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Why We Are No Longer Developing for the iPad

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Re: Why We Are No Longer Developing for the iPad

#271
post #146

Earlier quoted context omitted.

For general consumers, Microsoft is catching up. But Apple never really gained marketshare there because of its high prices. For Professionals, (especially software developers), I don't think so. OS X is still very superior to Windows. And the apps on OS X makes it worthwhile.

I work for a medium sized technology organisation (about 400 people) and lately you hear more and more developers talking about moving away from Mac. Most are going to linux some are picking up windows. I'd say it's about a 80-20 split. The thing I really notice is how everybody with a mac has a machine that is newer than two years. Those who are hitting the two year mark are experiencing hardware issues, particularl…

I still have my Mid 2009 Mac book pro. Best Machine ever and still using it. I replaced the CD drive with an SSD and the performance in general of the computer improved a lot. The only issue is that the battery is too old and only last 2 - 3 hours.

Re: Why We Are No Longer Developing for the iPad

#272
post #161

Earlier quoted context omitted.

One thought I had about MS as a development machine a while back: If you want your Unix toolchains for development, you could still have them. The Surface Pro is powerful enough to run Linux in Vagrant or another virtualization engine. So you could just run a virtual dev environment. Virtual environments are sometimes better anyway, since you can replicate your operational infrastructure. Windows 10 is looking good.…

I really hate using WinSCP for file transfer between Windows and the guest OS. If Windows shipped with a native sshfs-alike, I'd probably be ok, but I really prefer native Ubuntu development.

I use cygwin for ssh/scp, even if I don't need cygwin for anything else

Re: Why We Are No Longer Developing for the iPad

#273
post #222

Earlier quoted context omitted.

> Things like living in a web browser and a platform neutral IDE (I use IntelliJ for Clojure, Java, Python, PHP, and Ruby) make OS platform less impactful on using a computer. Really? I'd think this would make the remaining things matter more. Things like: - International text input: in OS X, out of the box, é is opt+e, e (or the now even easier: hold down e and choose é from the menu). In Windows, é is alt+0233 or s…

> - International text input: in OS X, out of the box, é is opt+e, e (or the now even easier: hold down e and choose é from the menu) With Linux and Gnome, you can have several keyboard layouts, which are very easy to switch between (much like multiple languages on a phone keyboard). Usually I use the English International layout, one quick change (accessible from the global bar) and I've got all my accents (also spe…

International text input is the kind of thing that many Americans won't need too much.

I love the (limited) Emacs bindings. C-k is probably my all-time favorite.

Re: Why We Are No Longer Developing for the iPad

#274

Earlier quoted context omitted.

Are you sure? Saying Xcode is only available for Mac is like saying "Visual Studio is only available for Windows, so I'll stick with Windows". I thought you'd come up with some movie maker stuff which might not be as good on Windows. I used Xcode a few years back and it was a nightmare with the limited things it allowed me to do when compared to Visual Studio.

Really? You're going to pick out Xcode out of the whole list? I even clearly stated what the most important app I use is and it wasn't Xcode. ...however, if you're developing iOS and OSX apps you need Xcode. So I'm not sure what your point is.

XCode is a pretty good choice for writing Mac applications. I'm not aware of many accepted alternatives.

Re: Why We Are No Longer Developing for the iPad

#275
post #86

Honest question: how/why is it legal for Apple to ban any other "app store" from existing? I understand the motivation to require the presence of an intermediary to combat malicious software, but it seems blatantly anti-competitive to forbid competition within the domain of providing this intermediation service. Similarly, why haven't any major app companies challenged Apple on the 30% app store charge, and how it is…

It is illegal only when Apple owns the majority of the market share, that is, a monopoly. When iPhone users constituted more than 90% of all smart phone users, such practice would be illegal. Right now, Apple can argue that a tight controlled App Store is vital to their success, and any consumer who disagrees can simply switch to their competitor, Android.

Re: Why We Are No Longer Developing for the iPad

#276

I think that becoming the most profitable company in the world has negatively impacted Apple, at least how I view them. I wrote the chess program given away free with the early Apple IIs, made some good money on a Mac app in 1984, and until recently favored Mac laptops: a fan boy. That is changing. I bought an incredibly cheap and underpowered Windows 8.1 laptop in January (HP Stream 11) for $199 and like it quite a…

> Office 365 is such a good deal for $100/year compared to iCloud o_O Was the whole post in a sarcastic tone, or just this part? Serious question.

Office 365 for $100/year is the 5 license pack, that gives you 5 accounts with each 10TB onedrive storage + desktop office licenses + all the office online stuff.

You can get the 5 pack on amazon for $70. I personally think that's way better than iCloud although I mainly bought it for storage, because if you need more than 1TB that becomes by far the cheapest available option.

Not sure how the extra services from iCloud and office365 compare, don't use either all that much, but both seem kinda equal and lacking compared to google or dropbox.

So I'd certainly call that a nice deal.

Re: Why We Are No Longer Developing for the iPad

#277
Don't really understand. I searched out YouTube videos of his games, they are very low visual quality graphics RPGs. If his engine is dead, he could make something better anyway by just taking a week out to watch Unity tutorials. And that is without even buying one of the many RPG kits off the asset store.

Re: Why We Are No Longer Developing for the iPad

#278

Earlier quoted context omitted.

> - International text input: in OS X, out of the box, é is opt+e, e (or the now even easier: hold down e and choose é from the menu) With Linux and Gnome, you can have several keyboard layouts, which are very easy to switch between (much like multiple languages on a phone keyboard). Usually I use the English International layout, one quick change (accessible from the global bar) and I've got all my accents (also spe…

International text input is the kind of thing that many Americans won't need too much. I love the (limited) Emacs bindings. C-k is probably my all-time favorite.

> International text input is the kind of thing that many Americans won't need too much.

No, but as a non-American, I'm glad that free software has us covered...

Re: Why We Are No Longer Developing for the iPad

#279

Earlier quoted context omitted.

Are you sure? Saying Xcode is only available for Mac is like saying "Visual Studio is only available for Windows, so I'll stick with Windows". I thought you'd come up with some movie maker stuff which might not be as good on Windows. I used Xcode a few years back and it was a nightmare with the limited things it allowed me to do when compared to Visual Studio.

Really? You're going to pick out Xcode out of the whole list? I even clearly stated what the most important app I use is and it wasn't Xcode. ...however, if you're developing iOS and OSX apps you need Xcode. So I'm not sure what your point is.

My point is that you can really come out of these forced incompatibilities if you want. There are multiple IDEs to develop the same thing on Windows, but of course, Apple does not want that. That's why, the author of the article had to leave developing for them - in my very personal opinion, everyone should do that, in the hope that it will force Apple to strive for a common/universal development language.

Re: Why We Are No Longer Developing for the iPad

#280

Earlier quoted context omitted.

Bad UX in an Apple component is not a "dark pattern". It's just, well, bad UX. Knowing Apple, knowing its history and people that work there and the things they care about, I think Apple is incapable of deliberately producing a bad UX. When it happens, it's caused by other factors rather than being an explicit decision. In the case of App Store discovery being broken, I think it's caused by the fact that the App Stor…

Why do you think there is no visible investment/improvement in App Store UX, from the world's premier design proponent?

I don't know how much has come from it yet, but here's some an example of some investment:

"Apple Acquired Search Startup Ottocat To Power The ‘Explore’ Tab In The App Store"

http://techcrunch.com/2015/04/06/ottocat-apple/

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