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Ask HN: Favourite open source game?

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Re: Ask HN: Favourite open source game?

#273

Xonotic[1] is excellent (Named Nexuiz in the past, but that name was essentially stolen). Hours of Quake like fun with beefed up graphics and a bunch of interesting gameplay twists. One the mobile side there is Shattered Pixel Dungeon[2], also to be found on F-Droid. The polish behind that project is insane for something FOSS and the hours I put into it are something to be embarrassed about. [1] https://xonotic.org/…

Xonotic is an incredibly good evolution of quake

Re: Ask HN: Favourite open source game?

#274
post #157

Total Annihilation-like: [Beyond All Reason]( https://www.beyondallreason.info/ ). There are also a few others (or supreme commander-likes) run on the [springrts engine]( https://springrts.com/ ) including zero-k.

Spring is an amazing engine! It's been a while, but we used to have regular sessions of Balanced Annihilation (BA) decades after TA came out. I don't know if more recent RTS games improved in that, but Springs UI was way ahead of other RTSs at the time. Without going into detail, BA had very tense gameplay without getting too bogged down by micro managing units.

The spring engine and community around it really is amazing, it has been around for such a long time and games on it like BAR are just plain damn good rts games.

Re: Ask HN: Favourite open source game?

#275

Earlier quoted context omitted.

I've been playing DCSS on and off for about 12 years now I highly recommend it to anyone even knowing the learning curve is wildly steep and most people probably won't be able to win without putting in a lot of effort.

I played DCSS for a while, but they kept turning it into a different game. I think the real problem with that game is that only the heaviest players take an interest in developing it, and those players eventually get bored with the game as it is.

this has been my experience playing on and off for over a decade now. it's wild to check back in after a couple months/years and learn about how the game has completely changed in some radical way again—"btw no food anymore lol" etc.

Re: Ask HN: Favourite open source game?

#276
Cataclysm Dark Days Ahead has to take the cake even though I love Xonotic, Beyond All Reason/Spring engine games, Battle For Wesnoth and others.

Cataclysm Dark Days Ahead is the kind of community project that could never be the product of a traditional game company, the game is far too vast, intricate and inventive in every little corner of itself.

Re: Ask HN: Favourite open source game?

#277
post #17

Easily the best: Dungeon Crawl https://crawl.develz.org/ OpenRA https://www.openra.net/ Battle for Wesnoth http://www.wesnoth.org/ FreeCiv http://freeciv.org/ Endless Sky https://endless-sky.github.io/

Since we're talking about roguelikes, Brogue[0] is awesome as well. [0]: https://github.com/tmewett/BrogueCE

Brogue is great, but I personally found it extremely hard. I have to admit I'm not a huge gamer, but I did sink a couple dozen hours to Brogue with what felt like no improvement at all.

You see a Jelly in the second floor? You die. You see a Goblin? You die.

Re: Ask HN: Favourite open source game?

#279

Haven't seen these two so thought I'd add them to the list. Minetest is a block building game engine (like minecraft) built around the idea mods add all content. There are a bunch of games built for it, and last I checked a active modding community. https://www.minetest.net/ The other is AlephOne, a engine to play all the Marathon games (story FPS, pre-halo bungie made games) along with a bunch more community created…

Is there any well-documented configuration of Minetest that provides as much fun as Minecraft?
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