> the act would not apply to completely free games and games offered “solely for the duration of [a] subscription. Any other game offered for sale in California on or Well, I predict we'll start seeing more games offered "solely for the duration of a subscription". And also games spun out into their own subsidiary that will just go bankrupt and not comply.
Subsidiary is what I was thinking too. Imagine you were just some indie dev freelancing and all of a sudden you have a big shutdown bill.
Bill to block publishers from killing online games advances in California
271–280 of 506 posts
Re: Bill to block publishers from killing online games advances in California
#272Earlier quoted context omitted.
I'm countering your argument that it's "not that bad". If that wasn't your point with mentioning the three person team, what was? Recap: > Client-server architecture does make things more complicated to implement but it's not THAT bad. Among Us was literally a three-person team. The scope of the discussion extends beyond simple games like Among Us and some games require highly complex networked architectures that wou…
Ah, I see. Well, the post I was responding to reads to me like a denial of the existence of games like Among Us when it says it wouldn't affect three person dev teams making games on a shoestring budget, and gives off the weird implication that it would only affect big budget games. That said, I don't mind a tangent, and I have built services for large multiplayer games and it really is not that bad.
Untangling the entire lot to make the game available upon closure would be a nightmare in some cases.
I've also contributed to game server emulation (pre-professionally) to keep them alive, so preserving games is a cause I support, even if I don't think it's necessarily always going to be trivial.
Re: Bill to block publishers from killing online games advances in California
#273I love California for these laws because even though their jurisdiction is technically limited, it makes no sense for the companies to not make the changes available nation wide.
its such a bummer that because of laws like this, less games will be made. Most games dont ever make money and dont succeed. The alternative to companies shutting games down without supporting them is not them supporting them, it is them not making them in the first place or making them very expensive (price, ads, pay to play, etc.). The customer now has to pay a tax becasue of the cost this puts on game makers. This…
Stop building games to self destruct. Once you fix your bad practices (which, you should not have been doing to begin with, pay for them once with some retooling and moving forward you don't need to pay more, then get some ethics and you will incur fewer costs like this going forward) there is no ongoing cost here.
Re: Bill to block publishers from killing online games advances in California
#274> the act would not apply to completely free games and games offered “solely for the duration of [a] subscription. Any other game offered for sale in California on or Well, I predict we'll start seeing more games offered "solely for the duration of a subscription". And also games spun out into their own subsidiary that will just go bankrupt and not comply.
Subsidiary is what I was thinking too. Imagine you were just some indie dev freelancing and all of a sudden you have a big shutdown bill.
Re: Bill to block publishers from killing online games advances in California
#275Most "gamers" don't want to pay $5 for a game you spent 10,000 hours slaving to make. They will complain the game was too short when Steam shows they spent 10+ hours playing it. Now they want more.
Re: Bill to block publishers from killing online games advances in California
#276Re: Bill to block publishers from killing online games advances in California
#277I don't see any world in which these "stop killing games" laws result in anything close to what the proponents are asking for, for multiple reasons, one of the biggest being that the proponents don't have a clear, coherent, cohesive vision that takes into account all of the side-effects, and everyone you talk to in this space has a slightly different idea of what they want, and even the main proponent, Ross Scott, ha…
Re: Bill to block publishers from killing online games advances in California
#278Earlier quoted context omitted.
Ah, I see. Well, the post I was responding to reads to me like a denial of the existence of games like Among Us when it says it wouldn't affect three person dev teams making games on a shoestring budget, and gives off the weird implication that it would only affect big budget games. That said, I don't mind a tangent, and I have built services for large multiplayer games and it really is not that bad.
I've also worked on MMOs and the architectures there can get quite hairy, particularly when they're deeply plumbed into shared services and infrastructure that they couldn't operate without. Those layers occasionally have closed-source licensed tech mixed in there. Untangling the entire lot to make the game available upon closure would be a nightmare in some cases. I've also contributed to game server emulation (pre-…
Re: Bill to block publishers from killing online games advances in California
#279Earlier quoted context omitted.
why do you have to be negative? currently there's a huge risk Marathon might get shut down like high guard or concord because of player numbers. If they shut it down, nobody could play it anymore. If there's a system in place for us to be able to host our own servers, or... I don't know? OWN the game we bought and play it because we OWN it because we PAID for it. Then yeah, that's good and it's a good movement and I…
The main no argument is that it makes risky games riskier for the developer, publisher and IP holder. Games like Marathon never get approved.
Re: Bill to block publishers from killing online games advances in California
#280It seems like the fair solution to this problem is to open source server code if you are going to cease support for an online game. That way the community has the opportunity to run their own servers if they want to. I also really support giving 60 day notice if an online game is going to shut down. Places I have worked have had policies like that for games they are sun setting and I think the best game publishers th…
> open source server code if you are going to cease support When I was a senior exec at a big public tech company, there was a product we decided to discontinue and we thought would be nice to just open source. Somehow I ended up in charge of managing that process and was shocked at how complex, time-consuming and expensive it was in a multi-billion dollar, publicly-traded corp vs some code my friends and I wrote. Le…