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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

271–280 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#271

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MacOS is a better desktop in the sense that the desktop is locked down. GNOME trie to be the same as MacOS but being the default desktop for nerds and build for people who lives the Apple way makes it a bit schizofrenic. As a Linux lifer I agree that the hard diamond surface of the Mac desktop has a solid feeling to it. The Linux way is harder and also more brittle. Windows and Linux are both better than MacOS even a…

I don’t know anything about “hard/brittle” analogies for operating systems. What I do know is that Linux distributions don’t seem to have a coherent strategy for building an operating system with sensible defaults and a consistent design that makes it easy to use for non-technical users. Linux developers seem to almost-universally believe that if the user doesn’t like it or it doesn’t make sense then the user will fi…

You are encouraged to play with footguns on Linux, I do not do it and none of my family do it works fine for us. On "Linux desktop" one of the things you are not encouraged to play with is installation of programs. The Linux way is preferable that is why Apple and all the other are walking down the same path.

Not being able to install things sucks, but when you do you will easily destroy your nice shiny brittle desktop. The pebkac is strong here, but making the users enemies is a bad solution, this is why Google, Apple and MS are all bad desktops.

As I said I have been a Linux user my whole life. I know it works as a desktop but it works best with either people who do not care about instaling stuff, or thise who care enough to get it working.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#272

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I am so tired of game designers/developers being so pathetically wrong about stuff like this. Modders have to CONSTANTLY fix these boneheaded, user hostile decisions in nearly every game. A lot of game developers are not the people actually loving/playing their games in the same way that the cello maker is usually not the cello player. Even many popular mods fuck this up! DEI in Total War Rome 2 needs submods to make…

It's not that hard to do this, the chess engine crowd figured it out back in 2001. They really didn't. No one likes playing against weaker chess engines. They play perfectly like a higher-rated engine and then randomly make an obvious blunder. They don't play naturally like a human player of that rating. The weaker AIs in Civ games do a far better job at "playing to lose" than low rated chess engines. It's not even c…

Yeah, the ability of chess engines to play like a human of a given rating is a pretty recent development.

And it's still a constant complaint that Stockfish suggests moves that no human could really play and follow up correctly.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#273

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I remember being a high paid techie getting 19 hours of paid work done between Melbourne and New York, on a laptop in economy (and a long layover in LAX due to a storm). It was fricking glorious, most productive day of my life.

How did you run your laptop for 19 hours in economy class without a power plug? Not even M-series MacBooks last that long.

I mentioned the layover in LAX. Also including an hour or two before takeoff.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#274

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The situation is actually worse than it looks. This error exists because Apple has effectively made app notarization mandatory, otherwise, users see this warning. In theory, notarization is straightforward: upload your DMG via their API, and within minutes you get a notarized/stamped app back. …until you hit the infamous "Team is not yet configured for notarization" error. Once that happens, you can be completely blo…

Can't you (as in the user) still just type `sudo spctl --master-disable` to get rid of the nonsense?

Yeah but this command sucks because AFAIK then it doesn’t even verify notarized apps anymore (for example if the certificate is invalid, if it was revoked, etc.)

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#275
Strangely enough I still think Civilization I is best.

Later versions added better graphics, some interesting gameplay choice and elements. But all of them felt much slower gameplay wise compared to Civilization I.

I feel in a similar way with SimCity. I liked the follow-ups and they were a bit better in terms of gameplay compared to later Civilizations, but the first version is still by far the best, even if young people today will find the graphics crap.

There is something about purity, to get the most basic parts out. Games today are more like movies. They may be fun but they feel more like playing a movie than a game. Little Nightmares was interesting, pretty to look at and fun from a game play perspective too, but ultimately I feel that the modern games lost something fundamental that they may never get back (at the least non-indie games; indie games are a bit more varied).

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#276

Earlier quoted context omitted.

The whole sdk has a restriction that you can't use it off platform. The code signing thing is just a tax on ios devs

You need an apple ID. You cannot create one without using an apple device.

You can absolutely make an appleID without an Apple device. You can make one in-browser right now. https://account.apple.com/account?create

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#277

Earlier quoted context omitted.

I don’t know anything about “hard/brittle” analogies for operating systems. What I do know is that Linux distributions don’t seem to have a coherent strategy for building an operating system with sensible defaults and a consistent design that makes it easy to use for non-technical users. Linux developers seem to almost-universally believe that if the user doesn’t like it or it doesn’t make sense then the user will fi…

Apple developers seem to almost-universally believe that if the user doesn’t like it or it doesn’t make sense then the user will... just have to learn to live with it.

I never said the Mac was perfect. Far from it. But it has sensible defaults which the vast majority of users find acceptable and easy enough to use.

Linux users, on the other hand, seem to spend more time customizing their operating system and sharing screenshots of it than actually getting work done.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#278
post #53

“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.

Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...

Rather than making people run commands in Terminal, it would be more ideal to just tell people to try to run the app, then go to System Settings -> Privacy & Security -> scroll down until they see the Open Anyway button.

It'll be a skill they can use for any unsigned app and you can have cute screenshots. The Terminal command, on the other hand, is a huge barrier to entry.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#279
post #96
post #66

Earlier quoted context omitted.

You can turn off a lot of the Civ 4 flash and it will feel more like Civ III. But to each his own. Civ 4 was the first one that really, really hooked me.

For me it was Civ 4's modability that made it the best for me. Because when I got tired of playing Civ 4's normal game, I could install the Fall From Heaven mod and play a completely different game. Wizards, golems, angels, demons, spells, wild animals instead of barbarians (which could be tamed and turned into your own units if you had units with the right promotions)... it made for a completely different gameplay e…

How old were when you stopped? What made you realize you had an addiction?

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#280

Earlier quoted context omitted.

Has this ever happened? Not revoking certificates, which they've certainly done for malware or e.g. iOS "signing services", but because a developer used non-Apple hardware.

I am the dev of Pocket Squadron ( https://play.google.com/store/apps/details?id=com.bombsight.... ) and a few years ago I tried to make a build for iOS due to many player requests. I did not have a mac so I setup a mac VM and a dev account to start making builds and see how big of a lift it would be. My account was banned unfortunately. Still no iOS build to this day, I'm probably missing out on a good bit of money.

Could have just created a new account. As I said, BS needs to e dealt with rejection... rejection of their ban in this case.
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