Earlier quoted context omitted.
Yeah in the end, this may be the only killer app for VR. Replacing multiple monitors. Think about all the space multiple monitor desk environments takes up in the real, and how little space a VR replacement takes up via the virtual. The other cool thing is the separation between home and work. Once the headset is off, work is done. That separation is actually very important, and ironically it's actually the worst thi…
For now, and I think for the next several years at least, if you can afford to purchase and drive a headset which comfortably replaces multiple monitors, you likely already have the space and resources to use multiple monitors already. I spared no expense on a fully kitted-out home office and didn't spend anywhere near $100k USD.
I Spent Hundreds of Hours Working in VR
271–280 of 314 posts
Re: I Spent Hundreds of Hours Working in VR
#272I work in Immersed every day as a developer. It's a fantastic experience. Primary work goes on an IMAX sized 2880x1800 screen in front of me divided up with TMUX and Vim. Slack in a vertical 1440 x 900 to my right, and media + reference on a drawing table oriented 1440 x 900 below where my lap would be. Instead of a boring room in my house, I'm in a nebula that's beautiful but non-distracting.
what headset do you use? is eye strain / head strain a problem from extended wear? how do you deal with tracking peripheries? as mentioned in the article KBM, coffee etc.
Immersed only supports the Quest and Quest 2.
Which, from the point of view of my wallet, is a saving grace: if it ran on the Index I'd have a small hole in my savings right now.
Re: I Spent Hundreds of Hours Working in VR
#273Earlier quoted context omitted.
“Far too easily?” You Sir are being rude, and I feel like you are trying to justify your VR experiences to yourself. However If you enjoy it, that’s all that matters.
There are pills you can take against motion sickness, it is a known problem that some people get motion sick easier and throw up from situations normal people handle just fine.
Now we gotta take anti nausea drugs just to play games? Is that reasonable? I don’t think so.
Re: I Spent Hundreds of Hours Working in VR
#274I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…
Ever tried it with dramamine? I get motion sick in less than twenty minutes but medicine completely eliminated the problem.
Re: I Spent Hundreds of Hours Working in VR
#275I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…
What was the last headset you picked up? I can see this critique being valid for early headsets, but a lot of the issues you mentioned are less pronounced/eliminated in recent headsets.
Re: I Spent Hundreds of Hours Working in VR
#276Earlier quoted context omitted.
Of course if you use garbage hardware that is sold at cost to get you to make a facebook account, it'll be a shit experience If it isn't tethered to a computer with a 3090, is it really VR? You won't get motion sickness with a index running at 144hz
Correction: majority of people who didn’t spend their lives gaming get motion sickness pretty quickly anyways. This is coming from someone with an index running at 144 Hz on a 3090. I’ve actively been encouraging friends and family to try it and my experience is that motion sickness hits about 18/20 people within 30 minutes of play, depending on the game. However I’ve noticed that my friends who have played a lot of…
Re: I Spent Hundreds of Hours Working in VR
#277Earlier quoted context omitted.
There are pills you can take against motion sickness, it is a known problem that some people get motion sick easier and throw up from situations normal people handle just fine.
I disagree with your categorization that 20-80% of users who experience motion sickness are not normal. In fact, it would appear that people that actually like VR are in the abnormal category. Now we gotta take anti nausea drugs just to play games? Is that reasonable? I don’t think so.
Re: I Spent Hundreds of Hours Working in VR
#278Earlier quoted context omitted.
The tech works extremely well at making me feel sick. I enjoyed subnautica sans VR. ED is less interesting than Euro truck simulator. :-) I get the physical games like table tenis and beat saber, but how is this not a fad? The wii was cool at the time too. Nintendo didn’t retain the ideas in later hardware. VR chat is about as interesting as second life, and any metaverse that follows will follow the same path.
Well, in that case you've got to make adjustments to your setup (wrong IPD maybe?), or you could just be unlucky and get sick far too easily. Consumer VR of course involves a disconnect between what you feel and what you see, and that makes people sick when it gets bad enough, but most people can enjoy at least some VR experiences. By my account, I've managed to spend days of real time within Subnautica exclusively i…
Also I love VR and have no major issues with games like Beat Saber, Thrill of Fight, The Climb, Eleven, The Plank Experience, etc.
Whenever there is something that might cause nausea like falling, I just close my eyes.
Re: I Spent Hundreds of Hours Working in VR
#279I work in Immersed every day as a developer. It's a fantastic experience. Primary work goes on an IMAX sized 2880x1800 screen in front of me divided up with TMUX and Vim. Slack in a vertical 1440 x 900 to my right, and media + reference on a drawing table oriented 1440 x 900 below where my lap would be. Instead of a boring room in my house, I'm in a nebula that's beautiful but non-distracting.
how long have you had this set-up? how often do you switch back, and for what reason?
Re: I Spent Hundreds of Hours Working in VR
#280Earlier quoted context omitted.
Eleven is an incredible game. I never particularly liked table tennis, probably because I was not good at it. Being able to practice in VR made it a lot more fun for me. The dev is extremely responsive. I even 3D printed a paddle attachment for the Oculus controller which is supported in-game. I recommend it every time I can because it's as much fun as I've had with a video game.
Where can I get more info about the paddle attachment? Someone on Reddit also talked about it.