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Linux gamers on Steam cross over the 3% mark

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271–280 of 560 posts

Re: Linux gamers on Steam cross over the 3% mark

#271
post #263

Biggest hurdle for me to do this is just multiplayer games. I wish Linux would offer a solution to that. No idea what it would look like though. Contrary to most Linux advocates I’m a big believer in giving studios the tools they need to defeat cheaters and I don’t care much about system integrity if it means fairer games.

they have the tools they need to defeat cheaters, they just choose to go about it in very invasive and lazy ways because people still buy their product. then people complain when the product sucks and is invasive.

This is just factually incorrect.

Re: Linux gamers on Steam cross over the 3% mark

#272

I made the switch more than a year ago and it's been basically problem free. Almost all modern games work flawlessly through proton and I get better compatibility for really old stuff through lutris than I ever did on windows (I used to have to run a win 3.1/95/98 vm to play certain older games, now I just use lutris/wine). The only stuff that doesn't work is multiplayer games with unsupported anticheat - it's always…

The unfortunate reality is that, depending on your personal preferences, "most modern games" require such a ring 0 anti-cheat. Any game that has a matchmaking mode with a competitive option requires a rootkit. As an aside, I recently found Riot Games' Vanguard installed on my Linux ESP partition... after having installed the game on my windows partition. It rooted every OS it could find mounted. Incredible.

Modern games are not just shooting stuff in competitive mode.

There exist a gazillion of other games too, without anti-cheat.

Re: Linux gamers on Steam cross over the 3% mark

#273

About every 3 months or so, I install some gaming Linux distro (or, if I'm in the mood, install Linux Mint from scratch and try to configure it for gaming) and get solely disappointed and return to windows. Most of the Linux hurdles in day to day work can be overcome (mostly is the lack of the apps I normally use that cause some attrition, but with some compromises and some work I can get around it). But for gaming (…

nvidia 4080 here. I dont have any issues on Pop OS!. Drivers install and update just fine. Games just work. Bazzite is another popular gaming OS.

My steam library is like 120 games with several pretty popular ones. Again, no issues outside of anti-cheat but I'll uninstall those games so i dont care.

nvidia's drivers have gotten a lot better and their support docs are pretty decent. i had a mild issue a few months ago getting ollama running properly. All i had to do was update the nvidia toolkit, worked fine after that.

Re: Linux gamers on Steam cross over the 3% mark

#274

Earlier quoted context omitted.

Apple really shot themselves in the foot with their insistence on dropping OpenGL and not having an in house Vulkan implementation. Games that want to support macs need to add Metal renderers.

Seems this kind of comments will keep coming no matter what. Nevertheless, here's some points on the matter: Apple was the company that boosted OpenGL popularity by using it as the graphics API for OS X. In Apple platforms world there's only one graphics API that is guaranteed to work across their hardware, so it was a big deal. However, they could not keep up with OpenGL updates, as they overlapped poorly with their…

> However, they could not keep up with OpenGL updates, as they overlapped poorly with their products map, i.e. switching new OS X to newer OpenGL revision would require to drop support for older Macs.

How does mesa manage then if apple cannot?

Re: Linux gamers on Steam cross over the 3% mark

#275

Earlier quoted context omitted.

I never understood why file search is SOOO bad on windows (mac too). Its so damn slow and even feature wise I never figured out why it was so difficult to just search for files in this directory

And there really is no excuse, take a look at this indie dev blowing the default explorer out of the water: https://filepilot.tech

"Everything" is another that puts the default search to shame. I've also seen people who just have a script that pumps all new files into a txt file every so often and runs bruteforce ripgrep on it, which gives instant interactive results. It's really hard to imagine coming up with a search routine that is as slow and unreliable as what ships with mainstream OS file managers.

Re: Linux gamers on Steam cross over the 3% mark

#277
post #80

I was really proud that my kids (8,10,12) all have used linux for gaming for the last several years. Steam runs perfectly for most games. And, they know how to to use "flatpak update" to update the sober runtime for Roblox (I know this is not steam, but it is an example of how well other things run on linux). I'm so proud (and ashamed they play Roblox, but choose your battles). But, Fortnite. I tried to run a Windows…

The problem is DRM, so there is no good answer.

DRM can work on Linux, it's just developers choose to not enabled support, and in some cases (Epic Games) actively update games so it won't work with Linux.

Re: Linux gamers on Steam cross over the 3% mark

#278

Earlier quoted context omitted.

Apple really shot themselves in the foot with their insistence on dropping OpenGL and not having an in house Vulkan implementation. Games that want to support macs need to add Metal renderers.

Seems this kind of comments will keep coming no matter what. Nevertheless, here's some points on the matter: Apple was the company that boosted OpenGL popularity by using it as the graphics API for OS X. In Apple platforms world there's only one graphics API that is guaranteed to work across their hardware, so it was a big deal. However, they could not keep up with OpenGL updates, as they overlapped poorly with their…

Games on Mac are a multifaceted problem, but IMO the main issue stems from Apple treating games like they do apps. They expect developers to continue to support them, to update them as APIs get depreciated.

Apple can spend all the resources they want, but they'll never be able to convince enough developers to foster a gaming ecosystem that could ever be taken seriously when there's other platforms that have 20+ years of back catalogue titles available. This has largely been enabled on Linux through wrapping D3D to Vulkan and if Apple put in the work to support Vulkan all that work could be used for free. Or if they more permissively licensed GPTK's D3D>Metal wrapper, but as it stands it's still not as good as DXVK/VKD3D. Practically speaking Steam on Mac would be considerably more useful if there was native Vulkan support.

Of course, Apple wouldn't want that given their desire for vertical control of software distribution, though notably they don't do the same for video or audio. I mean they support MP3s right? That's what games should be treated as, a piece of media. MP3 might not be the best quality, most would prefer AAC or FLAC, but sometimes an MP3 is all a user might have, so they should let users play it. But they can't seem to break free from this delusion that game software should be treated the same as Uber Eats.

Re: Linux gamers on Steam cross over the 3% mark

#279

I made the switch more than a year ago and it's been basically problem free. Almost all modern games work flawlessly through proton and I get better compatibility for really old stuff through lutris than I ever did on windows (I used to have to run a win 3.1/95/98 vm to play certain older games, now I just use lutris/wine). The only stuff that doesn't work is multiplayer games with unsupported anticheat - it's always…

The unfortunate reality is that, depending on your personal preferences, "most modern games" require such a ring 0 anti-cheat. Any game that has a matchmaking mode with a competitive option requires a rootkit. As an aside, I recently found Riot Games' Vanguard installed on my Linux ESP partition... after having installed the game on my windows partition. It rooted every OS it could find mounted. Incredible.

[deleted]

Re: Linux gamers on Steam cross over the 3% mark

#280

I made the switch more than a year ago and it's been basically problem free. Almost all modern games work flawlessly through proton and I get better compatibility for really old stuff through lutris than I ever did on windows (I used to have to run a win 3.1/95/98 vm to play certain older games, now I just use lutris/wine). The only stuff that doesn't work is multiplayer games with unsupported anticheat - it's always…

When I was younger I also was like that. As I got older, my interests in games decreased. That and also because I am too dumb to make wine work with games nowadays; it was easier in the 32bit era. :\ But the real problem is lack of time. There are so many things to do and so little time. Today's games are also not as interesting IMO. Most of them are just "who has the better 3D engine".

For 90+ percent of Windows-only games I wanna play, the process for getting them to work on Linux is the following:

1. Hit the download button in Steam

2. Wait for it to download

3. Hit the play button

Granted, my taste in games doesn't include things like generic AAA first person military shooters, which are the ones which tend to be the most difficult to get to work due to stuff like anti cheat. But it sounds like your taste doesn't include those either,

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