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Oculus Quest 2

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271–280 of 591 posts

Re: Oculus Quest 2

#271

Really sad that they are getting out of PC based VR. That said, my rift has been sitting in a corner for a year. I was really impressed from a technical perspective and felt the tech showed great promise. Good for HTC I guess.

are they really though? With the link it does make the quest a PC VR headset no?

You are correct, the parent comment is just misinformed.

Oculus is indeed "getting out of PCVR" in a sense that they won't have a device that does only PCVR in the future, yeah. But both Quest and Quest 2 support PCVR functionality that works the exact same way Rift does, natively and very smoothly. With that in mind, it just doesn't make sense for Oculus to release a PCVR-only device, if their standalone-capable devices can support PCVR just as fine.

Re: Oculus Quest 2

#272

I'm sure I'm deeply in the minority here, but I still wish PCVR (or a native headset/driver) worked on Mac. My MBP's graphics are beefy enough to handle the sort of games or experiences I'd want to enjoy in VR. I had the DK2 when Mac was still supported, and even my old MacBook Air could drive it well enough to enable some pretty enjoyable experiences from third parties writing for it. The solar system tour in partic…

Completely agreed, I was happy to see steamVR beta for mac but it never progressed beyond a beta and I have to boot to bootcamp every time I want to play VR games. I have an egpu which is more than beefy enough for a good experience but it sucks that I can't actually use it in macos.

It does show that if Apple switches to arm, the value proposition will be significantly reduced since I will have to have a separate PC for gaming and testing things on windows.

Re: Oculus Quest 2

#273
post #161

Earlier quoted context omitted.

Oculus has always allowed side-loading third party apps on the PC, which you can connect with Quest.

They're restricting this in 2021 to accounts that are willing to share more personal information

Specifically either a phone number or credit card to enable 2FA.

Doesn't the mandatory Facebook account already involve sharing a phone number?

Re: Oculus Quest 2

#274

Earlier quoted context omitted.

I seriously doubt the Quest 2 will be able to run Alyx. My mid-range PC can't handle it on the Oculus (I think due to some heavy lifting Steam had to do to integrate with the Oculus)

Occulus Link allows tethering to a PC via a USB cable, and Virtual Desktop can do SteamVR over WiFi. When I first heard of Virtual Desktop I was dubious, but on a good quality network it’s ridiculously good.

Indeed, I was very sceptical that it would work on my ISP provided wifi-router but it worked flawlessly. Although I've only played Alyx where you probably have some subconscious latency tolerance.

It's so strange that they don't package wifi based oculus link as an out of the box feature.

Re: Oculus Quest 2

#275
post #249

Earlier quoted context omitted.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

Facebook doesn't sell user data. Advertisers have access to targeting that occurs in a black box to them

If you want to get down to a nit picky level like that then, sure. And to be fair, maybe it should be explicitly stated. However, Facebook sells access to the data it collects. It may not be access to the raw data that a phrase like 'selling the data' makes it sound. However, it is making money from the knowledge it has about people (can't even say its users anymore). Either way, the ad buyer (end user) gets access to that data even if it is a black box API style system.

Re: Oculus Quest 2

#276

Earlier quoted context omitted.

Will the Oculus account continue to work? Otherwise they are forcing Facebook on me.

I think it's fine to not buy a product if you don't want to create an online account

It's fine to buy a product and expect it not to require an intrusive violation of my privacy to use it. I hope lawmakers will completely bar this practice for all devices.

Re: Oculus Quest 2

#277
post #35
post #12

There is one thing that will make me buy VR, it's a full field of vision. They say virtual reality, but they sell virtual binoculars...

I'm just waiting for tech that uses eye-tracking to put a tiny hi-DPI display that "moves around" so it stays right in line with your foveal vision, while having a static, head-wrapping low-DPI display behind it, to cover your peripheral vision. I can't imagine there's any tech that'd let an actual LCD move around at the speed your eyes do. But maybe the foveal display could be from ultra-low-power short-throw laser…

> I'm just waiting for tech that uses eye-tracking to put a tiny hi-DPI display that "moves around" so it stays right in line with your foveal vision, while having a static, head-wrapping low-DPI display behind it, to cover your peripheral vision.

Isn't that what Varjo is doing? They do have headsets out, but they are strictly targeting enterprises at this point (cheapest headsets start at 5k + mandatory support for 800).

[edit] actually no, I remember them discussing that approach, but apparently they went with some kind of semi-transparent mirror to combine the images. https://varjo.com/blog/introducing-bionic-display-how-varjo-... & https://gfycat.com/perkywastefulhorsechestnutleafminer

Re: Oculus Quest 2

#278

Earlier quoted context omitted.

They're restricting this in 2021 to accounts that are willing to share more personal information

Specifically either a phone number or credit card to enable 2FA. Doesn't the mandatory Facebook account already involve sharing a phone number?

No idea. Up until now I've been able to sideload apks without a FB account (although I did have to agree to an extra EULA). I'm doing some soul-searching to decide whether I capitulate to FB or get rid of my current quest (or try to use it with an Oculus account until it gets bricked)

Re: Oculus Quest 2

#279
I’m happy to be locked to a store when I use it as a gadget, but when I use it as a PC VR headset, am I really stuck with Oculus store still? Why can’t any title from Steam or wherever work?

Re: Oculus Quest 2

#280
post #141

It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…

While I understand the concern, isn't the blame to be made on the company behind the implementation? (In this case, the developers of Onward?). Most PC games nowadays offer a free "DLC" for extra-high graphics you can download, which means they maintain compatibility but for those who have beefy machines it also can provide super high fidelity. Why didn't they do it that way?

My guess is because Onward as of a few months ago or even now, only has one developer. Even if that's changed recently, they probably don't have the manpower to maintain drastically different versions of the game yet.
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