Zed, a collaborative code editor, is now open source
271–280 of 642 posts
Re: Zed, a collaborative code editor, is now open source
#272> GPL for the editor, AGPL for server-side components). GPUI, the UI framework that powers Zed, will be distributed under the Apache 2 license, so that you can use it to build high-performance desktop applications and distribute them under any license you choose Interesting choice on licenses. —- I’m been super happy with Zed, my main requests (and I’ve sent in this feedback to them or contributed to existing GitHub…
Zed is made by the Atom guy and the Tree Sitter guy. Atom was MIT licensed. I wouldn't be surprised if he's thinking the MIT license is the path to VS-Zed.
Re: Zed, a collaborative code editor, is now open source
#273It took me way too long to figure out that Zed exclusively runs on OSX. Why is that not in the first paragraph of their landing page? edit: It's not even on the landing page, or even on the about page! The landing page has an entire section, "Work with code on any machine"! This is worse than bad.
This is referring to remote editing support.
Platform support is in their FAQ, but I agree it should be a bit clearer on the homepage. Perhaps the download button should say "Download for MacOS" or similar.
I do think your comment here is unnecessarily rude.
Re: Zed, a collaborative code editor, is now open source
#274Also take a look at their freshly open-sourced Rust UI Framework (GPUI): https://www.gpui.rs
Worth noting that, like many immediate mode UIs, it seems to not integrate with OS accessibility infrastructure at all. That means any UI built with it will be a black box to anyone who needs accessibility tools like VoiceOver, text magnification, or semantic navigation. Hopefully that's fixable :/
Re: Zed, a collaborative code editor, is now open source
#275P.S. For the first 5 minutes I thought Zed was developed by Meta... please change that blue :D
P.S.S: it's incredibly fast, and already has rust-analyzer included.
Re: Zed, a collaborative code editor, is now open source
#276I really did not need another choice overload complex, particularly when it comes to my choice of code editor. Though this seems good. Somebody please tell me what to use. No "depends on what you wanna do". Just which one. Thank you
JetBrains
Re: Zed, a collaborative code editor, is now open source
#277Earlier quoted context omitted.
Since you are here I'll hijack the thread :) What about remote support ala vscode-server over SSH.
I'm really keen for Windows support, but only if it means WSL. I hope their architecture allows for it.
Re: Zed, a collaborative code editor, is now open source
#278The thing about the Zed workflow that I don't understand is local servers. Say I were to develop a full-stack web app using some frontend meta-framework (e.g., Next.js) and a backend running locally for development (e.g., Supabase). How would that workflow work with Zed? I need that live preview/reload available to be productive. Some sort of feedback loop.
Re: Zed, a collaborative code editor, is now open source
#279Earlier quoted context omitted.
> VSCode never felt slow on my macs until I started using Zed. I guess you haven't used Sublime Text before?
I had to stop using sublime because it kept updating its search index at inconvenient times and slowing to a crawl. That and self updating in ways that broke my most important plugin.
Re: Zed, a collaborative code editor, is now open source
#280It took me way too long to figure out that Zed exclusively runs on OSX. Why is that not in the first paragraph of their landing page? edit: It's not even on the landing page, or even on the about page! The landing page has an entire section, "Work with code on any machine"! This is worse than bad.
The "Work with code on any machine" is confusing because it's not what you expect by glancing over the headlines. In the section they describe what they actually meant by it... It means that you can collaborate with others who have zed installed and run things on their computer, edit code etc. I vaguely remember them being on the Rust podcast and I believe they said that they want multiplatform support but they first…