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There are a few things that I look back on as my mistakes in the early days

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Re: There are a few things that I look back on as my mistakes in the early days

#261
post #4

Quake III Arena was pretty entertaining. Doesn't seem like it came from a company that had been ruined for years. I definitely noticed something around the Doom 3 release many years after Quake III Arena. The new game just didn't seem to have the same industry pushing, genre changing energy. Or maybe I was just older and had moved on, and didn't care as much.

I have very fond memories of playing the quake 3 arena demo in our high school computer labs in the late 2000s. I would install it every time i sat down at a computer and sometimes half the class would be in the lobby. It was dated by the time I found it but it was still incredible fun. I particularly loved the level with the platforms out in space.

Our photo teacher got fed up with the whole class playing one day so he froze everyone’s inputs with the monitoring software and went around killing everyone before simultaneously shutting off all the computers.

I really miss simpler games without progression systems and loadouts and gimmicks. l would imagine the gameplay probably still holds up today, it was very fast paced.

Re: There are a few things that I look back on as my mistakes in the early days

#262

Earlier quoted context omitted.

Personally I think Unreal Tournament perfected the genre when it comes to multiplayer. Q1 was a lot of spamming of grenades and so on. Q2 was better. Still a lot of chaos. UT99 was also chaos but you could combine it with perfect moves and high precision shots. Great games all of them. I used to be an elite UT99 player but as the pace kept increasing along with my age my reaction time was simple not good enough anymo…

Quake III art style and level design is disgusting, depressing and boring. But it is the better game. Go here right now and play a few games against bots and people of Quake III and UT99: https://dos.zone/mp/?lobby=* There is no denying that movement and gameplay is much more enjoyable in Quake compared to UT. Even with the lack in variety on all fronts.

Idk, I think UT has some really neat design elements, like the shock rifle that are really unique. It rewards predicting the enemy a lot and a lot of mechanical skill etc. Plus there's the cool factor of guns like the Redeemer :D

QIII while solid feels missing lots of flair, it feels more generic shooter. Good, solid, but a little generic.

Re: There are a few things that I look back on as my mistakes in the early days

#264

"Sorry, Sandy" Sandy Petersen's side of it comes out in a few interviews, like https://medium.com/@unkndoomer/back-to-the-past-e3c421fb2e70 and https://www.youtube.com/watch?v=MUeu96TKQwU (especially 14:17 onward)

also this post was a reply to Sandy on X.

(not a Twitter user) I saw the post linked below Carmacks post and I had assumed it's a comment to his post!

Re: There are a few things that I look back on as my mistakes in the early days

#265

Earlier quoted context omitted.

> ... [thread continues] ... That's the interesting part that Twitter no longer lets us see without logging in...

xcancel (or any other nitter) is useful here

The irony...

Re: There are a few things that I look back on as my mistakes in the early days

#266

Earlier quoted context omitted.

I have attempted to play Doom 3 on three separate occasions in my life, and each time I gave up before ever having a chance to fire a weapon.

Similar. I played Doom, Doom II, Quake and Quake II a lot . But by the time Doom 3 came out, the gameplay just didn't interest me. I guess I got further than you, I shot a few enemies. But meh.

Same - loved those other games but Doom 3 felt miserly in comparison to the previous games where you had space to move and options to target. D3 felt like it was just random jump scares more than much else.

I didn't love Q2, but really enjoyed Q3A.

Re: There are a few things that I look back on as my mistakes in the early days

#267

Earlier quoted context omitted.

Quake III art style and level design is disgusting, depressing and boring. But it is the better game. Go here right now and play a few games against bots and people of Quake III and UT99: https://dos.zone/mp/?lobby=* There is no denying that movement and gameplay is much more enjoyable in Quake compared to UT. Even with the lack in variety on all fronts.

Idk, I think UT has some really neat design elements, like the shock rifle that are really unique. It rewards predicting the enemy a lot and a lot of mechanical skill etc. Plus there's the cool factor of guns like the Redeemer :D QIII while solid feels missing lots of flair, it feels more generic shooter. Good, solid, but a little generic.

I think what makes Q3A seem generic nowadays is that it set the standard.

Q2 was always my favourite, that's where I started my multi-player journey. I only played against bots in the first Quake, and only played against my cousins at their place in Doom (they had multiple computers linked up back in the day).

Re: There are a few things that I look back on as my mistakes in the early days

#268

I don’t believe the ends justify the means and I respect his perspective on these regrets. I wonder if he’s kind of looking back from a position of assumed success. Would Quake have succeeded on a Doom++ engine? I remember feeling that Quake was something remarkably different from Doom, mainly because it felt actually worth using the mouse with. Marathon II on the Mac introduced me to mouse movement but it was very l…

I think the question isn't whether (DOOM + 1) would have succeeded, but what they would have been able to accomplish with the Quake team if they'd all had the stamina and job satisfaction to make several games over the following decade. DOOM was already a massive success and they had the money to do whatever they wanted. It's undeniable that Quake was id's most groundbreaking game, but maybe (DOOM + 5) with the same team would have been even more so.

Re: There are a few things that I look back on as my mistakes in the early days

#269
post #242

One thing that happened much later, after Carmack himself left, was that id software stopped pushing the boundaries of engine development. Their last great innovation was magatextures, or virtual texture streaming in its more modern form. Now cutting edge graphical features are mostly pushed by Epic and their Unreal engine. Like ray-traced global illumination, virtual shadow maps, virtual geometry, and fast ray-trace…

Megatexture caused a lot of problems. In fact, it was such a hindrance that it was removed from the engine in Doom Eternal.

I believe it was merely replaced with virtual textures, which is a very similar texture streaming technique. Most modern games use it now.

Re: There are a few things that I look back on as my mistakes in the early days

#270

Earlier quoted context omitted.

also this post was a reply to Sandy on X.

(not a Twitter user) I saw the post linked below Carmacks post and I had assumed it's a comment to his post!

Yes, the way twitter mixes top posting for quotes and bottom posting for replies (which shouldn't really be separate features in the first place) and top posting again for timelines is really confusing if you are not a frequent user.
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