Earlier quoted context omitted.
A lot of stuff like this shows up, they also have a fork of waydroid and box64. I think a lot of them are projects and a lot of them are just devs with a lot of agency who share the dream
Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.
AAA Gaming on Asahi Linux
271–280 of 382 posts
Re: AAA Gaming on Asahi Linux
#272Earlier quoted context omitted.
Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.
What do you mean Steam Deck 2 or 3 would be impossible?
Half life 1, 2… hm.
Ok we’ll make three HL2 episodes to follow that up.
Ep I. Ep II. Uhhhh… and let’s stop there, just like forever I guess.
Portal 1. Portal 2.
Left4dead. L4D2.
Team Fortress. TF2.
Counterstrike. CS2. Oh shit we’re releasing a third one, we might have to use the number three finally, oh no… I’ve got it: CS:Go!
Re: AAA Gaming on Asahi Linux
#273Earlier quoted context omitted.
Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.
What do you mean Steam Deck 2 or 3 would be impossible?
Re: AAA Gaming on Asahi Linux
#274Earlier quoted context omitted.
Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.
What do you mean Steam Deck 2 or 3 would be impossible?
Re: AAA Gaming on Asahi Linux
#275Realisticly speaking, is Asahi Linux usable right now for a random schmuck who just wants to use his computer?
Depends what kind of computer you have and what you want to do with it. M3 does not work at all. M1 is the best supported but even there some important things like microphones and thunderbolt still don’t work.
Re: AAA Gaming on Asahi Linux
#276Earlier quoted context omitted.
Steam Deck was made possible by the plethora of the Windows games developer market and Proton. Most of the studios that own those games, and target POSIX like OSes on mobile phones and game consoles, are yet to bother with GNU/Linux versions for SteamOS.
Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…
Re: AAA Gaming on Asahi Linux
#277Earlier quoted context omitted.
Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…
It looks more like how to avoid paying Windows licenses for the SteamDeck to me.
I don't think Valve wants to be at the mercy of Microsoft and their policy & technical decisions.
Re: AAA Gaming on Asahi Linux
#278Earlier quoted context omitted.
Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…
It looks more like how to avoid paying Windows licenses for the SteamDeck to me.
Re: AAA Gaming on Asahi Linux
#279Earlier quoted context omitted.
Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.
Everything except Windows 7 and XP that is.
However, it is Microsoft more than anyone else that has decided to stop supporting those operating systems. Windows XP does not have support for any modern version of TLS (only TLS 1.0). There's no good way to support a browser-based app like Steam on a platform that cannot natively provide a secure connection to a modern web server.
There is not such a hard reason to drop Windows 7 support (again, except that Microsoft no longer supports it) but there are security-relevant APIs that are only available starting in Windows 10 which means special patches would have to be maintained just for Steam on Windows 7 to continue working securely.
Re: AAA Gaming on Asahi Linux
#280Earlier quoted context omitted.
Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…
It looks more like how to avoid paying Windows licenses for the SteamDeck to me.