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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#271
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

You're right and I think it would make sense to have a feature that allows you to do a 3d recording. If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. I know you can do it right now with insta360 or whatever but I think there is a bit of a learning curve and it just isn't it that seamless. Being able to record directly from the headset and play it back exactly how you saw…

You can do that. There are only two buttons on the device and one of them is “record this experience as a memory in the iCloud photos app exactly as how I experienced it”.

Since the cameras are small the ISO is at cell phone level, not great indoors.

So I just spent $5800 on the Canon R5 C + Stereo VR Lens kit, to record my baby boy’s moments in 8K for future VisonPro (2,3,4…) devices.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#272
post #169

Earlier quoted context omitted.

It depends on what you mean by "soon". For sure, it's not happening next year. But within 5 years I think the hardware will get to a point where it's possible, and then within 10 it will be compelling. The "strapping computers to their faces" meme is just stupid hyperbole. It's no more insightful than declaring that nobody wants to stuff a computer into their pocket - when 99% of people now carry smart phones (and mo…

The thing is the smartphone took off as soon as it hit the market because its use cases were just that compelling. Vr is nothing new. What are we 10 years into this market with barely any adoption or useful applications beyond a gaming stint until you hit your nausea limit? Says it all I think. Its biggest use case so far is using it to blow wind into the sails of your stock ticker for a few quarters.

>The thing is the smartphone took off as soon as it hit the market because its use cases were just that compelling.

That depends on how exactly you define "smartphone". I might still have an old Nokia brick with a little screen and a web browser lying around somewhere.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#273

Earlier quoted context omitted.

You're right and I think it would make sense to have a feature that allows you to do a 3d recording. If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. I know you can do it right now with insta360 or whatever but I think there is a bit of a learning curve and it just isn't it that seamless. Being able to record directly from the headset and play it back exactly how you saw…

You can already record in 3D both from the headset, from iPhone 15 Pro and higher and with Canon’s new upcoming lense: https://www.usa.canon.com/newsroom/2024/20240610-lens It’s uncanny to record something with the Vision Pro and then play it back while you’re sitting in the same location…feels like a glitch in the matrix.

It’s not upcoming. I just bought it last night.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#274
post #270

Earlier quoted context omitted.

Your fam doesn't find it weird when you're strapped into a slightly smaller Daft Punk helmet for 2 entire days, just taking breaks to eat and do basic hygiene? Maybe you can say it's the best movie watching experience ever. Id rather watch a movie on a $20 TV from Craigslist with my wife. Even if she hates it, we bond over it and that matters more, imo

Well, you do that then. Not everyone has to conform to your world view or preferences. Some people are perfectly fine with using a VR device.

But how does his family deal with him being essentially uncontactable for huge swaths of time for multiple days?

Did I ever say everyone has to conform to my worldview? He said his preference. I asked a question about his use case. I stated my preference. That's it

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#275
post #203

Earlier quoted context omitted.

> I have family with disabilities. This has an interesting history. I’m struggling to find it and hope I have it right. John Gruber or maybe Accidental Tech Podcast did a segment on an podcast ages ago in relation to accessibility settings on the iPhone. Whoever it was credited a particular Apple engineer who pushed hard with accessibility features arguing that at some point, everyone has some sort of issue (sight, h…

It's nice that they try, but I wish the accessibility features weren't so terrible. Case in point: I put off getting a new prescription, and ended up setting the font size up + enabling bold text on my iPhone. The first party apps often don't work well. Of everything on my phone, GasBuddy handled it best. It's basically unusable with large fonts, but it suggested I go into per-app settings and disable display accessi…

iOS app guy here.

One of the main reasons most apps do poorly here is our designers and PMs NEVER think about anything other than the standard size iPhone at normal font size in light mode. This is true at every company i worked at.

In Apple 1p apps the reason is also that the codebase is 15 years old now and very hard to make adaptive.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#277
post #65
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I had the opposite experience. Have had nearly every device. Rift, Rift S, Quest 2, Quest 3, PSVR, PSVR2, Index. Was not impressed at all the the AVP when I tried it. Worse experience almost entirely. Hand gestures suck. Stare to select sucks. Experiences weren't as good as even Rift for me.

You can use a mouse keyboard and game controller for a cursor if you want. You can also turn on a mode to do normal neck controlled cursor (I mapped it to triple click of the button)

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#278
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

The thing is that you can have similar experience with 10 times cheaper Quest 3. The diminishing returns here is just staggering. In fact people were teleporting themselves visually in 2016 with HTC Vive for 800$. I had it, it was awesome. Honestly I'm happy to see AVP fail here to set precedence where entry point to a medium is the price of an average 3month salary (considering current global avg is around 1,500/mo)…

Are you saying that it's unethical to buy something that most people in the world can't afford?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#279

Earlier quoted context omitted.

I had such an emotional experience using the visionOS 2 beta to spatialize old photos. It was already amazing seeing it take a photo from 15 years ago and turn it 3D; but then when I "pinched" into it to make it become immersive and was suddenly in a place I hadn't been in years, with my (then young) kids looking just as they did back then, seeming to be standing there in the room with me… it was profound. I can't th…

Is there a future proof way to capture photos today to view in 3D/VR devices of the future?

For video, MV-HEVC (the Apple-pushed format) is probably the best bet, since it's both well-documented as a HEVC/H.265 extension and (because it stores diffs instead of full duplicate frames) it's way more practical for high-res and HDR video than previous de facto formats like side-by-side video. It's likely to be widely adopted by data hoarders, if only because it will save a huge amount of file space on 3D blu-ray rips.

Photos are more up in the air in part because the use and support of the Apple-pushed HEIC is much more limited than HEVC. But internally it's basically the same thing as MV-HEVC except with just the two still frames encoded instead of full videos, so any codebase that supports MV-HEVC should be able to support the 3D variant of HEIC as well without a lot of extra work over the long term.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#280
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

Sure if you only care about 2 of the 5 senses and don't mind VR sickness. Then sure it's a teleportation device. For everyone else it's basically an expensive and awkward portable display.

I have worn my AVP for about 6 hours a week since it came out. Not once, for one second, did I have any motion sickness.

It’s a completely solved issue. The head tracking runs on a completely different chip and hyper visor layer from the OS so even with a kernel panic the tracking doesn’t fail.

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