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iOS 7

mattgemmell.com

261–270 of 284 posts

Re: iOS 7

#261
post #231

Earlier quoted context omitted.

Things that are "disaster[s] of epic proportions": floods, genocide, NSA spying Things that are not: fucking betas of mobile telephone software

dis·as·ter (d-zstr, -ss-) n. [...] 2. Informal: A total failure: The dinner party was a disaster. [...] http://www.thefreedictionary.com/disaster

Your use of the word 'epic' was juvenile exaggeration, or illiteracy. Appealing to 'informal usage' when trying to express criticism is also juvenile or illiterate. And WTF is the free dictionary? The only source you could find to echo your mangling of English?

Re: iOS 7

#262

Earlier quoted context omitted.

It's a common mistake on the web to take entire groups of individuals, with varied and nuanced individual opinions, and to group them together and then complain about inconsistency and hypocrisy. People say things like, apple users are foo or the new york times is bar or americans are baz . Well, of course any large group of people with divergent opinions will be self-conflicting when examined as a whole. I understan…

Here's an example of inconsistency from the the very article under discussion: Why did Android and Windows Phone move away from photorealistic buttons? "partly just for differentiation’s sake". Why did Apple (eventually) do the same: "... we’ve grown up. We don’t require hand-holding to tell us what to click or tap. Interactivity is a matter of invitation, and physical cues are only one specific type. iOS 7 is an iOS…

Thats's really not fair to Gemmell. If you read the augmented paper article he links (from a year ago), you'll find him very positive about this stuff in Metro and much more sympathetic to the design motivations behind it (and Android).

I agree that the snarky comment you quoted isn't that helpful, but it's clearly an aside, tucked away in parenthesis, not his main thoughts on other platforms' aesthetics.

Fwiw, most of what I imagine you mean by the 'Apple-sphere' (Gruber, Gemmell, Marco, etc) have been generally positive about Microsoft's new design ethos. Criticisms have tended to focus on its implementation, not the design itself.

Re: iOS 7

#263
post #240

Earlier quoted context omitted.

> The most important "action" on that screen happens when you press a gray text on a gray background! The "Send" text is gray because the input box is empty. When you typed in something, it will turn blue. Still not as intuitive as a button though. > Also how can I reject a call? It's exactly the same as in iOS 6. There've always been two different call screens since the first release of iOS. One is shown when your p…

You are completely right on both. I'm sorry, my mistake. Regarding the Send button, or lack of thereof, it is much better blue than gray but, as you said, it is not as intuitive as a button. There is a lack of perceived affordance. It's one of the top 10 mistakes in application design that Nielsen[1] points. Of course Nielsen can be wrong and Apple can be right. [1] http://www.nngroup.com/articles/top-10-application-…

Discoverability has taken a hit, try finding spotlight search, you have to scroll the home screen icons down. Something that makes no sense, and if you scroll from the top of the screen you get the notification centre.

Re: iOS 7

#264
It's not that flat design is a "grown up design". It's that we're establishing a pattern of design fashion, much like the cycle of clothing fashion. We'll come back to skeumorphism eventually.

Re: iOS 7

#265
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

Flat vs. Skeumorphism aside -- I agree, those iOS 7 looks like someone's overzealous puke from last night's binge drinking.

I would not mind it as much if they let me tweak some of the colors so I can have dark background.

In any case, eventually, the flat-UI proponents will realize that flat design is a subtle skeumorphism, one harking back to the days when graphics hardware were not capable of rendering more realistic images.

Re: iOS 7

#266
post #93
post #32

Earlier quoted context omitted.

What a bizarre setting. If that's "enhance text legibility", then the "off" position is "make text harder to read, please"?

"Off" means "prettier".

Good design gives you a peak of usability and aesthetics. If you need a switch to let you prefer one over the other, then I think you've done it wrong.

Re: iOS 7

#267
post #261

Earlier quoted context omitted.

dis·as·ter (d-zstr, -ss-) n. [...] 2. Informal: A total failure: The dinner party was a disaster. [...] http://www.thefreedictionary.com/disaster

Your use of the word 'epic' was juvenile exaggeration, or illiteracy. Appealing to 'informal usage' when trying to express criticism is also juvenile or illiterate. And WTF is the free dictionary? The only source you could find to echo your mangling of English?

Your use of the word illiterate was juvenile exaggeration

Re: iOS 7

#268
post #93

Earlier quoted context omitted.

"Off" means "prettier".

Good design gives you a peak of usability and aesthetics. If you need a switch to let you prefer one over the other, then I think you've done it wrong.

Usability and aesthetics are both subjective. For some portion of the population, you will always be "doing it wrong."

Re: iOS 7

#269

Earlier quoted context omitted.

Err. They also have placed imagery and video of it all over their (general, not developer) pages for iOS. They've provided high res imagery and video for the media. It's effectively introduced. And I say that as someone now running iOS 7 and OSX 10.9. I see a lot of potential in both, but iOS needs a fair amount of polishing.

What are the default apps like in OSX 10.9? I absolutely hated the calendar, notes etc apps in 10.8, have they improved as much (visually) as the iOS default apps?

Calendar.app in OS X now looks pretty much exactly like it does in iOS 7. Same color scheme, same typeface, etc... Notes is still yellow, but the top bar is now polished grey to match in with the rest of the UI, so it really isn't that bad. Game Center looks like it does in iOS 7 as well, and Reminders... haven't checked that out yet.

Re: iOS 7

#270

Earlier quoted context omitted.

Here's an example of inconsistency from the the very article under discussion: Why did Android and Windows Phone move away from photorealistic buttons? "partly just for differentiation’s sake". Why did Apple (eventually) do the same: "... we’ve grown up. We don’t require hand-holding to tell us what to click or tap. Interactivity is a matter of invitation, and physical cues are only one specific type. iOS 7 is an iOS…

Thats's really not fair to Gemmell. If you read the augmented paper article he links (from a year ago), you'll find him very positive about this stuff in Metro and much more sympathetic to the design motivations behind it (and Android). I agree that the snarky comment you quoted isn't that helpful, but it's clearly an aside, tucked away in parenthesis, not his main thoughts on other platforms' aesthetics. Fwiw, most…

I just assumed they didn't feel threatened by it due to its paltry sales, and if anything hoped it would distract potential Android customers.

But I've been reading this stuff for so long I remember when Gruber was railing against Mac OS X for straying from Aqua and embracing brushed metal, now apparently we're not allowed to criticize iOS 7 because, unlike Mac OS X, even though that's the cited precedent they give for their argument, it's guaranteed to simply get better with no potential for mis-steps along the way.

You just get jaded by this stuff after a while.

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