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Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

thegamer.com

271–280 of 421 posts

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#271

Is anyone else detecting a phase shift in LLM criticism? Of course you could always find opinion pieces, blogs and nerdy forum comments that disliked AI; but it appears to me that hate for AI gen content is now hitting mainstream contexts, normie contexts. Feels like my grandma may soon have an opinion on this. No idea what the implications are or even if this is actually something that's happening, but I think it's…

all news is prophesying that everyone is going to lose their jobs to "AI"

along with news about "AI" causing electricity bills to rise

every form of media is overrun and infested with poor quality slop

garbage products (microsoft copilot) forced on them and told by their bosses to use it, or else

gee I wonder why normal people hate it

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#272
To help prevent confusion: Clair Obcur was not stripped of its record-breaking 9 awards at the Game Awards.

The Indie Game Awards, despite sounding similar to The Game Awards, is an unrelated organization that holds their awards the same week. They are small and this is their second year.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#273

I bet if they'd only used AI assisted coding would be a complete non-event, but oh no, some inconsequential assets were generated, grab the pitchforks!

I’d take that bet against you.

You think there’s any non niche game developers not using a coding assistant at this point? You think Epic is not using code assistants to develop Unreal Engine?

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#274
post #4

Earlier quoted context omitted.

Maybe, but that is a different issue. The use of generative AI for art is being rightfully criticised because it steals from artists. Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this. The quality suffers in both cases and I would personally criticise generative AI in source code as well, but the ethical argument is only against profiting from artists…

Is there a OSS licence that excludes LLM?

those that require attribution

so... all of them

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#275
post #222

I would consider myself pretty embedded in the gaming space, and I hadn't heard of the "Indie Game Awards" before yesterday. Last year's award show has <100k views on youtube, and the first article mentioning this (insider-gaming.com's) is written by one of the judges involved. I'll leave it up to the reader to judge how much of this is genuine and how much is jumping the twitter bandwagon to boost the award show's p…

I'll admit I'm not nearly as in the gaming space as I once was, but this is a sentiment I've heard repeated numerous times from friends who still are.

That and utter surprise of the lack of recognition they had towards Silksong.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#276
post #59

Earlier quoted context omitted.

That’s incredibly harsh. A blanket ban on AI generated assets is dumb as hell. Generating placeholder assets is completely acceptable.

Blanket ban on AI generated assets, but nobody cares about AI generated code apparently. lol

Vibe coded games definitely seem like a lot more of an issue in my books than a few minor textures having been generated.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#277
post #90

Earlier quoted context omitted.

I don't find it that surprising. The creatives that are against generative AI aren't against it only because it produces slop. They are against it because it uses past human creative labor, without permission or compensation, to generate profit for the companies building the models which they do not redistribute to the authors of that creative labor. They are also against it due to environmental impact. In that view,…

The creatives that are the loudest voices against AI for art asset generation in my experience are technically competent but lacking any real pizzazz or uniqueness that would set them apart from generated art, so they feel extremely threatened. There's also been an extremely effective propaganda campaign by the major entertainment industry players to get creatives to come out against AI vocally. I'd like to see what…

Without making a judgment call on quality, it is definitely established artists who rely largely on their technical ability for a living (and their hangers-on) who are most vocal. And they focus on the dual indignities of their style being easily-reproducible in aggregate, but also each individual work having glaring mistakes that they'd never make, while ignoring the actual point of theft - when model builders scraped their work specifically for use in a commercial product.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#279

The game won GOTY on its merits. Then the AI disclosure came out and it got stripped. If AI use produces obviously inferior work, how did it win in the first place? Seems like the objection is to the process, not the result. Doubly so if the usage was de minimis. I think it's the artists, not the tools, that make the art. Overuse of anything is gauche; but I am confident that beautiful things can be made with almost…

> Seems like the objection is to the process, not the result.

Right. The game is not eligible for the award. This is not a comment on the quality of the game.

The Indie Game Awards require zero AI content. The devs fully intended to ship without AI content but made a mistake, disqualifying themselves for the award. This is simply how competition rules work. I have a friend who plays competitive trading card games, and one day he showed up to a national event with an extra card in his box after playing with some friends late at night. It was an honest mistake, and the judges were quite sympathetic, but he was still disqualified!

BTW, the game is incredible.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#280
My objection to LLMs is the same that I had for TDD. There's all these people saying that you just gotta try it, but when I do, the effect is lesser than just using my preexisting skills. Oh, it's not for you? Wrong, here's some tautological or contradictory or poetic or nonsensical advice that'll be 'the wrong way' a week from now.

Does TDD and LLMs have a kernel of utility in them, yeah, I don't see why not. But what the majority of people are saying doesn't seem to be true and what the minority of people I can actually see using them 'for reals' are doing just doesn't applicable to anything I care about.

With that in mind, the only thing less real to me than a tool that I have to vibe with at a social zeitgeist level to see benefits from is an award when I already have major financial and industrial success.

Half the people in my team has played the game. For months all I would hear about w.r.t. games was how this game was smashing milestones and causing the entire industry to do some soul searching or putting their fingers in their ears.

I'm sure they can console themselves from having lost this award with their piles of money.

[An LLM did help me with a cryptography api that was pretty confusing, but I still had to problem solve that one because it got a "to bytes" method wrong. So... once in a blue moon acceleration for things I'm unfamiliar with, maybe.]

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