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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

261–270 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#262

Earlier quoted context omitted.

If Apple finds out they’ll ban your developer certificates and then all installed copies of your app will stop working.

Has this ever happened? Not revoking certificates, which they've certainly done for malware or e.g. iOS "signing services", but because a developer used non-Apple hardware.

I am the dev of Pocket Squadron (https://play.google.com/store/apps/details?id=com.bombsight....) and a few years ago I tried to make a build for iOS due to many player requests. I did not have a mac so I setup a mac VM and a dev account to start making builds and see how big of a lift it would be. My account was banned unfortunately. Still no iOS build to this day, I'm probably missing out on a good bit of money.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#263

Earlier quoted context omitted.

Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.

Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.

It might be "better unix" (whatever that means), but it sure as hell is not better. Locked down, buggy, and difficult / impossible to navigate by keyboard. And I need to install (and trust) a 3rd party app to get a multi value clipboard? Yeah right, better. I'd prefer Windows, and I'm not fan of the ad-OS either.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#264

Earlier quoted context omitted.

MacOS is a better desktop in the sense that the desktop is locked down. GNOME trie to be the same as MacOS but being the default desktop for nerds and build for people who lives the Apple way makes it a bit schizofrenic. As a Linux lifer I agree that the hard diamond surface of the Mac desktop has a solid feeling to it. The Linux way is harder and also more brittle. Windows and Linux are both better than MacOS even a…

I don’t know anything about “hard/brittle” analogies for operating systems. What I do know is that Linux distributions don’t seem to have a coherent strategy for building an operating system with sensible defaults and a consistent design that makes it easy to use for non-technical users. Linux developers seem to almost-universally believe that if the user doesn’t like it or it doesn’t make sense then the user will fi…

Apple developers seem to almost-universally believe that if the user doesn’t like it or it doesn’t make sense then the user will... just have to learn to live with it.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#265
post #48
post #7

Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…

I like Civilization games but they make 4hrs feel like 30min, so I can’t play them. Otherwise it would be the year 2060 already

Slightly tangential but recently I've gotten into the Ilwinter Game Design games Dominions 6 and Conquest of Elysium 5. I was surprised how similar but how different they are to Europa Universalis and Civilization respectively. Very interesting studies in horizontal game design where every faction has dramatically different gameplay strategies.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#266

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

I actually preferred Civ 3 to 2 and 4. It scratched a certain itch.

3 has a really nice feel when you manage to get the early timing attacks off against the neighbours, but the later half of the game is too solved - the game ends with infantry + artillery stacks being the only units you need, and with the 3x4 city grid bring optimal.

4 in contrast had a bunch of different paths to power, and those worked even on high difficulties. There were also no optimal city grid the same way (though still being denser than civ5).

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#267
post #161

Earlier quoted context omitted.

No information on the website, but a login. Suspicious.

https://www.ycombinator.com/companies/pax-historia

Bizarre that this got YCombinator funding. Not obvious how it scales.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#268
post #195

Earlier quoted context omitted.

At a certain point you have to let adults be adults and make adult mistakes.

Tried that. Didn’t go great.

It went just fine. But more importantly, it's completely immoral to treat adults as if they were children.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#269

Earlier quoted context omitted.

Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac. https://support.apple.com/guide/security/app-code-signing-pr... > On devices with macOS 10.15, all apps distributed outside the App Store must be signed by…

The whole sdk has a restriction that you can't use it off platform. The code signing thing is just a tax on ios devs

You need an apple ID. You cannot create one without using an apple device.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#270
post #237

Earlier quoted context omitted.

They built it as a railroady board game instead of a sandbox video game. The rumors from their experimental workshop test and latest announcement make me hopeful for a big update in the spring. Until then, it doesn’t feel worth playing it more than a couple times through. Every game feels the same.

Trying to streamline the series into a boardgame seems to be a trend. Even Civ6 felt more like a boardgame for points than a sandbox already, even though it was still rather enjoyable.

Perhaps not coincidentally, Ed Beach has been a board game designer in the past. Which is not to say he's the wrong guy for the job, he has done some great work on Civ5 BNW and Civ6. But perhaps he went overboard on 7.
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