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Meta is raising the price of the Quest 2 to 400 USD

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271–280 of 361 posts

Re: Meta is raising the price of the Quest 2 to 400 USD

#271

I feel like an old grumpy man saying this, but I hate the idea of wearing a device on my face to literally hijack one of the precious senses one has. I'm sure over time I'll look back and laugh at myself for thinking that way.

The next version of Quest 2 will probably have color passthrough video and be much less uncomfortable and heavy.

Right now I can only tolerate it to enable playing table tennis but it is too uncomfortable for working.

Next Quest might change that.

The direction they are going in the next five years or so is truly comfortable goggles or even normal glasses that do augmented reality with high field of view.

So it will not restrict your vision of the normal world any more than you request.

There are also improvements coming in terms of eye tracking and realistic avatars as well as better room scanning and pose detection. This will mean that quite realistic virtual places start to become comfortable and easy to access.

Try to imagine that instead of going to a physical coffeeshop, workplace or friend's home, you will have the option of just putting on the glasses and get a representation that truly is close to the real thing. Eye contact and facial expression tracking and projection will be a big part of it.

You could even map this virtual coffee shop or what to a specific room in your house, or just one wall.

Or don't have a virtual place at all and just have a giant virtual monitor. Or four of them. Put it on a wall so it does not restrict your view of anything.

The bulky headsets are just a starting point.

Re: Meta is raising the price of the Quest 2 to 400 USD

#272

Well that's one way to kill platform adoption momentum. My biggest problem with VR is I've never been able to use it. I've been to One Microsoft store about 3 years ago that had some VR setup, but they refused to let me try it out. I don't understand why Meta doesn't have these to try out in stores. I'm not gonna buy something I can't see, touch, and try first.

You can return it if you don’t like it, what’s the problem?

I prefer to have an idea what I am getting into before I drop money on a big ticket item.

Re: Meta is raising the price of the Quest 2 to 400 USD

#273
post #84

I would like to declare a new internet law: "VR will have become mainstream when someone posts a VR-related link to HN and the resultant discussion is about the article itself rather than VR in general"

VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…

AR will absolutely become mainstream

Re: Meta is raising the price of the Quest 2 to 400 USD

#274
post #47

Am I the only one who struggles to take the name 'Meta' seriously, and still calls Zuckerberg's empire Facebook? Its a name that straddles pretentiousness and inanity ('That is sooo meta.') too acutely, and I resent them adopting a name of a broader movement of engineering for themselves. Or rather stealing it from https://meta.is/ .

It's a flagrant attempt at reputation laundering. As far as I'm concerned, "Meta" is Facebook, "Alphabet" is Google, and "Xfinity" is Comcast.

Re: Meta is raising the price of the Quest 2 to 400 USD

#275
post #196

Earlier quoted context omitted.

The VR enthusiast/dev community has gotten caught in a death spiral when it comes to simulation sickness.. They encourage each other to "get your VR legs" and play/demand/make nausea-inducing games, and it just chases away all the normal human beings who don't want to spend months gently training their bodies to become immune to it (FYI, the way it works is you play until you start to feel a hint of nausea, and stop…

I wonder if becoming used to disagreement between the eye and inner ear in other situations transfers to easier adaptation to VR. When I was little, I'd often attempt to read while in moving vehicles, which quickly and reliably brought on severe motion sickness. I can longer remember the last time that's happened. Cured by repeated exposure? Simply growing up? Maybe because of both at once, involving neuroplasticity…

For me it’s the opposite. When I was younger I had no problems reading in a moving vehicle. I can no longer do that without getting motion sick. Not sure what changed.

Anecdotally it feels potentially related to caffeine intake or something else during the day. Because I noticed it tends to be fine in the morning and a problem in the afternoon. Or maybe it’s related to spending 8 hours a day staring at a screen for work.

Re: Meta is raising the price of the Quest 2 to 400 USD

#276
post #190
post #175

Earlier quoted context omitted.

It's been 7 years since Google rebranded and everyone still calls it Google.

Google (company) didn't rebrand. They are now part of Alphabet (conglomerate). Facebook (company) is now called Meta (company) and continues work on Facebook (product).

And I make both those distinctions exactly never in my personal life.

Re: Meta is raising the price of the Quest 2 to 400 USD

#277

As much as I wanted to get into VR, Meta taking over the Quest has thankfully saved me countless sunken dollars and hours.

Facebook/Meta has some really great advertising and branding, but there are now good alternatives out there too even if they aren't as well known. I have the HP Reverb 2 which is a pretty interesting device in its own right.

Which is to say, you can definitely still throw away your time and money on this fad without supporting Facebook/Meta :)

Re: Meta is raising the price of the Quest 2 to 400 USD

#278
post #12

That's a significant increase. Can any game historians here tell us if a price hike this large has ever happened before? It's not a good look for something that seemed to be gaining a lot of traction.

Price at Launch: PS1 -> PS2 -> PS3 $299 -> $299 -> $499-$599

Those are each distinct consoles.

Re: Meta is raising the price of the Quest 2 to 400 USD

#279
post #84

I would like to declare a new internet law: "VR will have become mainstream when someone posts a VR-related link to HN and the resultant discussion is about the article itself rather than VR in general"

VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…

I once took our team from work to a VR center, as none had tried VR before. Circumstances were top notch: Valve, super high-end PC, large rooms, wide selection of games, all possible accessories.

We all had fun and that's it. Nobody ever talked about it again nor did anybody purchase a VR device themselves. It was more like a one-time ride in a theme park. Mind you, these are tech people with a good income. If here the hit rate was zero, that's quite telling.

I think VR will at one point have a true mass appeal, and when it does, it will change everything. Personally, I hope that moment is far away. This "let's add even more options to never leave the house" trend is backfiring.

Re: Meta is raising the price of the Quest 2 to 400 USD

#280

Earlier quoted context omitted.

VR will never become mainstream. I’ve been working in VR since 2015 and I don’t use it daily. I don’t know a single person who uses it daily. Maybe if you’re mildly autistic or remarkably introspective it works for you. For most people it’s a fundamentally alienating experience, like taking LSD but with none of the joy. VR is fundamentally an industrial technology, good for training and other purposes. For entertainm…

> I don’t know a single person who uses it daily. I know a bunch of people who use it daily. They are all using Immersed[0] for work (disclosure, I'm an investor, but I invested because of the love their early customers had for the platform). Basically, you get a bunch of virtual monitors in VR. It's way cheaper and much more portable than dragging five massive screens around, and the isolation is the point -- you ca…

to someone who is prone to headaches with poor eyesight and long eyelashes (smudges the lenses), the idea of working in VR all day is at best delusional and at worst discriminatory
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