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Meta Horizon Worlds on Meta Quest is being discontinued

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Re: Meta Horizon Worlds on Meta Quest is being discontinued

#261

Earlier quoted context omitted.

They also renamed the entire corporation from "Facebook" to "Meta" to prove how serious they were about it.

They changed the name of the company to distance themselves from a number of scandals including Cambridge Analytica, COVID vaccine misinformation, and sitting on studies about teen mental health and social media use.[0] [0] https://www.bbc.com/news/technology-59083601

Not sure why you're downvoted but I absolutely do think that they changed their name for better branding. I also think they were involved in a number of antitrust lawsuits so renaming their company to Meta says "see, we're the underdog in this new big VR industry, we're not a monopoly".

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#263
post #36

Earlier quoted context omitted.

I kept saying to myself, they must be seeing something I'm not... I guess not

There is. Reality Labs is not just VR. There are several divisions doing things non VR related. These areas have significant investment.

For now.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#264

Earlier quoted context omitted.

They also renamed the entire corporation from "Facebook" to "Meta" to prove how serious they were about it.

Now they have to rebrand the company again to be about some AI hype spy glasses. The Metaverse was a flop.

The corporate metaverse was a huge flop. There are plenty of VR games and communities that are still thriving off the backs of the Corpo metaverse technology.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#265

Earlier quoted context omitted.

VR games are actually kind of neat and fun. But it’s too much of a hassle to set the thing up every time and, I dunno, the association with Facebook is too icky. It would have been really interesting to see what Oculus could have become without getting bought. I do think they were a little neat idea, not at all ready for Facebook sized projects.

PCVR is a hassle. Meta VR is simple convenient, and instant by comparison. I was able to use it everyday to workout. The problem with VR in general is that only children, Gen Alpha, are into it as a demographic. Meta failed to take this into account to reposition Meta VR as either their NES or Roblox into their marketing. They were marketing something only children appreciated to adults who couldn’t see the potential…

PCVR is awesome with Steam, even using meta headsets once it's all setup its very straightforward.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#266
post #181

Earlier quoted context omitted.

VR games are actually kind of neat and fun. But it’s too much of a hassle to set the thing up every time and, I dunno, the association with Facebook is too icky. It would have been really interesting to see what Oculus could have become without getting bought. I do think they were a little neat idea, not at all ready for Facebook sized projects.

As I've heard and said elsewhere -- VR Games are absolutely like a day at the fair. But no one wants to go to the fair EVERY DAY.

The Nintendo Wii was like this too.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#267
post #108

Earlier quoted context omitted.

Yes, my understanding (and I suspect the reason why the airflow experiment worked) is that a large part of the reason this happens is because of a mismatch between the output from the vestibular and visual systems. So, the automated defenses of your body freak out and go into a defensive mode. I think that ~30% of the population just has more sensitivity to the mismatch.

But surely that requires (virtual) player movement in VR for there to be a mismatch?

There is always going to be some movement. It’s impossible for there not to be. Whether it is rendered in the VR environment or happening in real-life through small little motions, there’s a lot of little things that help to establish the mismatch.

It’s probably most like getting car sick. You are obviously moving, but you are also stationary at the same time. This doesn’t happen to folks suffering from motion sickness when they are driving, though, because there is now a physical action tying the motion to your inputs.

This may lead you to ask why people watching a movie in a theater don’t get motion sick and the reason is the same, multiple inputs tell you otherwise. You can see the edges of the screen, you can see the audience, there’s a lot of input telling your body there’s nothing weird going on here. The more immersive, the more some people’s bodies do not handle the illusion well.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#268
post #181

Earlier quoted context omitted.

As I've heard and said elsewhere -- VR Games are absolutely like a day at the fair. But no one wants to go to the fair EVERY DAY.

The Nintendo Wii was like this too.

Yes, but also I often argue that the Wii is better "VR" than VR, because you can play with your friends, which is probably the real "killer app" of gaming?

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#269
post #183
post #4

Unbelievable. They re-architected the whole operating system around this stupid app. They discontinued their previous homescreen environments in favor of trying to promote Horizon Worlds, only to discontinue the blasted thing anyway? After all of those millions of dollars spent trying to make virtual events happen?

Mark isn’t in charge because he’s smart, he’s in charge because of voting rights.

Or, to put it another way that actually gives him some credit, because he founded the company.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#270
post #230
post #213

Earlier quoted context omitted.

Wild musing: Did Zuckerberg invent Facebook.com or copy it from another person, during college? I forget where history landed on that one. And so I wonder if this corporate decision relates to that inventiveness of lack of.

In initial form, there wasn't anything to invent: it was implementing a digital phone book. That idea was brought to him by the Winklevoss brothers. He then built it (allegedly, and having to pay $65m to settle a claim about, while lying to his partners) and scaled the company into what is now Facebook.

:-) this is really a great explanation. Thank you for filling me in ...
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