Earlier quoted context omitted.
> I am a terminally-online person, and I do program. I am not interested in neolanguages. I wouldn't say I'm terminally-online, but I do program, passing interest in neolanguages. I've heard about Odin, because I also do 3D VFX and simulations, particularly fire and fluid simulations, and JangaFX kind of infamously hit the 3D simulation scene with EmberGen which kind of did what many thought was short of impossible,…
So Odin is a proprietary language used by a startup company that makes graphical effect tools, one of which is popular with vfx artists? I can see why Wikipedia's washing its hands of it. > If building a world-class (almost revolutionary) product with your own programming language doesn't count as "making your thing notable" Notability is not transitive. If you make a notable thing using a non-notable thing, it doesn…
What do you mean by “proprietary language”? To me “proprietary” means closed source, where one can only download binaries, not source code. “proprietary” can also have source code available, but with a license which is not open-source.
Odin, however, is an open-source language with an open-source license: