I had sort of an "aha" moment reading a non-technical co-workers conversation on Slack the other day. Someone built a Slackbot to show the menu for whatever food truck is outside our building that day, and people could use it just by typing "/foodtruck". They were blown away and loved it. Rather than opening a browser and navigating some disparate menu pages, they could simply fire off a command in their "console". I…
I remember on Hipchat you could edit your last message by sending a message using this (sed?) syntax: s/flock/duck/ . I remember hearing someone saying that was the worst design they've seen in their life. I almost agree. I do agree that text interfaces are better. I really wish that more products were exposed through a purely textual interface. I think hipchat could have solved the issue with a text interfaces bette…
Learning from Terminals to Design the Future of User Interfaces
281–290 of 379 posts
Re: Learning from Terminals to Design the Future of User Interfaces
#282Earlier quoted context omitted.
Just so no one accidentally deletes an email on Gmail, 'e' is archive and '#' is delete.
Also ctrl+enter is send email (immediately) which is very annoying after working in google sheets for a while where ctrl+enter is newline...
Re: Learning from Terminals to Design the Future of User Interfaces
#283I wrote a comment under a different post just a few days ago. My comment got _way_ out of hand and wasn't as articulate as I had hoped. But the salient point I made with it is simple and applies equally well to this article. UI is hard. User interfaces seems really simple. Every programmer I know has looked at a UI and thought to themselves "I can code that in an hour!" and then ended up spending weeks, sometimes _mo…
Re: Learning from Terminals to Design the Future of User Interfaces
#284Re: Learning from Terminals to Design the Future of User Interfaces
#285I had sort of an "aha" moment reading a non-technical co-workers conversation on Slack the other day. Someone built a Slackbot to show the menu for whatever food truck is outside our building that day, and people could use it just by typing "/foodtruck". They were blown away and loved it. Rather than opening a browser and navigating some disparate menu pages, they could simply fire off a command in their "console". I…
You can do things with the toolbars but every competent architect relies on CLI tools instead for common things like "move" , "scale", "copy", etc
I've never considered slack as a CLI tool for the masses this is a great analogy. I should do more research on existing slackbots
Re: Learning from Terminals to Design the Future of User Interfaces
#286There are very few web apps where users need - or want - to do any kind of intelligent, complex text editing. Most web apps are virtual paper forms with pre-filled menu options and - usually - a bread crumb trail so users can change their choices and/or their minds. Animations are largely irrelevant to the user experience. The best way to speed up this kind of web app is to iterate over and over to find the sticking…
I do agree that "most web apps are virtual paper forms with pre-filled menu options (...)", but that doesn't mean they don't need productivity improvement. First of all, many people use those "forms" for work, not just casual browsing. It's one thing when you're putting up some old book you found on eBay, it's another when you have to manage hundreds of such auctions each day. Suddenly, the difference between old and new web design trends is measured in 10x increase of time spent on task.
I know because I sometimes help my SO do her work tasks faster, and usually get 10x-100x speedup with clever application of web scraping, regular expressions and batch processing in command line.
Another thing - people don't "fill in forms" in isolation. Each webapp being a productivity-hostile silo causes pain whenever a task involves more than one of them. Often, users do in fact need "composability or grep-like text manipulation options", they just don't get them, so they suffer (or delegate to a friendly programmer, who can force a webpage to have some semblance of interoperability, whether its authors want it or not).
> So no - I do not think there's anything of value in the OP, except perhaps as another example of "Developers want to turn everything into a emacs and a build system, because that makes them happy, even though it's 100% inappropriate for non-developers."
It's not that - though I do believe that Emacs presents a much better UI paradigm than the one accepted in the mainstream (due to flexibility, interoperability and consistency). It's just that present day software - web apps in particular - are ridiculously hostile to productivity. The perfect solution is not doing everything from CLI, but it's also not shiny, animated web UIs exposing as little functionality as possible while still being able to sell the product.
Someone upthread mentioned the concept of threshold and ceiling. Emacs and CLI tools are high-threshold, high-ceiling. Webapps and mobile apps are low-threshold, low-ceiling. Perfection would be low-threshold, high-ceiling - that is, something accessible to beginners, but designed so that they can level up and become power users, if they need/want to.
Re: Learning from Terminals to Design the Future of User Interfaces
#287> Composability: I’m far from a zealot singing the praises of the Unix philosophy, but most terminal apps produce output that I can process in some way to get into another program. Composability within the conceptual framework of the terminal itself (e.g., using a pipe). But suppose I want to shuttle text back and forth across the terminal/GUI domain. Do I even have a reliable way to select and copy text that extends…
Personally, I think that operating systems (and browsers) failed in enforcing such a framework, or at least strongly suggesting it.
Compare with Emacs, which is a prime example of how interoperable software could be, if it adhered to a common paradigm more. There's a reason people run tasklists, e-mail, IRC, shell, time tracking, invoicing and others straight from it. It's not because they're crazy. It's because the overarching UX principles enable greater productivity and integration than it's possible elsewhere.
Re: Learning from Terminals to Design the Future of User Interfaces
#288As with debugging, it's important to choose your battles. How often do you start up slack? Is that 45sec once per day or even per hour, or is it per minute? Obviously it's not a frequent occurrence. So that delay, regardless of your computing power, is not an issue. A case where it does matter is with a good mobile phone camera. It must launch and be able to capture an image within one or two (or at least within 5) s…
In a winner-takes-all, marketing>quality market of today's web? I'm inclined towards "not exist until it's at least somewhat good". The problem with Slack is that it sucked out air from everything else, and it became a de-facto standard for intra-company communications. It's hard for a better solution to take off, as it now has to fight uphill against a rich corporation and network effects.
Re: Learning from Terminals to Design the Future of User Interfaces
#289Earlier quoted context omitted.
But it needs plugins, fish has it builtin. Nothing to configure
Do you mean it just ships with support for a list of preset commands, or can it provide autocomplete for any command? (I have no idea how that could possibly work, mind)
Re: Learning from Terminals to Design the Future of User Interfaces
#290Earlier quoted context omitted.
Maybe because, the cli mode means, you need to remember the commands? In GUI mode, though inefficient, you know exactly where to access help and a few basic params (like dropdown menu on top, usually save under file, cut and copy under edit) that smoothens the learning curve. They have some solid ground from which to start exploring. Whereas under console mode, there is no unifying paradigm. So each tool has a differ…
Just so no one accidentally deletes an email on Gmail, 'e' is archive and '#' is delete.