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Oculus Rift: Available for pre-order

shop.oculus.com

281–290 of 395 posts

Re: Oculus Rift: Available for pre-order

#281

Earlier quoted context omitted.

I literally feel sorry for you, not in an unfriendly way, that you haven't seen the right demo yet and can't share the insane excitement that I have for this technology. This is the FIRST consumer release! This is the Palm Pilot 1 of VR. Yes most of the content right now is mediocre but there are some mindblowing experiences too. For instance Elite Dangerous + DK2 + Motion Sim. It literally feels like you are pilotin…

That motion rig looks great. Where can I get one? Or how much did it cost to build? I was backer 513 for the oculus kickstarter and am beyond pumped for my free cv1.

Check out http://www.xsimulator.net/ - you can build em for <$1k

Re: Oculus Rift: Available for pre-order

#282
post #3

http://shop.oculus.com - blank screen...awesome. It has been since the moment the pre-order link showed on oculus.com.

Rule #1 of hugely anticipated release testing: Make sure you over-provision servers.

Rule #1: Make sure you UNDER-provision servers so your PR guys have something to tell the media.

Re: Oculus Rift: Available for pre-order

#283

Earlier quoted context omitted.

I literally feel sorry for you, not in an unfriendly way, that you haven't seen the right demo yet and can't share the insane excitement that I have for this technology. This is the FIRST consumer release! This is the Palm Pilot 1 of VR. Yes most of the content right now is mediocre but there are some mindblowing experiences too. For instance Elite Dangerous + DK2 + Motion Sim. It literally feels like you are pilotin…

>This is the FIRST consumer release! This is the Palm Pilot 1 of VR. Actually, there were multiple VR technologies released in the 90s and 2000s. This isn't like being on the groundfloor of some new concept, its like a revival of something old. I wish Oculus all the luck in the world, but this technology has failed in the market many times. Yes, maybe more FPS and higher resolutions is what was needed, but I guess we…

> Actually, there were multiple VR technologies released in the 90s. This isn't like being on the groundfloor of some new concept, its like a revival of something old.

A better comparison might be the first iPhone. There were smartphones before the iPhone, but the iPhone is the one we think of today as being the first REAL smartphone.

Re: Oculus Rift: Available for pre-order

#284
post #149

Earlier quoted context omitted.

That price includes VAT. According to google 599 USD is 557 EUR. Add VAT to that, e.g. Finnish 24%, and you get 691 EUR. Not that far from the 699 EUR listed price.

You don't add Finnish 24% VAT but the VAT of the country where the EU branch of the company is based - most likely Luxembourg with its 15% VAT rate. (All Amazon deliveries to the Eurozone come from Amazon EU SARL in Luxembourg, for instance). Which means the fair price would be EUR 640, almost 10% lower.

Have to also account for labor costs being higher in Europe, I'd bet.

Re: Oculus Rift: Available for pre-order

#285
post #192
post #41

linux support was dropped, thank god I have a good reason to not give them all my money

And it looks like Mac hardware (even with bootcamp) is not supported either, so I do too.

Apple doesn't make any compatible laptops, and, AFAIK they are out of the desktop hardware business. Aren't they?

Linux support is slightly sadder.

Maybe one day!

Re: Oculus Rift: Available for pre-order

#286

Earlier quoted context omitted.

From the hardware FAQ on /r/oculus: "Can I use a weaker PC for basic content? With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs. If you do wish t…

Sadly, this is what stopped me from considering the Oculus Rift. My expectations were wrong in thinking this would be more of a mass-consumer oriented product instead of targeting VR hobbyists'* Basically, forcing people to shell out ATLEAST 1600$ to be able to use it (not to mention making them buy a desktop). Aside: I was always more interested in the potential of Gear VR. Thanks for the info.

It's in between right now. It's not just targeted at 'VR hobbyists', but it IS targeted at tech early adopters/hardcore gamers. Give it a few more years and I'm sure the price will slowly come down.

Re: Oculus Rift: Available for pre-order

#287
post #276
post #234

Earlier quoted context omitted.

>>people (inclduing me) will get sick from it is my big concern Sick doesn't mean cancer or tuberclosis. I remember from my childhood watching TV was considered bad, because it was thought to be bad fore one's eyes. Ear phones were bad for the ears and reading on the smart phone in a bus makes me motion sick to date. Like everything there is a middle ground.

I mean getting sick, as in having to throw up. A bit like motion sickness, though it is not exactly the same thing. If enough people can't use it because they get uncomfortable from it, because they puke on the floor, that would be a bad thing. I understand that there is a lot of work being done to prevent that. And still I think it is something to look out for.

I've ran demos on the DK2 where only 1 person out of 200 said they got dizzy. They certainly didn't puke anywhere. This was code running in a web browser. I would say, from the hardware standpoint, the issue is solved. It's up to developers to write software.

Re: Oculus Rift: Available for pre-order

#288
post #191

Earlier quoted context omitted.

Well, the $599 price is close to double their "ballpark price" of $350. It also comes just days after they announced they're giving away ~7,000 free Rift units as a special thank-you to those who Kickstarted the devkits. Right now they have a serious expectation management problem with their price - they're turning off customers because they nearly doubled their asking price overnight. Those free units would translat…

I dunno, it looks like the system requirements implies a not more than 1 year old gaming computer costing at least $1000 (e.g. this one [1]). They're hardly targeting casual gamers, they're targeting people who are accustomed to dropping $600 on gaming hardware to have the "latest and greatest". See the GTX 980 Ti, any 27" 4K monitor, etc. none of which have exactly flopped. Even slightly ridiculously priced products…

There's a world of difference between a general-purpose computer and a specialized device like the Rift. The computer has its own independent utility and stands on its own merit, the Rift is an entirely optional upgrade that nobody has to purchase. To make a car analogy, most people are going to buy a car to get to work. But you should still evaluate all the optional extras on their own merits, unless you're just too rich to care. The proper way to evaluate a lift kit is not "well it's twice what it was advertised as, but that's still only 25% over the base cost of the vehicle".

Regarding the other things - the fact that nice components exist is entirely irrelevant to the failures of expectation management here. If NVIDIA spent 2 years marketing the Titan X as the best GPU to have at the $1k price point, and then on launch day it's suddenly $2k - their customers would very justifiably be pissed and it would certainly affect sales.

It's neither here nor there, but you can also cut build costs quite a bit further than they did in that article. You can bring it down to about $800 for the same set of core components. Buy the CPU at MicroCenter, use the stock CPU fan instead of a cooler, buy a refurb 970 from EVGA, look for a 750W Gold PSU around the $50 mark, buy a cheaper mobo, buy cheaper memory. You can even go cheaper if you make some minor compromises - use a 2500k and overclock, get a refurb 780 Ti from EVGA B-stock (same performance as a 970), and you can also drop the HDD until you really need more space. That lets you squeeze at least another $200 out of it pretty easily without affecting performance, which would get you down to around $600.

Re: Oculus Rift: Available for pre-order

#289
post #85

If you're not an early adopter enthusiast: it may not be a great idea to purchase this right now. You will probably need a PC upgrade to match your new $675 toy. The new generation of Intel/Nvidia is right around the corner. Don't dig yourself into a hole where you buy current flagship and need to upgrade it 9 months down the road from now for Q4's toy.

> The new generation of Intel/Nvidia is right around the corner.

To be accurate, the next Intel process shrink (Cannonlake@10nm) is delayed to 2H 2017. Kaby Lake@14nm fills in for 2016, and mostly features chipset updates (e.g. native USB 3.1 and more PCIE lanes). Likely no socks to be blown off there.

Nvidia with Pascal will be out ~2H 2016, and is probably worth waiting for. AMD will be out with Arctic Islands as well. Both are process shrinks from 28nm.

If you're looking at buying the next generation, it'll be either existing Intel + new GPU 2H 2016, or Cannonlake w/ likely 2016 GPU in 2017.

Given that CPU isn't a bottleneck in existing graphics applications, 2H 2016 is as good of a time to buy as any. Which also happens to mean missing the hype train and letting real-world reviews of HMDs come in before choosing.

Re: Oculus Rift: Available for pre-order

#290
Amusing that they went for $599. The PS3 was launched at $599 during a much-ridiculed E3 keynote and the price tag was ultimately looked back on as a huge strategic error.

The Oculus is a different kettle of fish, of course. But $599 seems almost like a deliberate reference.

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