Earlier quoted context omitted.
Call me old, but how can a messaging app like this use 130MB RAM? I am exasperated that Skype on my machine is using 109MB with only one conversation window open. We seemed to get by with MSN Messenger with far less RAM, and the features were pretty much identical. It boggles the mind how memory-intensive some of the modern apps are. It's insane.
I get what you're saying and I totally agree with the sentiment, but in this case I can let it slide. It's the only practical way to make a cross platform app for Linux, Windows and Mac. They simply don't have the resources to write and maintain (at least) three desktop apps. I can totally understand that a small company has to make compromises like writing their desktop apps in Electron. That large companies also do…
The GUI used wxWidgets using C++ and included a 3D section for system layout (using OpenGL). All of the 2D GUI controls for the rest of the system were "owner-drawn" which means that they overrode the ::OnPaint and drew themselves so as to look different than native controls (as audio systems always have to "look different").
This means buttons, toggle buttons, radio controls, control surfaces, sliders, meters, compressor meters, knobs, graphs, charts, lists, grids, EQ control graphs, everything. There were no native controls other than in popup dialogs (like saving/exporting). It redraw every 50ms based on data that it was receiving over the network from a series of hardware, with this data logged and processed in background threads. It used less than 1% CPU and a fraction of the RAM mentioned here for a chat app, even with cached in-memory bitmaps that it generated in code for drawing.
This ran on Mac OS, Windows and Linux. This means a native binary on each system. It can be done.
It is wrong to say that this embedded-web-app way is the "only way" of doing it. Not to be rude, but it just means that the devs can't be bothered to do it another way.
And that was me writing all of it, plus one guy who did the networking library. Two of us.
How can they "not have the resources"?