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Apple doesn’t want you developing hobby apps

bennettnotes.com

271–280 of 535 posts

Re: Apple doesn’t want you developing hobby apps

#271

Earlier quoted context omitted.

[flagged]

>the $99 fee IS a barrier to entry that I would argue has made the iOS ecosystem better than Android Citation needed. Are you seriously asking them for a citation on their own opinion?

Of course he is. This is HN.

Re: Apple doesn’t want you developing hobby apps

#272
post #154

Earlier quoted context omitted.

How does letting people freely sideload apps conflict with this philosophy? You can still use your iPad as the world's most expensive e-reader if you want, letting other people run Linux on it doesn't somehow ruin your experience.

[flagged]

Because you're arguing morals, not reality. You say Apple is massively profitable at the expense of their users. The users experience phones that get security updates for many years and resale value so strong that owning an iPhone is cheaper than owning a flagship Android phone. You'd get more traction if you didn't make arguments that were easily refutable.

Re: Apple doesn’t want you developing hobby apps

#273
post #181

An app[1] that I'm making with my little brother will earn 100 USD in about 6 months of being in the app store. That and the 30% fee, that apple's making more than us. However, I can see how it prevents that crappy apps seen in the Play Store. [1] https://apps.apple.com/us/app/gif-memes-maker/id1644501716

> That and the 30% fee…

Enroll in the Apple Small Business Program to cut the commission rate to 15%.

https://developer.apple.com/app-store/small-business-program...

Re: Apple doesn’t want you developing hobby apps

#275
post #243

Earlier quoted context omitted.

I think what Apple’s afraid of is an app like Facebook tricking/forcing users to sideload in order to bypass privacy protections and get full access to user data. I don’t think they’re at all worried about hobbyists sideloading open source apps. Everyone likes to say “but would Apple would lose the $100/yr from all those hobbyists.” How many hobbyists do you think are out there right now paying $100/year just to load…

> I think what Apple’s afraid of is an app like Facebook tricking/forcing users to sideload in order to bypass privacy protections and get full access to user data. I don’t think they’re at all worried about hobbyists sideloading open source apps. Nah, they're worried someone might sideload a software with payment method that doesn't give them cut

BS, nobody wants to sideload another app store. If they want to pay for sketchy software they get it off a dark web site and sideload that. Even if you wanted to install recreational_drugstore.app to have the convenience of a wraparound consumer experience for designer dugs, would you really want a dark web originated app hooked up to your crypto wallet or fiat payment methods?

Get real, Apple's target demo is upper-middle class people who want a frictionless computing experience - the kind of people whose response to a massive avoidable security fail would be litigation and political/regulatory action.

Re: Apple doesn’t want you developing hobby apps

#277
post #274

Apple stuff is dumb and overpriced and I don't see why anybody bothers to buy it. I've never owned an Apple product in my life, and this is yet another reason to stay far away from the Apple ecosystem.

> I don't see why anybody bothers to buy it.

It's fairly obvious. I've exited the Apple ecosystem and I still see the appeal. "It just works." It may not be your cup of tea, but for millions of others it does the job without a lot of fuss.

Re: Apple doesn’t want you developing hobby apps

#278

One of the reasons I never buy apple products. They seem to control everything and cannot support such a company

What are some other examples of "controlling everything" that Apple engages in?

I mean, I ask, because I haven't found that to be the case with OS X at all. iOS is indeed a walled garden, and I think it's a stronger platform BECAUSE of it (though I understand that this view is heretical at HackerNews).

If I wanted to build Apple apps, yeah, I'd pay the $99. I don't do that now -- no time -- but I have in the past. I can install any software I want on my Macs. I have greater control of my experience on the Mac than I do on the abomination that Windows has become, and I still get access to software with a level of finish that remains super rare under Linux.

Re: Apple doesn’t want you developing hobby apps

#279
post #136
post #68

What bothers me about this -- and it bothered me enough to leave the platform -- is not fees, or "hobby computing," or "it's just for my own use," or trying to figure out why this or that would be in Apple's interest. What bothers me is that it feels like an offense against the entire notion of what a computer is. I am, of course, aware that many (perhaps most) computers in the world are effectively appliances, but a…

iOS devices are not "real" computers. They're more comparable to game consoles or TV set top boxes. They're special purpose computing devices that can only run approved software. Apple does sell real computers under the Mac line.

This is, in a way, both a statement of fact as well as sarcastic. There is a whole range of computer systems, from very open, general purpose, to closed. Apple thinks phones are closed special purpose systems, but like the OP, many of us don’t.

Re: Apple doesn’t want you developing hobby apps

#280

Earlier quoted context omitted.

I grew up at a time when a computer was a thing that any website you accidentally clicked on could totally and permanently hijack. I don't miss it. One-click zero-friction execution of arbitrary code with the full privileges of your user account was a bad and wrong design. Malware scanning, signatures, and heuristics were a hilariously inadequate answer to the risks. One of the best things that's ever happened in com…

I think this is a false dichotomy. Nobody sane is arguing for a vulnerable computer. The desire is just less friction and fewer restrictions on what code can be written and executed by the owner on the device. Really this is what virtualization is for, and the only thing keeping mobile operating systems working as they do is that most consumers don't demand the same features as businesses, but in my opinion they shou…

Most malware is executed by the machine's owner in some sense. The level of friction that establishes that the owner knows what's going on and actually intends to execute particular code with particular privileges is not small. It's important that it be surmountable, but it's not small.
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