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I dunno, seems like Google would just do this instead of keep around the pesky neural net at runtime. There's an _awful_ lot of computation going on inside, and it's necessarily hugely interconnected. I'd be impressed if someone had already done it, but it seems a great avenue of research if not. I suppose it goes hand in hand with models for which you can actually _explain_ their results, which certainly is an activ…
There are well-known techniques that work pretty well to shrink neural nets a lot while keeping almost all of their performance. See Geoffrey Hinton's model distillation papers. The first AlphaGo paper had a system that used tons of computation, and was followed up by one that used much less and worked even better. Not speaking for Google, but I think it's a bit of a race to publish great results first. I wouldn't be…
Mastering Chess and Shogi by Self-Play with General Reinforcement Learning
281–282 of 282 posts
Re: Mastering Chess and Shogi by Self-Play with General Reinforcement Learning
#282So when are they going to apply this to Atari Games or well anything? The next step is they have one AI figure out the rules by making a GAN that imitates player behavior and the other AI be Alpha Go which tweaks the GAN inputs to generate different moves to win. Voila...Almost General Purpose AI that can learn to play any game.
The main problem is that we still lack good generative models and good ways of interrogating them. GANs are unstable and difficult to apply to time series, VAEs suffer from posterior collapse, WaveNet/PixelRNN grow with the input size and overemphasize the details, RNNs are hard to train because we lack good training algorithms. Generally, small errors tend to compound in step-wise predictions because NNs do not gene…