I love the idea, but this line: > 1) no bug should take over 2 days Is odd. It’s virtually impossible for me to estimate how long it will take to fix a bug, until the job is done. That said, unless fixing a bug requires a significant refactor/rewrite, I can’t imagine spending more than a day on one. Also, I tend to attack bugs by priority/severity, as opposed to difficulty. Some of the most serious bugs are often qui…
This is one part that is rarely properly implemented. We have our bug bash days too, but I noticed after the fact that maybe 1/3 of the bugs we solved is on a feature we are thinking of deprecating soon due to low usage.
How can we attack bugs better by priority?