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Ask HN: What are you working on? (August 2026)

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261–270 of 1001 posts

Re: Ask HN: What are you working on? (August 2026)

#261
A diffusion-based UI design tool I left Figma to build.

My core hypothesis is that LLMs are trained to write consistent code (good for a billing function), but they also express design through code, resulting in consistent design as well.

Diffusion models are just now good enough to do UI, and are trained on a much wider set of visual data, resulting in more unique outputs. LLMs are now good enough to convert images to code very effectively, so the end result is better even though you have to do a conversion.

Here's a page detailing the standard flow: https://diffui.ai/blog/show-hn

And here are a couple sample sites built with it:

https://html.non.io/tarot

https://html.non.io/neonRamen (note - not optimized for mobile)

And here are a couple files showing the designs (requires sign in):

https://diffui.ai/app/canvas/9e03f5c2-91c5-4f96-8f08-b8086e5...

https://diffui.ai/app/canvas/95934269-5dc8-4145-a33a-d3a4dc2...

Happy to answer any q's!

Re: Ask HN: What are you working on? (August 2026)

#262
One of the projects I’d like to highlight is Cheaspoly.

It’s an attempt to make chess a bit more, you know real:) Like countries buy armies, chess kings can buy figures. Also it’s easy to bring these new rules into offline games.

It’s quite early stage yet, but you can give it whirl at https://chesspoly.com/

Re: Ask HN: What are you working on? (August 2026)

#263

I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…

I encourage you to turn this into a real sellable product.

Re: Ask HN: What are you working on? (August 2026)

#264
I've been using coding agents to drive data visualization to help me understand complex concepts. Here is the latest on how reasoning models reason:

A probability grid of chain-of-thought, read through Boyd's OODA loop lens [0]

[0] https://adamsohn.com/reasoning-grid/

Re: Ask HN: What are you working on? (August 2026)

#266
I’ve been gearing up for launching Todone, a CLI / GitHub Action that can scan comments with URLs to GitHub issues, Figma comments, or browser support pages, and more (plugin system available); and open an issue when the issue or comment is resolved, or your target browser has that feature, etc

It’s still in flux and a bit slow as I have to juggle it with my day job, but pretty excited to launch it once it’s good enough for a 1.0!

https://github.com/todone-run/todone

Re: Ask HN: What are you working on? (August 2026)

#267
Waystops (https://www.waystops.com), a map-based travel app for working out what destinations exist and which are actually worth visiting.

Google Maps is great for route planning and looking up things you already know about, but it's pretty useless for discovery. Sometimes you just want to know what places are actually worth going to as a tourist or backpacker.

It's the kind of information you'd traditionally get from guide books, but in a format that IMO makes a lot more sense - a map. Right now the scores and content are seeded by an AI, but the idea would be for these to eventually be user-derived.

It's still pretty early and I have a WIP native app which makes it a lot nicer to interact with on mobile, but it would be awesome to get people trying it out already. It's free to use, with nothing paywalled or anything like that. I'd only think about some kind of monetization if it actually gets some traction. Would love any feedback!

Re: Ask HN: What are you working on? (August 2026)

#269
I started yesterday working on an airless 3d printed tire/wheel for my electric scooter, and got the first full PLA prototype. Currently waiting for small scale TPU tests to decide which of my designs to go with, and I expect to have a working prototype tomorrow or Tuesday

Re: Ask HN: What are you working on? (August 2026)

#270
post #4

I'm working on Spacecap: https://github.com/mgerb/spacecap It's a screen recording tool for Linux. The goal is to make it as fast and efficient as possible, while also being simple to use and install. It's just a hobby project that I am having fun working on. Here are some notable things about it: - Written in Zig - Uses Vulkan Video for encoding - UI built with SDL3 and imgui - Features recording, replay buffer, and…

Biggest advice for exposure is to try to get it packaged on Debian. Annoying but worth it.
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