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24/192 Music Downloads and why they make no sense (2012)

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Re: 24/192 Music Downloads and why they make no sense (2012)

#271
post #10

Already discussed. Main posts: [2012] https://news.ycombinator.com/item?id=3668310 [2014] https://news.ycombinator.com/item?id=8689231 [2015] https://news.ycombinator.com/item?id=10520639 [2017] https://news.ycombinator.com/item?id=15127633

It's a very good article which shows up again and again. Think it's 2040, singularity reached. AI runs the world and on HN we have this article popping up very frequently like every hundred Planck time unit .

Feels like we should have spaced repetition/Anki for highly-upvoted articles

Re: 24/192 Music Downloads and why they make no sense (2012)

#272
I'd be happy with CD quality - usually I have more than enough download bandwidth and storage space for it. Apple has had Apple Lossless for years but Apple Music (and the iTunes store) still use(s) lossy compression. Movies are now 4K, but Apple has been stuck on 256Kbps AAC since 2009. :(

Though as others have noted CD quality won't improve a terribly mastered recording from the loudness wars.

Re: 24/192 Music Downloads and why they make no sense (2012)

#273
post #112

Earlier quoted context omitted.

Exactly if it’s mastered wrong the nitrate has nothing to do with the issue this music would sound just as awful cut to vinyl from a bad master. Now you just can’t hear beyond 22050 so 192 is insanely wasteful. But poor mastering is absolutely the core issue not encoding algorithms

Actually, no, it might sound better cut to vinyl. Remember, vinyl doesn't have the frequency range or dynamic range that digital audio does, and it has to be mastered using the RIAA Curve because of the properties of the medium. One factor here is that the stereo separation on vinyl can't be too large, or else the needle will literally jump out of the groove! In short, you can't just take CD music (no matter how well…

> it might sound better cut to vinyl

There's nothing extra in a 192kHz signal that would help with the vinyl mastering process. You could make a technical argument for the benefits of a 24-bit source, but in practice even those benefits would be utterly swamped by the SNR of vinyl.

Re: 24/192 Music Downloads and why they make no sense (2012)

#274
post #62

Earlier quoted context omitted.

It's a very good article which shows up again and again. Think it's 2040, singularity reached. AI runs the world and on HN we have this article popping up very frequently like every hundred Planck time unit .

It is a good article, and since the misunderstandings are persistent in the same way a lot of other commercially exploited mysticism is it remains a relevant one as well. Having said that and to try to add on something new to these discussions, since you brought up this: > Think it's 2040, singularity reached. AI runs the world and on HN we have this article popping up very frequently like every hundred Planck time u…

> One argument I can see in principle for 24/192+ sound (not music) recordings would be if someone was a serious transhumanist and honestly did anticipate that some humans will move beyond baseline human sensory limitations in the foreseeable future

True, except that few microphones provide a useful signal over 20kHz, and in the case of produced music, that segment of the signal was never heard or "signed off" by the original artists/engineers and therefore can't be considered part of the artist's intent.

Re: 24/192 Music Downloads and why they make no sense (2012)

#275

Earlier quoted context omitted.

I personally read the article to be addressing 192 kHz as a consumer of the music, I have a feeling for those producing (or mixing, etc.) it's a bit different. It's kinda like how there's advantages of recording at 8k, better cropping, supersampling, etc. But for the average consumer there's no perceivable difference between the pixel density of 8k footage and 1080p footage on their 7" screen anyway.

Yeah, the author is not arguing against using 24 bits when recording, just when distributing to end users. If the producer is planning to slow down the audio (and wants the ultrasonic components to become audible), then recording at higher sample rates makes sense, and the author doesn't address this; probably this is pretty rare in practice. You'd also need ultrasonic-capable microphones. The much more common operat…

> and the author doesn't address this

No, it's literally excluded from consideration in the article's title. This is about music downloads, not music production.

Re: 24/192 Music Downloads and why they make no sense (2012)

#276
post #149

Earlier quoted context omitted.

I'm not that concerned, 256K mp3 has been good enough. Although it wouldn't be hard to automate a conversion to another format for my entire collection, given that I have lossless originals.

If I have a large FLAC collection and want to export the whole thing to MP3 or AAC copies, what would I do to automate that?

It's point and click with Foobar 2000, though there might be a plugin needed. Certainly not anything that isn't on their download page. You should be able to populate the playlist, right click, and convert to whatever format you'd like. I've done this for batches of thousands of tracks without much difficulty.

Re: 24/192 Music Downloads and why they make no sense (2012)

#277
post #4

Problem with music sounding bad doesn’t really have much to do with the distributed format: V0, V1, or 320 mp3s should sound pretty much the same compared to 16-bit flac. You can only the difference between mp3 and flac at shitty bitrates no one uses anymore (like 120). The reason why a lot of recent digital music sounds bad is because of the intentionally terrible mastering. Since everyone is listening of crappy ear…

Oh another cool thing about vinyl is the needle can couple to the environment too, try driving its case with another speaker or putting it in front of it's own big amp for feedback.

Also, I'm a little bit surprised that nobody focuses on more "out of the box" perception of sound. One can absolutely sense hgh frequencies, personally feel kind of like pressure where you can't pop your ears to equalize. Playing around with this feeling adds emotional tension and color to tracks.

Also, interference patterns are perceptible, and they sound kind of... Different from pure tones, idk.

Re: 24/192 Music Downloads and why they make no sense (2012)

#278

Should this have a (2012) tag? Neil Young did end up releasing music in this format with his Pono player, which failed[0]. [0]: http://www.noise11.com/news/r-i-p-pono-neil-young-kills-off-...

Oh, golly, that hot yellow mess. I bought one and it's still in a desk drawer somewhere. The audio sounded great, but the device itself was rather dire. Here's my notes on it at the time: https://tenfourfox.blogspot.com/2015/01/and-now-for-somethin...

Re: 24/192 Music Downloads and why they make no sense (2012)

#279
post #45
post #36

The only rebuttal to this that I have found compelling is that 24/192 downloads make sense if you are going to sample the music in your own creations. Recording and mixing with extra dynamic range, combined with only needing to low-pass once at the end has demonstrable advantages. Of course this was a response to marketing that was definitely not targeted at samplers, so it's not so much of a rebuttal as arguing at c…

Yes, adding any sort of nonlinear distortion to audio will make frequencies depend on other frequencies, i.e. audible frequencies in the output of an effect can depend on supersonic frequencies in its input. For example, if you add a 100 kHz sine wave through a high-gain guitar amplifier, you'll definitely be able to hear it. I didn't really see a mention of this point in the article since there was no "So when do yo…

He mentions this in the section "192kHz considered harmful" without the misleading rubbishing of Apple earbuds (which are among the best regular earbuds on the market, for what it's worth).

In most sensible systems, super-sonic content should be filtered out before it has a chance of doing nothing other than risking the fidelity of the final output.

As for your quip about a 100 kHz sine wave sent through a guitar amp, what you'd be able to hear are the distortions and subharmonics which are below 20 kHz—and if they're desirable in the recording they would need to be captured as their sub-20 kHz components. Capturing the >20 kHz components will do nothing but make the sound wildly and randomly inconsistent depending on the consumer's system.

Re: 24/192 Music Downloads and why they make no sense (2012)

#280

When I casually researched the upper limit of human hearing, I came across something that mentioned that some people can detect lowpass filtering up to 27khz. That's less than half an octave over the "traditional" 20khz limit. Even the 20khz limit is more of an average then a strict biological limit. It also means that a sampling rate somewhere at 54khz is the "ideal" limit when trying to pick a sampling frequency th…

> When I casually researched the upper limit of human hearing, I came across something that mentioned that some people can detect lowpass filtering up to 27khz. Link?

I'd want to know (a) if it was an analog or digital filter, (b) if the >20kHz signal intensity was normal/plausible and (c) how they ensured that the playback system wasn't generating intermodulation distortion products.
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