Live data from Hacker News

Video Gaming Will Take Over

matthewball.vc

281–290 of 310 posts

Re: Video Gaming Will Take Over

#281

Earlier quoted context omitted.

Oh right, console gamer problems. I guess cloud gaming will make them happy, I really hope it doesn't bleed over into PC gaming.

Isn't it already a meme that Steam seems to always require updates before you can play anything?

Steam updates in the background, so it's not really an issue.

However, the install times are still annoying. I really wish more games had play-while-install features. That being said, Steam downloads so much faster than a PS4 installs. I have a gigabit home connection and can get pretty close to saturating it while downloading from Steam, while the PS4 is slow -- apparently due to some technical limitations of the PS4.

Re: Video Gaming Will Take Over

#282
post #143
post #98

Earlier quoted context omitted.

Get in line. People have been making that argument since the dawn of time. Even "writing" was heavily criticized over memorization and oral story telling. Each criticism declaring the end and ruin of civilization. If I had to pick one of them to actually make this complaint against it would be computer (AI) generated content optimized for clicks on video websites (think kids videos on youtube).

It sounds like you think the OP is making a moral argument against games, but I don't believe they are. I have no moral issue with time spent on games. My son plays quite a lot and I think that's fine. I have zero interest in them though. There are a lot of reasons for this, but they aren't moral reasons - just preferences. I'd note that this also reflect in my lack of interest in board/card games. I know a lot of pe…

It's important to think that the moral critique of video games isn't the only one around; it's possible to think that it's moral to play video games[0] but that they have a much lower aesthetic value (inherently or on average) than other artforms.

[0] The moral status of people who play games involving killing, rape, etc. may seem irrelevant, but there's a paper I read a while ago[1] which argues that under a deontological system, playing such games may be immoral because of their content - a pro tanto wrong. I suppose the argument has less weight as most lay people are consequentialists or moral relativsits.

[1] "This paper is concerned with whether there is a moral difference between simulating wrongdoing and consuming non-simulatory representations of wrongdoing. I argue that simulating wrongdoing is (as such) a pro tanto wrong whose wrongness does not tarnish other cases of consuming representations of wrongdoing. While simulating wrongdoing (as such) constitutes a disrespectful act, consuming representations of wrongdoing (as such) does not." https://link.springer.com/article/10.1007/s10676-018-9463-7

Re: Video Gaming Will Take Over

#283

Earlier quoted context omitted.

That is true. I believe (and hope) someday we will have phone cases that also act like controllers.

there is. check out razer's website. Im not sure how the product is called

Razer Kishi https://arstechnica.com/gaming/2020/01/clever-design-lack-of...

Re: Video Gaming Will Take Over

#284

Earlier quoted context omitted.

I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…

Have you tried Disco Elisium, by any chance? I'm in a very similar position - despite spending my whole professional life in gamedev, I'm mostly disillusioned in games right now. Especially from story perspective: too many titles seem to be written with the same old tropes targeted at teens, at best. But among all the games that tried to challenge this in the last 10-15 years, Disco Elisium did it the best. It's not…

There's a reason this obscure indie game from a no-name Polish studio swept the video game awards. This the only game I've A) ever recommended to other people unprompted B) finished, then immediately started a new game.

Re: Video Gaming Will Take Over

#285
post #6

Earlier quoted context omitted.

> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…

> PUBG and Fortnite are both wildly popular mobile games. I see people playing them on the bus all the time. Incidentally, neither of these are an FPS. Both using (or favouring, in the case of PUBG) third person, over-the-shoulder play. However video game “genres” are kind of a mess. FPS is too broad of a label to be useful. Both CoD and Portal are “FPS” but feature wildly different pace, tone, and requirements on th…

Just because you have a gun that shoots portals, in first person, doesn't make Portal an FPS. I intentionally worded this to make my argument weaker.

Re: Video Gaming Will Take Over

#286
post #109

No, it won't. While there are outstanding single player narrative experiences leveraging the format to further the narrative, there's nothing like a good TV show or movie for joint attention. When enjoying a narrative with friends or a loved one many people will not want to pause to argue furiously over what dialogue choice to make or how to deal with a moral dilemma. Games are a fantastic medium. But there have limi…

I’m not sure why you say that video fames are a new medium. We’ve had video game for a pretty long time.

Re: Video Gaming Will Take Over

#287

Earlier quoted context omitted.

For another comparison, most people who consider themselves "gamers" wouldn't even count mobile games as "real" games... and yet: The App Store did pulled in nearly $1 billion of revenue per week in 2019. Of each week, $700 million was games. That's $37 billion just on the Apple App Store alone.

I wouldn't call them real games, they're more like addiction+monetization traps. Once you finish one, if you do, you never go back to the app store looking for another one. I think that will eventually kill the market.

As opposed to 'real' Triple A games which do not prey on addiction and monetization...

Re: Video Gaming Will Take Over

#288
post #128

Article seems to forget that there are vast swaths of the population that do not play games. They do not have the patience to learn how to play games, not even console games with simpler controls. Even casual games require some level of skill to play, or they're not any fun, and the joy of television is that you do not need any special skill to enjoy it. This isn't even getting into people who view games as a waste o…

Something I think about is how there have been outstanding games that the majority of people will never play. Just in recent years - Red Dead I and II, Horizon Zero Dawn, Last of Us, etc. These have quality/polish up with Breaking Bad or any acclaimed movie/TV, but no one else in my extended family would have played a second of any of them. How do you bring that experience to people?

I had two thoughts yesterday:

- emotional investment. Experiences like the last of us are much greater than any critically acclaimed tv show imo. And this is because of the limitations of the tv medium. A video game gets you more emotionally invested because you are active when playing. Perhaps interactive movies are a compromise.

- boardgames, websites and UI. Remember back then when all websites were using flash and all looked different? It was pretty cool. Yet you still had to learn a new UI for every website you visited. Nowadays all websites seem to exhibit the same UI and everybody (even my grandmother) is browsing the web. A header, a nav bar, a home button, a register button, a login button, etc. I feel the same about boardgames. When you get into a new boardgame you know you’ll have to 1/ read the rules 2/ play one game to learn and 3/ profit. Videogames are the opposite. Each game is a totally new experience, even in terms of menu or configuration or controller setup. Your friend has a different console? You’ll have to learn a new controller. It’s way harder to invest yourself in videogames, or to start a new videogame.

Re: Video Gaming Will Take Over

#289

What game proponents seem to miss is that most people are mostly interested in other people (we are predominantly social creatures after all). Books, movies, tv shows can create extremely lifelike immersive experiences that center around people. Games, on the other hand, suck at it - humans are way to hard for a computer to simulate. The current fallback is to have scripted bits of bad movies/books embedded in betwee…

Weird, I would say the opposite. Video games, and now VR, are the most immersive experience you can get. I wonder if you would change your mind after playing a game like the last of us.

Re: Video Gaming Will Take Over

#290
post #176

> The goal is typically less about art (e.g. The Irishman) or even editorial vision (e.g. Black Panther as part of the MCU), and more about creating an environment that audiences never want to leave ... everything is about the player, not the storyteller. > One can debate how this orientation limits the artistic potential of the category. The video game interaction model, which emphasizes freedom for the user within…

I’m a bit tired to read this type of comments throughout this thread. I can guess that this is written by people who never have enjoyed a good experience playing video game and then produce a theory that video game are just a bad medium. I’d say whoever is reading this: Play “the last of us” and understand how video games can be a much greater medium that movies and tv cannot emulate.
Post reply on HN