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Gaussian Splatting – A$AP Rocky "Helicopter" music video

radiancefields.com

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Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#271

I want to shoutout Nial Ashley (aka Llainwire) for doing this in 2023 as a solo act and doing the visuals himself as well - https://www.youtube.com/watch?v=M1ZXg5wVoUU A shame that kid was slept on. Allegedly (according to discord) he abandoned this because so many artists reached out to have him do this style of mv, instead of wanting to collaborate on music.

This is sooo sick. I’m a total hip hop unc and haven’t caught up for a decade and a half now and I think the music is great as well. Pairs perfectly with the visuals. Hope this guy makes it, a creative one of one.

His stuff is already on repeat. Thanks for the recc, love this site.

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#272

Tangential, but I've been exploring gaussian splatting as a photographic/artistic medium for a while, and love the expressionistic quality of the model output when deprived of data. https://bayardrandel.com/gaussographs/

A very cool aesthetic and application of technology, thank you for sharing.

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#273
A$AP Mob has some really great music videos. They're usually not the first to adopt a new technology, but they love to push the envelope and popularize fringe techniques.

The Yamborghini High music video from 2016 did some really cool stuff with datamoshing and hue shifting: https://www.youtube.com/watch?v=tt7gP_IW-1w

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#274

Tangential, but I've been exploring gaussian splatting as a photographic/artistic medium for a while, and love the expressionistic quality of the model output when deprived of data. https://bayardrandel.com/gaussographs/

A very cool aesthetic and application of technology, thank you for sharing.

thank you!

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#275

Earlier quoted context omitted.

Lol. Def not for 5 year olds but it's about exactly what I needed How about this: Take a lot of pictures of a scene from different angles, do some crazy math, and then you can later pretend to zoom and pan the camera around however you want

sure, but does that explanation really help anyone. Imo it might scare people off actually diving into things, the math isn't too crazy.

Anybody sufficiently interested would press further, not back away.

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#276

Earlier quoted context omitted.

Because expertise, love, and care cut across all human endeavor, and noticing those things across domains can be a life affirming kind of shared experience.

Perfect comment, but it’s very funny to me that you even needed to say it. Some folks on here talk like moon people who have never met humans before.

Thanks I’m neurodivergent how could you tell?

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#277

Earlier quoted context omitted.

Perfect comment, but it’s very funny to me that you even needed to say it. Some folks on here talk like moon people who have never met humans before.

Thanks I’m neurodivergent how could you tell?

So am I, but I don’t use it as an excuse to put down other’s interests.

Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video

#278

Earlier quoted context omitted.

Lol. Def not for 5 year olds but it's about exactly what I needed How about this: Take a lot of pictures of a scene from different angles, do some crazy math, and then you can later pretend to zoom and pan the camera around however you want

sure, but does that explanation really help anyone. Imo it might scare people off actually diving into things, the math isn't too crazy.

Saying math (even using it in a dismissive tldr) is immensely helpful. Specifically, I've never encountered these terms before:

- point cloud - fuzzy ellipsoid - view-dependent color - spherical harmonics - low order - differentiable renderer (what makes it differentiable? A renderer creates images, right?) - subtract the resulting image from the ground truth (good to know this means your original photos, but how do you subtract images from images?) - millions of ellipsoid parameters (the explanation previously mentioned 4 parameters by name. Where are the millions coming from?) - gradient descent (I've heard of this in AI, but usually ignore it because I haven't gotten deep enough into it to need to understand what it means) - 3D point cloud's positions (are all point clouds 3d? The point cloud mentioned earlier wasn't. Or was it? Is this the same point cloud?)

In other words, you've explained this at far too high a level for me. Given that the request was for ELI5, I expected an explanation that I could actually follow, without knowing any specific terminology. Do disregard specifics and call it math. Don't just call it math and skip past it entirely: call it math and explain what you're actually doing with the math, rather than trying to explain the math you're doing; same for all the other words. If a technical term is only needed once in a conversation, then don't use it.

Given that I actually do know what photogrammetry is at a basic level, I can make a best-effort translation here, but it's purely from 100% guessing rather than actually understanding:

1. Create a 3d scan of a real-life scene or object. It uses radar (intentionally incorrect term, more familiar) or multiple photographs at different angles to see the 3 dimensional shape.

2. For some reason, break up the stapes into smaller shapes.

This is where my understanding goes to nearly 0:

3-5: somehow, looking at the difference between a rendering of your 3d scene and a picture of the actual scene allows you to correct the errors in the 3d scene to make it more realistic. Using complex math works better and having the computer do it is less effort than manually correcting the models in your 3d scene.

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