Earlier quoted context omitted.
1) Vector3 computeNewtonianGravity(float massA, Vector3 positionA, float massB, Vector3 positionB); Which way does the returned force vector point? Towards mass A, or towards mass B? 2) Vector3 UnitVectorWithDirection(Vector3 originalVector); What does this function do when the magnitude (length) of originalVector is zero? 3) float ArcTan(float x); What is the allowable range of values for x? ...
While I don't agree with the general sentiment of vinceguidry (e.g. I think comments answering "why?" are very important), for your specific counterpoints I do tend try solve it in code if possible: 1) Vector3 calcNewtonianGravityToB(float massA, Vector3 positionA, float massB, Vector3 positionB); 2) Vector3 unitVectorWithDirection(Vector3 originalVector_mayBeZero); vs. Vector3 unitVectorWithDirection(Vector3 origina…
Re: I no longer understand my PhD dissertation
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