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AAA Gaming on Asahi Linux

rosenzweig.io

271–280 of 382 posts

Re: AAA Gaming on Asahi Linux

#271

Earlier quoted context omitted.

A lot of stuff like this shows up, they also have a fork of waydroid and box64. I think a lot of them are projects and a lot of them are just devs with a lot of agency who share the dream

Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.

What do you mean Steam Deck 2 or 3 would be impossible?

Re: AAA Gaming on Asahi Linux

#272

Earlier quoted context omitted.

Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.

What do you mean Steam Deck 2 or 3 would be impossible?

Steamdeck 3 being statistically impossible is a joke about Valve having an aversion to releasing a #3 of anything.

Half life 1, 2… hm.

Ok we’ll make three HL2 episodes to follow that up.

Ep I. Ep II. Uhhhh… and let’s stop there, just like forever I guess.

Portal 1. Portal 2.

Left4dead. L4D2.

Team Fortress. TF2.

Counterstrike. CS2. Oh shit we’re releasing a third one, we might have to use the number three finally, oh no… I’ve got it: CS:Go!

Re: AAA Gaming on Asahi Linux

#273

Earlier quoted context omitted.

Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.

What do you mean Steam Deck 2 or 3 would be impossible?

It is a joke about Valve only rarely making the third installment in any of their series (e.g. Half Life 3 not existing) Edit: specifically including "3" in the title - the actual number of games tends to be higher but with different names.

Re: AAA Gaming on Asahi Linux

#274

Earlier quoted context omitted.

Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.

What do you mean Steam Deck 2 or 3 would be impossible?

[deleted]

Re: AAA Gaming on Asahi Linux

#275

Realisticly speaking, is Asahi Linux usable right now for a random schmuck who just wants to use his computer?

Depends what kind of computer you have and what you want to do with it. M3 does not work at all. M1 is the best supported but even there some important things like microphones and thunderbolt still don’t work.

So no

Re: AAA Gaming on Asahi Linux

#276
post #201

Earlier quoted context omitted.

Steam Deck was made possible by the plethora of the Windows games developer market and Proton. Most of the studios that own those games, and target POSIX like OSes on mobile phones and game consoles, are yet to bother with GNU/Linux versions for SteamOS.

Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…

It looks more like how to avoid paying Windows licenses for the SteamDeck to me.

Re: AAA Gaming on Asahi Linux

#277
post #276

Earlier quoted context omitted.

Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…

It looks more like how to avoid paying Windows licenses for the SteamDeck to me.

I'd guess SteamOS is more about control than licensing costs.

I don't think Valve wants to be at the mercy of Microsoft and their policy & technical decisions.

Re: AAA Gaming on Asahi Linux

#278
post #276

Earlier quoted context omitted.

Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…

It looks more like how to avoid paying Windows licenses for the SteamDeck to me.

That's a small part of it, I think. They've almost certainly spent a lot more on pouring time and effort into Linux than they ever would have saved on license fees. It seems like Valve doesn't want to be beholden to Microsoft in any way. They support Windows because that's where the users and the games are, but they don't want Microsoft to be able to rug-pull them either.

Re: AAA Gaming on Asahi Linux

#279

Earlier quoted context omitted.

Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.

Everything except Windows 7 and XP that is.

Windows 7 was great and I'd love to go back. If I really had my druthers, Windows 2000 was peak and XP was just a vulgarized version of 2000.

However, it is Microsoft more than anyone else that has decided to stop supporting those operating systems. Windows XP does not have support for any modern version of TLS (only TLS 1.0). There's no good way to support a browser-based app like Steam on a platform that cannot natively provide a secure connection to a modern web server.

There is not such a hard reason to drop Windows 7 support (again, except that Microsoft no longer supports it) but there are security-relevant APIs that are only available starting in Windows 10 which means special patches would have to be maintained just for Steam on Windows 7 to continue working securely.

Re: AAA Gaming on Asahi Linux

#280
post #276

Earlier quoted context omitted.

Wine and DXVK are already running on Android and they play Windows games with the rendering and computational complexity of Fallout 4 at playable framerates on many of the latest smartphone SoCs. It's still WIP, but it's already gone beyond proof of concept, people are using them. Valve don't need the developers to be on-board in order to run their games on anything else, that's why Proton exists. What Valve want is…

It looks more like how to avoid paying Windows licenses for the SteamDeck to me.

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