Live data from Hacker News

Keyhole – Forge own Windows Store licenses

massgrave.dev

271–280 of 319 posts

Re: Keyhole – Forge own Windows Store licenses

#271
post #264

Earlier quoted context omitted.

I agree that it's the exact same evil, I just wouldn't use "property theft" either to describe those things - for instance, in the case of wages, I think most people would use "wage theft" instead.

HN pedantry always amplifies the conversation

As long as you use accurate terms (ie. the right terminology) there wouldn't be such pedantry needed. You intentionally mudify the discussion by using the term property theft for non-phyisical intellectual property (which can even be shortened to IP), or preferably: copyright infringement (I stick to the term IP in this post but prefer the term copyright infringement). Different laws apply for IP compared to (physical) property. Including laws of physics. Consider the following thought experiment: try kicking your license of Microsoft Windows compared to kicking the window in your kitchen. Does your license to Microsoft Windows still work? Great. Does your kitchen window still work? Try harder, it won't last. But your Microsoft Windows license is invulnerable to physical kicking. Besides, you have a copy of it on your smartphone as you photographed it in case of you physically losing it.

Re: Keyhole – Forge own Windows Store licenses

#272

Earlier quoted context omitted.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

Very nice utopian ideals, but wrong. Take World of Goo . Very popular game. Released in 2008; got a sequel in 2024. Why so long for a sequel? In part, because when they experimented with a DRM-free release, they had a piracy rate of over 90%. Can you prove that's lost sales? No. Would any reasonable person say that is lost sales? Absolutely. https://arstechnica.com/gaming/2008/11/acrying-shame-world-o... Ever wonder…

> Can you prove that's lost sales? No. Would any reasonable person say that is lost sales? Absolutely.

Of course not. People pirate more than they consume. The amount of series and movies in my backlog is insane. I have them physically on a RAIDZ2 (RAID6) and I have access to various streaming services. But what I lack is time. I used to watch the same stuff in the 90s cause of not having access to more (or very mediocre stuff on TV). Then piracy came into play and I could download many stuff I couldn't afford. Now I have more money available, but I don't have the time anymore. It is the same with regards to my Steam library. However, a lot of that is stuff bought on sale, and that is not 1:1 compared to a gained sale as the profit wasn't full price.

Re: Keyhole – Forge own Windows Store licenses

#273
post #118
post #91

Earlier quoted context omitted.

Yep. This seems to be the most overlooked part of the article, although maybe the most interesting. Unfortunately not for anyone who has activated the auto-update feature on his/her Xbox, as the latest system software version seems to include a higher kernel version than supported by the collateral-damage exploit.

Exactly why you should never, ever, enable auto update, for anything. Too often it ends up breaking something or patching something you don't want patched. It allows a profit seeking company to enable or disable software functionality on your device, regardless if it's in your interest.

Yeah, never ever make sure you are patched against hackers who can exploit your devices...

Re: Keyhole – Forge own Windows Store licenses

#274
post #145

Earlier quoted context omitted.

> Price is a barrier to entry for many users who wouldn't have paid for the software. This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.

> property theft is wrong. It sure is, and those people should promptly return their stolen Photoshop bits to the front door of any local fire station so Adobe can put them back into their bit warehouse and ship them to paying customers next day air

It's not property theft by most definitions, but it's still harmful in much the same way as property theft is harmful -- and in exactly the same way that me watching you type in your password is harmful, even though afterwards you still know your own password.

Re: Keyhole – Forge own Windows Store licenses

#275

Earlier quoted context omitted.

I wouldn't use the term "property theft", as even though there's a very clear analogue to IP and digital economics for anyone who cares to think about it, pro-piracy pedants will gladly jump on the term (which is strongly tied to physical property) to avoid addressing the problem itself. This problem doesn't happen as much with other terms like "theft", "IP theft", and "piracy".

You don't have to be "pro-piracy" to be anti media propaganda that tries to equate duplication with denial of a person's right to their own property. They're very different things. If you think copyright infringement and theft are synonymous then presumably you'd be happy with people paying for copyrighted goods with a picture of some money, because a copy that doesn't involve a transference of control is identical w…

If I watch you type in your bank password, I haven't stolen it from you, because you still know your bank password.

No theft occurred, so everything's fine, right?

Re: Keyhole – Forge own Windows Store licenses

#276

Earlier quoted context omitted.

There was that Windows IPv6 no click zero day within the last couple of weeks

good thing i disable IPv6 at home because it's an annoying pita and i run no machines with windows in the cloud, checkmate :P on a more serious note though I don't think machines with ipv6 enabled that are behind a NAT are likely to be vulnerable to this, i suppose maybe wormable if you can natpunch through some p2p voip or gaming service, it's the sort of patch i would probably install if i were made aware of it (if…

>I don't think machines with ipv6 enabled that are behind a NAT are likely to be vulnerable to this

Would you be interested in educate yourself about IPv6?

https://ipv6.he.net/certification/

Re: Keyhole – Forge own Windows Store licenses

#277
post #265
post #260

Earlier quoted context omitted.

And nobody copying your work can take those away from you.

If you can't afford the software/music/art/film/book, then you don't buy it. Digitization doesn't somehow transform my limited time and resources into something you're suddenly entitled to.

[deleted]

Re: Keyhole – Forge own Windows Store licenses

#278
post #112

Earlier quoted context omitted.

Haha - i was looking for ¹, ² or § but couldn‘t find them on my german ipad onscreen keyboard, so i improvised.

I learned BASIC programming on a VIC-20, and I typed in so many "A$, B$, C$", for decades thereafter I pronounced "$" as "string" ("A-string, B-string", etc); it got weird as I discussed Perl scripts with coworkers...

Hah, I did this as well but on a TI-99-4A. Stopped a long time ago but yes var$ would have been pronounced var-string, even in context of later gwbasic, qbasic etc.

Re: Keyhole – Forge own Windows Store licenses

#279
post #216
post #18

Earlier quoted context omitted.

Or you can recognize that app/game developers are starting to require Secure Boot enforcement if you want to continue to use their apps or play their games. RIOT requires users to enable TPM-enforced Secure Boot starting with Windows 11 to play Valorant: https://support-valorant.riotgames.com/hc/en-us/articles/100...

One thing that I do not understand is how an app can determine whether secure boot is enabled in any kind of secure way. The TPM and Secure boot system is not designed for that.

https://learn.microsoft.com/en-us/azure/attestation/tpm-atte...

Re: Keyhole – Forge own Windows Store licenses

#280
post #40
post #25

Earlier quoted context omitted.

Gamers arent demanding this. There are tons of ways to detect cheaters, the most effective one being human moderation. But no, companies wont do MaNuAl WoRk because it doesnt sCaLe, even though they have more than enough cash in the bank.

How do you do manual moderation on a massive fast-paced game like Valorant? It’s correct, that doesn’t scale

You limit the amount of matches you host to those you can actually referee, just like any sport where people care about cheating.
Post reply on HN