Live data from Hacker News

Apple’s new headset meets reality

bloomberg.com

271–280 of 527 posts

Re: Apple’s new headset meets reality

#271
I’m still wondering if there will be a last minute bail on this product. It seems unlikely given the recent news that suggests they didn’t want to crowd WWDC with other items, but the more we hear about the internal conflict, and the more we’ve seen regarding how XR’s been received by the public, this seems like a really challenging product regardless of how really good it is.

I find VR fascinating, but I kind of don’t want this product to happen.

Re: Apple’s new headset meets reality

#272
post #157
post #148

Earlier quoted context omitted.

I think with respect to compute/GPU capability the Apple headset will be vastly superior. One of the major issues with the Quest is the lack of graphics quality that can be brought to the virtual environments. Unless you run it via Link to a PC with a top end GPU it is just a toy. Having VR experiences like the recent Unreal Engine provides is simply orders of magnitude away for Quest in the current state... Thats on…

I don't think casual users care at all about graphic quality. Just look at how the Switch or Wii exploded over every other game console. Same thing for games like Roblox. Graphic quality is purely an enthusiast niche target. If you want mass adoption you need to fix comfort and nausea.

Graphics quality was the biggest punch line for Zuck's Metaverse demo

Re: Apple’s new headset meets reality

#273
post #227

Earlier quoted context omitted.

It's a wild thing to go for, the demonstrated usefulness of VR/AR in business is still very niche. The vast majority of businesses will simply have no use for them, and those that do have a use for them will likely buy them in single digit volumes.

> The vast majority of businesses will simply have no use for them That type of ultra confident assertion is the sort of thing that usually turns out to be the faulty assumption when breakthrough technologies happen. People struggle to imagine the future reality where something's value add is far outside their experience. How many businesses have computer monitors? I'd say that's the number that have a use for an ult…

>That type of ultra confident assertion is the sort of thing that usually turns out to be the faulty assumption when breakthrough technologies happen.

On the one hand, sure. On the other hand, beware survivorship bias.

Re: Apple’s new headset meets reality

#274

Earlier quoted context omitted.

AirPods where and are loathed by some, but ultimately they present a well designed product that made the underlying product category more seamless and consumer friendly and accessible. Their winning traits may seem banal, but in everyday carry objects small utility improvements play a huge role. Not having to deal with cables and increased range of movement are enough - what elevated AirPods though is that a visible,…

> Not having to deal with cables and increased range of movement are enough I don't think that's enough. AirPods "just work" in a way that no prior Bluetooth headset ever did. Everything else was a kludge, particularly when it came to switching between multiple devices.

Yeah. They're not perfect, and I've had problems with them a couple times, but they mostly just work. The audio latency is also better than anything else I've used.

Re: Apple’s new headset meets reality

#275

From the information available so far, the Apple headset will be fairly close to Meta's Oculus Quest in terms of hardware: Portable and with external cameras to allow for orientation and "mixed reality". Maybe Apple is on the right track here, since the Oculus Quest has sold more units than all the other VR headsets combined. But there is one big difference: Apple's headset will be a very expensive premium product (a…

It seems like consumers just don't want VR/AR. We've had compelling experiences for a decade. But it seems like only a subset of console gamers, already a small population, care to buy a VR headset.

Re: Apple’s new headset meets reality

#276

Hope the rumor in this article that Apple will sell the device at cost is true. Oculus understood that they needed to sell cheaply at first. I don't expect Apple to come in at $299, but the rumored $3k is a pretty heavy lift.

At £3K, they're not going after gamers or even enthusiasts. They're more likely going after creative professionals who're already all-in on the Apple ecosystem. Maybe product designers or architects, who want to show clients their designs in VR, and a slick Apple device will probably make a better impression than a PC VR setup with a bulky headset, cables everywhere, fans whirring, etc.

An advantage of Apple is that their SoC is seriously great for mobile devices.

Re: Apple’s new headset meets reality

#277
post #247

Earlier quoted context omitted.

This is nonsense. The place where the iPhone was invented, and iterated upon for many successful years, was the Infinite Loop campus, which is pretty much a clone of all the other office parks. Initially, when the iPhone was invented, developers had their own individual offices there, with closeable doors, which was nice. Apple Park: it kinda sucks to actually work at Apple Park. It’s a goldfish bowl. It’s impossible…

> Also, Teslas and Mercedes aren’t exotic or rare. Tell me you live in a rich neighborhood without telling me you do.

Wait until you see my asset allocation.

Re: Apple’s new headset meets reality

#278
post #175

Earlier quoted context omitted.

And that, dear reader, is how we ended up with hundreds of bland copy-cat Android phones to the iPhone. There's something to be said, mentally, for working somewhere that's inspiring. A shitty office in yet a clone of all the other office parks, buried in office-park-landia of San Jose, is not it. Even a stroll through the secret underground parking lot at Apple is inspiring with all the exotic cars that are owned by…

I feel like engineers and all the math-y sciences, especially male, tend to dismiss very easily aesthetics over functionality. I was once like that. Until I get over my anxiety and started to hang out more with girls. Especially from the arts and languages side. The way they choose their environments… where they go to eat out or have a coffee, the clothing they wear, buying flowers, how they setup their home… Even wh…

Yeah being married definitely opened my eyes.

Re: Apple’s new headset meets reality

#279

I don't think there is a consumer market for head mounted AR anymore - if there ever really was. That makes me sad having been in AR since 2010 - and knowing what we could do with it if done right. I just don't think society currently has an appetite for a $3000 product that gives the wearer visual superpowers (that is the promise after all) and is an impossible to ignore distinction between classes. I honestly think…

> I don't think there is a consumer market for head mounted AR anymore - if there ever really was I suspect there's a market there, but only if the device can be made to look like a pair of fashionable sunglasses, and was driven by the phone in your pocket, adding a customizable HUD to the real world, doing all sorts of things, from translating foreign-language text to overlaying directions or providing real-time inf…

Google Translate in Lens mode is pretty much the killer app for this type of device. Having the in-place translation working feels like damn magic, and if you could do that while in a foreign country then it would be amazing.

Re: Apple’s new headset meets reality

#280
One thing which I don't get why people don't seem to get is long term (and perhaps with this release from Apple) headsets should be replacing tv's for at least a substantial amount of viewing. For example I have a fairly high end 4k projector setup but in an apartment with limits on light control. Even with a dedicated room and $3k allocated to a projector and a screen and high enough resolution (which i'm expecting this headset will be) headset should be able to blow away in terms of perfect light control and thus black levels (assuming OLED) and resolution. And then the ability to not just render a normal home scale theater but trivially an IMAX style if you so choose. Further in a home environment I can see still having a small theater room literally just for the audio equipment which will beat out headphones obviously for a theatre experience but replacing the projector and screen and not requiring as large of a room.

Really I think social home sports viewing is the only situation for an argument of physical tv viewing and the comfort level (which i'm expecting apple to have improved on here similar to what Bigscreen is doing).

People talk about killer apps for VR and i'm like this is clearly it, we have just been hardware limited so far. People very comfortably spend $1-3k+ on decent TV's and that is just a tiny aspect of what VR can do.

Post reply on HN