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Size of Life

neal.fun

261–270 of 286 posts

Re: Size of Life

#261
Never before have I seen the message "Firefox has been terminated by the Linux kernel because the system is low on memory". Thanks for a new experience!

I do like the visualization.

Re: Size of Life

#262
post #261

Never before have I seen the message "Firefox has been terminated by the Linux kernel because the system is low on memory". Thanks for a new experience! I do like the visualization.

The OOM killer strikes again.

Re: Size of Life

#263

The dynamic soundscape is delightful, as it subtly adds instruments and musical texture as you progress. And going back down the scale regresses it to simple again. Smoothly done. It reminded me of Operation Neptune (1991): each level starts with just one channel, probably percussion, and as you progress through the rooms it adds and removes more channels or sometimes switches to a different section of music. It is u…

This is something you do when scoring a game too, wonder if the author ever worked on game programming.

Hi there, I'm the composer—I do! 99% of my work is making music and sound effects for games.

And you're right, the music following the player's actions is common in games; we call it "adaptive music.

Re: Size of Life

#264

The dynamic soundscape is delightful, as it subtly adds instruments and musical texture as you progress. And going back down the scale regresses it to simple again. Smoothly done. It reminded me of Operation Neptune (1991): each level starts with just one channel, probably percussion, and as you progress through the rooms it adds and removes more channels or sometimes switches to a different section of music. It is u…

The music was breathtaking here - I'd absolutely pay for a version of it. Really solidified the experience

Glad you enjoyed it! You can get the soundtrack on Bandcamp: https://aleixramon.bandcamp.com/album/size-of-life-original-...

Tomorrow it should also be on Spotify, Apple Music, etc.

Re: Size of Life

#266

The dynamic soundscape is delightful, as it subtly adds instruments and musical texture as you progress. And going back down the scale regresses it to simple again. Smoothly done. It reminded me of Operation Neptune (1991): each level starts with just one channel, probably percussion, and as you progress through the rooms it adds and removes more channels or sometimes switches to a different section of music. It is u…

Hi there, I'm the composer of the soundtrack—glad that you enjoyed the music.

The idea was to have a single instrument (a cello) that builds upon itself, like the cells in an organism. It starts with a very minimalistic loop, and new layers of music are progressively added as the organisms grow in size.

Thanks for sharing Operation Neptune! I didn't know about it, but it's a great example of early adaptive game music.

Re: Size of Life

#268
Maybe it's a stupid question, but how does the poliovirus "work"? Like at this scale, the DNA strand is still pretty visible and a decent-ish percentage of the polio virus in size.. is it just a ball with DNA inside and not much else? How does it pack enough DNA to replicate itself into it's own size at that scale?

Re: Size of Life

#269

Maybe it's a stupid question, but how does the poliovirus "work"? Like at this scale, the DNA strand is still pretty visible and a decent-ish percentage of the polio virus in size.. is it just a ball with DNA inside and not much else? How does it pack enough DNA to replicate itself into it's own size at that scale?

You’re pretty close actually. It’s a single strand of positive-sense RNA 7.5kb long, and a protein capsule. +ssRNA is treated as mRNA by the host and is directly translated into proteins.
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