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Steam Machine

store.steampowered.com

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Re: Steam Machine

#271

Earlier quoted context omitted.

There are some early previews where people ran some actual games at it[0]. Here are some of their results: > In Cyberpunk 2077, running at 4K, it’s a surprisingly stable 60fps, albeit with the caveat of that using FSR 3 upscaling on Performance mode with Medium quality settings. But, also: basic ray tracing, something the Deck can’t even think about enabling outside of very specific games. > The next game I tested, B…

> In Cyberpunk 2077, running at 4K, it’s a surprisingly stable 60fps, albeit with the caveat of that using FSR 3 upscaling on Performance mode with Medium quality settings So it's not running at 4K nor 60fps. I wish people would stop calling 1080p upscale through some dogshit filter as "4K"...

I would call it TV 4k, not monitor 4k. FSR looks just fine from across the room.

Re: Steam Machine

#272
post #165

Earlier quoted context omitted.

Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf. Edit: foveated streaming , not rendering

I lowkey hope it's good enough for coding. Really wanted to try out the xreal glasses, but multiple people said they aren't crisp enough for text.

I can't wait until the tech reaches this stage. Infinite desktop space, surrounded by text and terminals. It will be so hard to unplug.

Re: Steam Machine

#273

Earlier quoted context omitted.

All Valve has to do is say “Your software cannot deliberately exclude linux support including kernel anti-cheat to be listed on Steam.” And that would be that, the few devs big enough to make it on their own would leave, and everyone else would adapt.

Is there an feasible alternative to "kernel anti-cheat" available on Linux?

Today, no. Very simplified but the broad goal of those tools is to prevent manipulation and monitoring of the in-process state of the game. Consoles and PCs require this to varying degrees by requiring a signed boot chain at minimum. Consoles require a fully signed chain for every program, so you can't deploy a hacking tool anyway; no anti-cheat is needed. PCs can run unsigned and signed programs -- so instead they require the kernel at minimum to be signed & trusted, and then you put the anti-cheat system inside it so it cannot be interfered with. If you do not do this then there is basically no way to actually trust any claim the computer makes about its state. For PCs, the problem is you have to basically trust the anti-cheat isn't a piece of shit and thus have to trust both Microsoft and also random corporations. Also PCs are generally insecure anyway at the hardware level due to a number of factors, so it only does so much.

You could make a Linux distro with a signed boot chain and a kernel anti-cheat, then you'd mostly need to get developers on board with trusting that solution. Nobody is doing that today, even Valve.

Funny enough, macOS of all things is maybe "best" theoretical platform for all this because it does not require you to trust anyone beyond Apple. All major macOS programs are signed by their developers, so macOS as an OS knows exactly where each program came from. macOS can also attest that it is running in secure mode, and it can run a process at user-mode level such that it can't be interfered with by another process. So you could enforce a policy like this: if Battlefield6.app is launched, it cannot be examined by any other process, but likewise it may run in a full sandbox. Next, Battlefield6.app needs to login online, so it can ask macOS to provide an attestation saying it is running on genuine Apple hardware in secure mode, and then it could submit that attestation to EA which can validate it as genuine. Then the program launch is trusted. This setup requires you to only trust Apple security and that macOS is functioning correctly, not EA or whatever nor does it require actual anti-cheat mechanisms.

Re: Steam Machine

#274
post #138
post #6

>RAM 16GB DDR5 + 8GB GDDR6 VRAM Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.

Not sure how heavy SteamOS is, but wouldn't modern games actually prefer a flipped memory configuration? So, 8 GB RAM and 16 GB VRAM would make this a more 'balanced' gaming appliance. But it is advertised as a general purpose PC, so 8 GB RAM wouldn't be enough.

8GB just isn't enough for modern AAA games. Battlefield 6, probably the most highly optimized AAA game to have come out in the past few years, still has a 16GB RAM minimum and Arc Raiders, which is also incredibly optimized, still has a 12GB minimum. Games are only going to become more resource hungry from here, so 8GB in early 2026 would be a terrible idea.

Re: Steam Machine

#275
post #138
post #6

>RAM 16GB DDR5 + 8GB GDDR6 VRAM Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.

Not sure how heavy SteamOS is, but wouldn't modern games actually prefer a flipped memory configuration? So, 8 GB RAM and 16 GB VRAM would make this a more 'balanced' gaming appliance. But it is advertised as a general purpose PC, so 8 GB RAM wouldn't be enough.

The RAM's upgradable, it's standard DDR5 on a SODIMM module

Re: Steam Machine

#276
post #6

>RAM 16GB DDR5 + 8GB GDDR6 VRAM Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.

it meets or exceeds the ps5 and xbox series x, so it might not be top tier, but it'll be fine. I have a plenty good time on my series x, cant think of any stutters.

Actually looks like its just _slightly_ less powerful than them.

Re: Steam Machine

#277
post #129

Earlier quoted context omitted.

In my dream world, hardware enthusiasts would be constantly creating absolutely crazy game controllers with bizarre combinations of inputs that look nothing like an xbox 360 controller. There'd be a universal input protocol that would allow for self-describing gamepads with arbitrary numbers of digital buttons, analog sticks and triggers, touchpads, mouse inputs, haptics, gyro sensors, levers, sliders, wheels, etc. e…

It's because the two-thumbstick, 8 face buttons, 2 shoulder and 2 trigger form factor covers so many games there's not been a real reason for super wacky controllers. They kind of hit it out of the park on the 360 design and the only real sticking point left is the exact ergonomics which mostly fall into the PS thumbstick position (both lower) vs XBox position (left high and right low).

One big reason would be that the 360 controller was when they first made it standard USB to connect, and introduced Xinput with the standard set of inputs for games to target. I expect most gamers wouldn't find it pleasant if they had to assign buttons and axis before the joypad would be active/useful, then hitting play and trying to remember what JOY_5 mapped to as used to be needed with directinput.

Re: Steam Machine

#278

Earlier quoted context omitted.

Just to clarify that's for the Steam Frame VR Headset. The Steam Machine PC uses an AMD Zen 4 x86 CPU.

The headset isn't natively running games, right?

It can, but it'll be a small subset of stuff. You'll probably be able to just hit install + play on most things, but it'll have a "Steam Frame Verified" program like the Steam Deck's.

Re: Steam Machine

#279

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…

All Valve has to do is say “Your software cannot deliberately exclude linux support including kernel anti-cheat to be listed on Steam.” And that would be that, the few devs big enough to make it on their own would leave, and everyone else would adapt.

Yeah, I would hope not. Trying to impose your will on suppliers and b2b customers like this is how you get hit with an antitrust lawsuit.

Re: Steam Machine

#280

Earlier quoted context omitted.

What do you expect to do with the steam machine that will take more than a gigabit? I mean, it's cool when things are faster, but if you can saturate the link, downloads are still bottlenecked by the drives. And even 4k streaming is under 100Mbit normally.

> And even 4k streaming is under 100Mbit normally Are you talking "4k streaming" as the current streaming providers do it, with trash bitrate, or "4k streaming" as you would do it if you had ripped your own blu-ray disks and you want to stream it from a NAS somewhere else in your house to your living room?

"the average bitrate for a 4K Blu-ray DVD can range between 48Mbps to 75Mbps. Some discs can also carry around 100Mbps or even 128Mbps, but these are more rare."

https://www.tomsguide.com/tvs/forget-streaming-services-here...

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