxes", "nuclear power plant are dangerous" and "wind power is inefficient", that’s pretty much it.

Also when I was kind I wasn’t really able to build a good city. I understood years later this is because the game expects cities to be built in the US fashion: big residencial/commercial/industrial zones separated from each other, linked by roads, lot of roads. And square based layouts. That was totally different from where I lived so I’ve always found the cities layout that works in the game where very artificial. So there wasn’t too much to learn about city planning.

Re: Video Games Are the Future of Education

#289
Is it just me, or the background in the link is killing my eyes. Request the OP to change it. On other note, I Completely agree with this. I would recommend online games to many students and even professionals to learn critical skills (Insert Leadership and planning).

Re: Video Games Are the Future of Education

#290
Sadly there is not open-world equivalent of education-by-gaming. I feel every learning path is preset with fixed dialogues. I can not explore the topic I like, it's too easy to hit the boundaries of human knowledge.

I feel game design technics can be applied to know-how and know-what learning, but for know-why learning, we need more advanced AI.

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