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Zas Editor

zeditor.app

271–280 of 362 posts

Re: Zas Editor

#271
I just tried the editor for Rust and it is great. I love the way errors and warnings are displayed. The navigation mode is also a brilliant idea. For larger files however, the screen real estate used by the navigation on the right hand side is not quite big enough for me. You still have to scroll a lot and hunt for what you want to find.

It would be great to somehow display more things to navigate, possibly using more of the screen (especially if you're using a big external monitor), possibly with some visual of the dependencies between them (so that you're not trying to find things in a long linear list). Especially when you're browsing new code the dependencies would be very helpful to get a quicker understanding of the structure of the code, and for your own code they might also suggest ways to refactor/reorder code in the file.

I'll definitely try out this editor for the next couple of days, and maybe switch from VS code. I find the comments of the people saying that they won't pay for an editor quite strange. I would gladly pay $24.99 per year for a 1% productivity improvement.

Re: Zas Editor

#272
post #4

Hi everyone! I'm the lead developer of Zas Editor. I wanted to share some details about the editor you might be interested in. The text-storage data structure, syntax highlighting and search features are written in Rust, and the UI is written in Swift since we wanted to create a native macOS experience. The Swift and Rust code talk to each other using C FFI, and no, that doesn’t take away the safety features of both…

Mentioning that it’s Mac only, and that it’s not free software, would help keep plenty of people from wasting their time.

It's 2022 and still shipping [insert platform here]-only binaries?

Re: Zas Editor

#273
post #205

Earlier quoted context omitted.

My 35+ years experience (ah ah!) tells me that emacs is the best :-) Just kidding... I code small stuff nowadays, so emacs is just fine. But if I had to get into something big, I'd certainly use a tool with powerful and fast code navigation, and something that works out of the box. LSP mode on emacs is not easy to set up. I mean, you can get it 90% working in 15 minutes, sure, but then come the little things such as:…

Org mode was my main "excuse" for keeping Emacs around, but these days i've more or less given up using it due to lack of decent mobile clients. Instead i've more or less settled on Obsidian for my notes, which does 99% of what i used org-mode for, and i use other tools for the last 1%. The only thing i'm missing is a good (integrated) solution for task and time tracking/reporting. I'm aware that PlainOrg ( https://p…

That Sublime plugin is definitely the best implementation I've seen outside Emacs. That's pretty good.

Re: Zas Editor

#274
post #3
post #2

This looks promising. Downloaded it to try, was dissapointed to find no/little support for Python. It does work for Go and Rust though. If this can get a good plugin ecosystem, it would fly.

Sorry to hear that. At the moment only Go and Rust are supported. We are currently working on plugins. What did you think about the Rust & Go support? Would you use it for Python if we add support?

I would almost certainly buy it if it had Python support. I code in SublimeText all day, and sometimes want another project open in something I can command+tab to, so I've got several secondary editors, none of which I particularly like. I despise VSCode because it feels like Windows XP, Nova has some quirks that I just can't get past, TextMate is currently my preferred secondary, but it's so far behind everything else. I really like the look of the minimap on Zas, very clever.

Re: Zas Editor

#276
post #168

Earlier quoted context omitted.

They seem to be dodging the telemetry questions on HN. No open source and completely anonymous developers behind it. Not having a clear decision made about how their DRM is supposed to work, and ask people to delete their posts regarding it... Huge red flags here.

No data is collected other than the serial number of your Mac for making sure you can only use your license on one computer, which we realized was a bad idea, and made changes. We’re going to add a privacy policy in the website. We haven’t already done that because we didn’t really expect this much attention within hours of releasing. We were expecting few downloads and more technical feedback.

> We haven’t already done that because we didn’t really expect this much attention within hours of releasing.

Sorry about that, I posted it here only a minute after you posted it in r/rust and I didn't expect it to blow up!

Re: Zas Editor

#277
post #68

Earlier quoted context omitted.

We realized how big of a mistake that was. We updated the server and the website. It is now possible to use one license on multiple computers. edit: We would appreciate if you could mention that your comment in case someones reads your's without reading this one.

This just shows how important first impression is, and how difficult it is to rebuild trust after that. Asking people to delete their comments/reviews is not a good approach.

You can't expect everyone to have perfect judgement on the first go. They admitted a mistake openly, and they're simply asking for that to be reflected in a top comment. Otherwise what's the point of admitting a mistake if few people notice it's been amended?

Re: Zas Editor

#278
post #4

Hi everyone! I'm the lead developer of Zas Editor. I wanted to share some details about the editor you might be interested in. The text-storage data structure, syntax highlighting and search features are written in Rust, and the UI is written in Swift since we wanted to create a native macOS experience. The Swift and Rust code talk to each other using C FFI, and no, that doesn’t take away the safety features of both…

"Why should I use Zas Editor instead of free XXXX?". I don't know, I have no Mac.

Re: Zas Editor

#279

Earlier quoted context omitted.

Mentioning that it’s Mac only, and that it’s not free software, would help keep plenty of people from wasting their time.

It's 2022 and still shipping [insert platform here]-only binaries?

If you want performance, then yes. Shoo! Go back to Electron!

Re: Zas Editor

#280
post #4

Hi everyone! I'm the lead developer of Zas Editor. I wanted to share some details about the editor you might be interested in. The text-storage data structure, syntax highlighting and search features are written in Rust, and the UI is written in Swift since we wanted to create a native macOS experience. The Swift and Rust code talk to each other using C FFI, and no, that doesn’t take away the safety features of both…

In the preferences, the code analysis icon is missing. And auto-updater tells me that I have version 1.0 and there is a new version 1.0.0 . And if I try to update, there is an update error. It is also a bit confusing if you buy it, because you go to download and can then decide to download for trial or purchase. If you purchase, you just get a screen with the key. But no download. It is not nessasary clear, that the…

When you say there's no invoice, do you mean there's no email at all with license key/etc. to confirm your purchase, or are you specifically referring to an invoice email?
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