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ARC-AGI-3

arcprize.org

271–280 of 394 posts

Re: ARC-AGI-3

#271
post #124

Earlier quoted context omitted.

Yeah I'm quite surprised as to how all of those are supposed to be considered problems. They all make sense to me if we're trying to judge whether these tools are AGI, no?

This issue here is that people have different definitions of AGI. From the description. Getting 100% on this benchmark would be more than AGI and would qualify for ASI (Algorithmic Super Intelligence) not just AGI.

In retrospect, it seems obvious that we hit AGI by a reasonable "at least as intelligent as some humans" definition when o3 came out, and everything since then has been goalpost moving by people who have higher and higher bars for which percentile human they would be willing to employ (or consider intellectually capable). People should really just use the term "ASI" when their definition of AGI excludes the majority of humans.

Edit: Here's the guy who coined the term saying we're already there. Everything else is arguing over definitions.

https://x.com/mgubrud/status/2036262415634153624

> Well, Lars, I INVENTED THE TERM and I say we have achieved AGI. Current models perform at roughly high-human level in command of language and general knowledge, but work thousands of times faster than us. Still some major deficiencies remain but they're falling fast.

Re: ARC-AGI-3

#272

Earlier quoted context omitted.

As a philosophical zombie myself[0], I'm well aware of how hard it is to define and test consciousness. That's why I tried to clarify what I meant with: desire for self-preservation and intrinsic motivation. Which LLMs clearly lack, don't you agree? Also, I'm not saying that those things couldn't be programmed in, just that so far, they don't seem necessary . [0] I lack a conscious experience and qualia

How can you tell that you lack conscious experience and qualia?

They assert that they dont have them, in the same way you (presumably) assert that you do have them. Neither have any further evidence and one is not a prioi more likely than the other.

Re: ARC-AGI-3

#273
post #139

Earlier quoted context omitted.

> As long as there is a gap between AI and human learning, we do not have AGI. Don't read the statement as a human dunk on LLMs, or even as philosophy. The gap is important because of its special and devastating economic consequences. When the gap becomes truly zero, all human knowledge work is replaceable. From there, with robots, its a short step to all work is replaceable. What's worse, the condition is sufficient…

The gap is important because of its special and devastating economic consequences. When the gap becomes truly zero, all human knowledge work is replaceable. From there, with robots, its a short step to all work is replaceable. I don’t know why statements like this are just taken as gospel fact. There are plenty of economic activities which do not disappear even if an AI can do them. Here’s one: I support certain arti…

it's just not binary. today's world is dominated by capitalistic competition and a lot of people earn a living by competing with their labor. If AI + robots can do the labor better, cheaper, faster, most (90%+) of today's jobs are gone without obvious replacement.

Re: ARC-AGI-3

#274

Earlier quoted context omitted.

It’s not that simple since each problem is supposed to be distinct and different enough that no single program can solve multiple of them properly. No problem spec is provided as well iiuc so you can’t simply ask an LLM to generate code without doing other things.

A human can sit down to play a game with unknown rules and write a spec as he goes. If a model can't even figure out to attempt that, let alone succeed at it, then it most certainly isn't an example of "general" intelligence.

> A human can sit down to play a game with unknown rules and write a spec as he goes.

Some humans can. Many, if not most humans cannot. A significant enough fraction of humans have trouble putting together Ikea furniture that there are memes about its difficulty. You're vastly overestimating the capabilities of the average human. Working in tech puts you in probably the top ~1-5% of capability to intuit and understand rules, but it distorts your intuition of what a "reasonable" baseline for that is.

Re: ARC-AGI-3

#275

https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…

Like other ARC-AGI challenges it was never needed to reach 100% to get human-level. The benchmark score is stretched so that the benchmark takes more time to be saturated, that's it.

The current SotA models are still very far from your hypothetical “average human” with a score of 3%. So the benchmark is indeed useful to help the field progress (which is the entire point of ARC-AGI benchmarks).

Re: ARC-AGI-3

#276
post #84

Earlier quoted context omitted.

Thanks, I mostly agree with your approach except for one thing: eyesight feels like a "harness" that humans get to use and LLMs do not. I'm guessing you did not pass the human testers JSON blobs to work with, and suspect they would also score 0% without the eyesight and visual cortex harness to their reasoning ability.

I'm all for testing humans and AI on a fair basis; how about we restrict testing to robots physically coming to our testing center to solve the environments via keyboard / mouse / screen like our human testers? ;-) (This version of the benchmark would be several orders of magnitude harder wrt current capabilities...)

This counterpoint doesn't address the issue, and I would argue that it is partially bad faith.

Yes, making it to the test center is significantly harder, but in fact the humans could have solved it from their home PC instead, and performed the exact same. However, if they were given the same test as the LLMs, forbidden from input beyond JSON, they would have failed. And although buying robots to do the test is unfeasible, giving LLMs a screenshot is easy.

Without visual input for LLMs in a benchmark that humans are asked to solve visually, you are not comparing apples to apples. In fact, LLMs are given a different and significantly harder task, and in a benchmark that is so heavily weighted against the top human baseline, the benchmark starts to mean something extremely different. Essentially, if LLMs eventually match human performance on this benchmark, this will mean that they in fact exceed human performance by some unknown factor, seeing as human JSON performance is not measured.

Personally, this hugely decreased my enthusiasm for the benchmark. If your benchmark is to be a North star to AGI, labs should not be steered towards optimizing superhuman JSON parsing skills. It is much more interesting to steer them towards visual understanding, which is what will actually lead the models out into the world.

Re: ARC-AGI-3

#277
post #200

I'll probably be the skeptic here, but: - Take a person who grew up playing video games. They'll pass these tests 100% without even breaking a sweat. - BUT, put a grandmother who has never used a computer in front of this game, and she'll most likely fail completely. Just like an LLM. As soon as models are "natively" trained on a massive dataset of these types of games, they'll easily adapt and start crushing these c…

Isn’t this what AGI is by design? People CAN learn to become good at videogames. Modern LLMs can’t, they have to be retrained from scratch (I consider pre-training to be a completely different process than learning). I also don’t necessarily agree that a grandma would fail. Give her enough motivation and a couple days and she’ll manage these. My main criticism would be that it doesn’t seem like this test allows onlin…

> Isn’t this what AGI is by design?

Well, the "G" in AGI is kinda important. These are specifically games/puzzles.

> they have to be retrained from scratch

Is that true? Didn't DeepMind already build plenty of agents that are generally good at most computer games without being retrained?

Re: ARC-AGI-3

#278
post #124

Earlier quoted context omitted.

Yeah I'm quite surprised as to how all of those are supposed to be considered problems. They all make sense to me if we're trying to judge whether these tools are AGI, no?

This issue here is that people have different definitions of AGI. From the description. Getting 100% on this benchmark would be more than AGI and would qualify for ASI (Algorithmic Super Intelligence) not just AGI.

There's a single true definition of AGI, open the page about AGI on Wikipedia but using archive.org on a snapshot from 10 years ago.

All the rest is bullshit made up by LLM labs to make it seem like they hit AGI by dumbing down its definition.

https://web.archive.org/web/20150108000749/https://en.wikipe...

Re: ARC-AGI-3

#279

https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…

Those are supposed to be issues? After reading your list my impression of ARC-AGI has gone up rather than down. All of those things seem like the right way to go about this.

“no harnass at all” might be an issue, though, as these types of benchmarks are often gamified and then models perform great on them without actually being better models.

Re: ARC-AGI-3

#280

Some of these tasks are crazy. Even I can't beat them: https://arcprize.org/tasks/ar25

solved first try with 577 actions, not trying hard to optimize for low action count.

I also see 577, so must be human testers action count. Also watched the replay, the solve seems different to mine.
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