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Oculess – Removes account requirements and telemetry from Oculus Quest devices

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Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#271

Can anyone comment on the Quest vs Quest 2? I've heard that it's a difficult tradeoff, as the build quality of the Quest is better while the screen quality of the Quest 2 is a huge improvement. If the plan is to use one for a monitor replacement for extended periods, which is a better choice?

I have had both and although the Quest 2 has shitty lens adjustment that doesn't fit my IPD (pupillary distance) correctly, the clarity on the Quest 2, thanks to the higher resolution display and full-RGB pixel matrix vs pentile on the Quest 1, was just miles better than on the Quest 1 which had a better IPD adjustment system that fitted my eyesight. Couple this with the lower weight, more comfortable strap (I know),…

Just a heads-up from another Quest 2 user - if you're gentle, you can push the lenses in between the 3 predefined settings, and they will stay there. This helped me a lot, since my IPD is somewhere in between the middle and the wide setting.

Only 3 options is definitely a weird choice on Oculus' part (especially since the device apparently includes a potentiometer, so it actually acknowledges in-between settings!), but at least there's a workaround.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#272
post #8

Earlier quoted context omitted.

Don't take away the satisfaction this dev received from accomplishing a big FUCK YOU to the Zuck by releasing this. I'm sure it'll be a cat&mouse type of situation where Oculus will release an update that renders this useless, then these devs will update their end, and on it goes.

In my opinion a world is a much better place with people like Zuck.

*rest of the world :D

it appears, that nowadays people do take Zuck(and jokes that fly over them) too serious, just like it was with Bill Gates... heh

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#273
post #63

Earlier quoted context omitted.

Do you know by chance what breaks? For example, would immersed [0] still work, or tethered Steam VR? [0]: https://immersed.com/

I don't know either, but from the description it doesn't sound too good: > What doesn’t work? > Most apps downloaded through the Oculus Store because of entitlement errors (including Virtual Desktop :/) I would assume Immersed uses this. Disclaimer: Considering getting a Quest 2 just for Immersed.

Get it & try eleven. You wont be dissapointed, I promise :)

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#274
post #23

Earlier quoted context omitted.

Do you know by chance what breaks? For example, would immersed [0] still work, or tethered Steam VR? [0]: https://immersed.com/

Sadly, I'm just a secondary source as someone who uses Linux full-time (and thus can't use Virtual Desktop). I'll ask my friend who did this and get back to you if he has any information.

It doesn't work on Linux? :( That sucks.

Edit: Wait... Immersed is available for Linux. For someone who doesn't know what all the requirements are for a VR desktop environment, can anyone list them? Assume I'm thinking about buying the Oculus 2 and want to use it with Linux + Immersed.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#275
post #52
post #33

Earlier quoted context omitted.

So on phone the only real alternative is SailFishOS ?

Check out postmarketOS, Mobian, and NixOS Mobile. They support some OnePlus phones and a few others in addition to the PinePhone and Librem 5. pmOS has the most devices supported (although amount of stuff working varies per device). Sailfish uses a proprietary UI, so I hesitate to recommend it. There's an alternative that replaces their UI, can't recall the name right now.

all the things you mentioned are hardly production ready though. PostmarketOS compatibility has issues on tons of devices, and Mobian can't run much applications anyway.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#276
post #52
post #33

Earlier quoted context omitted.

So on phone the only real alternative is SailFishOS ?

Check out postmarketOS, Mobian, and NixOS Mobile. They support some OnePlus phones and a few others in addition to the PinePhone and Librem 5. pmOS has the most devices supported (although amount of stuff working varies per device). Sailfish uses a proprietary UI, so I hesitate to recommend it. There's an alternative that replaces their UI, can't recall the name right now.

Indeed, eventually a fully open mature mobile distro will replace Sailfish OS, but at the moment its the only reasonably open mobile OS fit for daily use.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#278
post #215

Earlier quoted context omitted.

Do you really think "old" Microsoft thought that far into the future for this back then? This was before the days of software becoming walled-garden lock-in subscription-ware; when quarterly revenue relied solely on the number of licenses sold and pirated licenses were seen as lost revenue. I assumed they just though that if everyone had only legit copies, then Microsoft's revenues would quintuple overnight effective…

Those days Linux was not a viable options for consumers. Microsoft was not in this alone (piracy in eastern part of the world), even companies like Adobe was in same situation and Adobe perhaps was more affected as they were smaller and less diversified. But for them piracy in China, India, Romania et al. was not a problem, as they knew it increases user base and they can monetize that in corporates. The same people…

> even companies like Adobe was in same situation and Adobe perhaps was more affected as they were smaller and less diversified.

Adobe didn't care about piracy for a long time. Up until CS4 a simple keygen was sufficient, up until CS6 you'd need to null-route a couple Adobe hosts in your /etc/hosts.

The result was that lots of young students grew up with Adobe tooling - Photoshop, Premiere, Dreamweaver, Flash - and virtually set the standard for the media industry once they entered the work force.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#279
post #188

Earlier quoted context omitted.

valve is very differently structured and has had a very tough time pivoting to hardware. We can see this obviously with steam machines where they just didn't want to get involved. Then the steam controller, steam link, and now steam deck... they're getting there but they're not exactly there yet. I think oculus taking their research tech and turning it into a $2b acquisition and a threat to steam because of its close…

So why are they having such difficulty with hardware?

Hardware is, from a business perspective, completely different from software.

Iteration cycles are way longer and more expensive. Find a bug in a piece of software / firmware? Push out an update and the bug is gone. For hardware bugs you have to pray you can fix it in firmware somehow, or you have to call back hardware from the customer and send them replacements in the worst case, or deal with the fallout of class action lawsuits or regulatory punishments (e.g. if you mess up something that causes inappropriate RF emissions).

Additionally, developing for hardware is way harder than developing software. In software, you have clean, somewhat-well designed APIs to get you up and running, and there's bazillions of StackOverflow posts and open source code you can have a look at if you have problems. In hardware, you have to deal with half-assed documentation, reference designs that do not work / are buggy / cause unwanted RF emissions / produce signals that are outside of standards, tight NDAs / stuff that isn't even available under NDA but is vital in debugging issues, BSPs (board support packages) with outright fossilized and Frankenstein'd bootloaders and Linux kernels, not to mention binary blob stuff such as early stage bootloaders, WiFi/BT/GPU firmware and other completely intransparent and barely-working crap.

And once you do have a working prototype in your hand, you have to deal with more bullshit: certifications (UL/TÜV electrical safety, FCC RF emissions, CE, and whatever specific local markets require) primarily (and the findings of the certifications may well send you back to the drawing board, which means more expenses), ridiculous minimum-order quantities, supply chain establishment and upkeep (=preventing counterfeit components in your chain) in general, manufacturing QA, logistics of getting the hardware to consumers, returns/warranty claim/repair/spare parts logistics, keeping track of components getting EOL'd or outright being unavailable due to some component availability crunch, keeping track of recalls of components before your product ends up setting someone's house on fire (=the usual trouble with Lithium batteries and shoddy power supplies), dealing with insurance to cover your butt in case your product does end up setting someone's house on fire or electrocuting someone...

Hardware is ugly and it's rare to have hardware, firmware and software be matched in quality (which is also why so many hardware Kickstarter/Gofundme projects fail or under/late deliver). The only vendor where that is closest to reality is Apple, and they command a hefty premium for that.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#280

Earlier quoted context omitted.

In my opinion a world is a much better place with people like Zuck.

*rest of the world :D it appears, that nowadays people do take Zuck(and jokes that fly over them) too serious, just like it was with Bill Gates... heh

Our parents over-sharing PII that can be used for coersion on a mass scale is what isn't being taken seriously enough. Zuck is a cancer.
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