Earlier quoted context omitted.
>rather than sitting comparable situations next to one another in the game and simulation then analyzing them. That's literally how the human rating was setup if you read the paper.
I think you misunderstand me. I don't mean a snap evaluation and deciding between two very-short competing videos which is what the participants were doing. I mean doing an actual analysis of how well the simulation matches the ground truth of the game. What I'd posit is that it's not actually a very good replication of the game but very good a replicating short clips that almost look like the game and the short time…
Do you mean the PSNR and LPIPS metrics used in paper?