OpenCiv3: Open-source, cross-platform reimagining of Civilization III
261–270 of 318 posts
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#262Earlier quoted context omitted.
If Apple finds out they’ll ban your developer certificates and then all installed copies of your app will stop working.
Has this ever happened? Not revoking certificates, which they've certainly done for malware or e.g. iOS "signing services", but because a developer used non-Apple hardware.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#263Earlier quoted context omitted.
Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.
Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#264Earlier quoted context omitted.
MacOS is a better desktop in the sense that the desktop is locked down. GNOME trie to be the same as MacOS but being the default desktop for nerds and build for people who lives the Apple way makes it a bit schizofrenic. As a Linux lifer I agree that the hard diamond surface of the Mac desktop has a solid feeling to it. The Linux way is harder and also more brittle. Windows and Linux are both better than MacOS even a…
I don’t know anything about “hard/brittle” analogies for operating systems. What I do know is that Linux distributions don’t seem to have a coherent strategy for building an operating system with sensible defaults and a consistent design that makes it easy to use for non-technical users. Linux developers seem to almost-universally believe that if the user doesn’t like it or it doesn’t make sense then the user will fi…
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#265Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…
I like Civilization games but they make 4hrs feel like 30min, so I can’t play them. Otherwise it would be the year 2060 already
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#266I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.
I actually preferred Civ 3 to 2 and 4. It scratched a certain itch.
4 in contrast had a bunch of different paths to power, and those worked even on high difficulties. There were also no optimal city grid the same way (though still being denser than civ5).
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#267Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#268Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#269Earlier quoted context omitted.
Apple has been slowly tightening the screws on app notarization (code signing) requirements for running apps on macOS. To do it properly you need to be a registered developer ($100/year), and they're certainly not making it easy if you don't have access to a Mac. https://support.apple.com/guide/security/app-code-signing-pr... > On devices with macOS 10.15, all apps distributed outside the App Store must be signed by…
The whole sdk has a restriction that you can't use it off platform. The code signing thing is just a tax on ios devs
Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III
#270Earlier quoted context omitted.
They built it as a railroady board game instead of a sandbox video game. The rumors from their experimental workshop test and latest announcement make me hopeful for a big update in the spring. Until then, it doesn’t feel worth playing it more than a couple times through. Every game feels the same.
Trying to streamline the series into a boardgame seems to be a trend. Even Civ6 felt more like a boardgame for points than a sandbox already, even though it was still rather enjoyable.