Earlier quoted context omitted.
There are certainly some people who argue that any form of IP shouldn’t exist. Copyleft is a way to work within the existing IP system, but they would prefer IP be abolished. As for why free software took off while free $(other engineering discipline) hasn’t, I’d say it’s because “everyone” has a computer, but very few have an airplane factory.
"everyone" has bookshelves; should books be free, then?
Blender Is Free Software
271–280 of 335 posts
Re: Blender Is Free Software
#272It's nice a high profile project such as Blender speaks about freedom to push back against the "source available" movement. I've always wondered why niche specific software such as Blender doesn't have a ton of industry backing. Any medium sized graphics shop could have a full developer on the payroll for a fraction of the repeated licensing costs of proprietary solutions, that is, someone who works full time on Blen…
Re: Blender Is Free Software
#273It's nice a high profile project such as Blender speaks about freedom to push back against the "source available" movement. I've always wondered why niche specific software such as Blender doesn't have a ton of industry backing. Any medium sized graphics shop could have a full developer on the payroll for a fraction of the repeated licensing costs of proprietary solutions, that is, someone who works full time on Blen…
> I think it has something to do with appealing to an employee's vanity, where getting a very expensive software package "for free" to do your job makes one feel appreciated. It learned 3D modelling with one of those "very expensive software packages" and it made me feel appreciated at the time. The knowledge however is now completely useless for me because the software, while still existing, is totally niche now. Bl…
Re: Blender Is Free Software
#274Earlier quoted context omitted.
> The concepts and techniques are universal, the only difference is the implementation. only someone who hasn't really used the tool in anger and mastered it would claim this. I can't even switch to eclipse from intellij and not have a huge productivity hit for several months. and that's just typing code! A real 3D modeller would have so much muscle memory for their modelling app of choice it't not funny.
Yes, exactly this. As someone who had a prior career in VFX using mostly Autodesk and Adobe software, there are people who spend their whole career in one of these packages and have a lot of difficulty becoming fluent in a second one. They are designed with completely different metaphors and workflows and yes, the end result is always pixels, but learning multiple high end creative software is nothing like learning d…
Re: Blender Is Free Software
#275Earlier quoted context omitted.
Source available is useful for debugging at least. I sure wish I had 'source available' when making iOS apps!
> Source available is useful for debugging at least how so?
Re: Blender Is Free Software
#276It's nice a high profile project such as Blender speaks about freedom to push back against the "source available" movement. I've always wondered why niche specific software such as Blender doesn't have a ton of industry backing. Any medium sized graphics shop could have a full developer on the payroll for a fraction of the repeated licensing costs of proprietary solutions, that is, someone who works full time on Blen…
The main reason why Blender,GIMP and the likes don't get a lot of backing from the industry is because pricing is just a small puece of the overall picture. If a shop is anything but some random visualisations for real estate, there are budgets, decent salaries and etc., so even spending a few grand on Maya or 3DS Max doesn't quite change anything. Development in such a niche and complex field takes time.I doubt one…
Re: Blender Is Free Software
#277It's nice a high profile project such as Blender speaks about freedom to push back against the "source available" movement. I've always wondered why niche specific software such as Blender doesn't have a ton of industry backing. Any medium sized graphics shop could have a full developer on the payroll for a fraction of the repeated licensing costs of proprietary solutions, that is, someone who works full time on Blen…
Tangent Animation is trying to change this! They use almost 100% Blender, have some developers and contribute back to the community. See "Next-Gen" on Netflix for their latest movie. Disclaimer: Worked for them as a Blender developer on Next-Gen
It has also been used for many of the VFX shots in the TV show "Man in the High Castle".
https://www.blender.org/user-stories/visual-effects-for-the-...
Re: Blender Is Free Software
#278An API can be used as a GPL propagation route only for as long as there's a single implementation of it that's GPL'd. And only potentially at that. For example, if I "publish" an API: int strlength(const char *); and ship a GPL code for it, I cannot realistically expect anyone depending on strlength() to be suddenly liable for GPL'ing their work. That'd be ridiculous. Meaning that for the Blender add-ons to not be su…
Sure, once there's a some-other-license re-implementation of blender it's fair game. Pretty sure there isn't one though?
Re: Blender Is Free Software
#279Earlier quoted context omitted.
"Any medium sized graphics shop could have a full developer on the payroll for a fraction of the repeated licensing costs of proprietary solutions" If the returns to the particular company that employed the developer was higher than the opportunity cost of expending that money elsewhere in the company, then you'd have a strong case for that. However, most medium sized graphics shops are probably concerned that they'd…
> However, most medium sized graphics shops are probably concerned that they'd effectively be subsidising their competitors' production costs, since the 'exclusive' returns to the shop employing the developer are likely minimal compared to any other user of the feature they develop. What causes most usage of big proprietary software is that the software has 10,000 features and every customer only needs five of them,…
Comparing paying a FLOSS developer to paying for commercial software doesn't make sense. Companies don't see themselves as funding development either way.
Re: Blender Is Free Software
#280Earlier quoted context omitted.
In a world without intellectual property, source available would equal free software. I think the FSF has tried to squash too many semantic, technical and legal subtleties into the GPL, the words free, libre, etc.
No it wouldn't, for software to be "Free software" it must be GPL-or-other-copyleft-license licensed, which aside from being trivially impossible in a world without intellectual property laws, also has different outcomes than placing the source in the public domain. For example nothing prevents me from taking some public domain code and including it in my closed-source application, but the GPL forbids this.