Back in 2014, Titanfall's disk space was 75% UNCOMPRESSED audio (35GB of 48GB) for the gamers with only dual-core CPUs. from https://www.escapistmagazine.com/titanfall-dev-explains-the-... “On a higher PC it wouldn’t be an issue. On a medium or moderate PC, it wouldn’t be an issue, it’s that on a two-core [machine] with where our min spec is, we couldn’t dedicate those resources to audio.”
Half life also did it with half the required minimum cores, and 1 ghz less clock speed on that CPU. It released a decade before Titanfall 1. Sure sure, it's got so much more going on, but uh, that much?
For a reference of how trivial it is for CPUs to decode MP3 files, software decoders take tens of MIPS. Remember that unit? Less than a percent of one of those minimum spec CPUs required.
You know what's funny? The source engine only supports MP3 compressed audio. Do you know what titanfall 1 downloads and decompresses to to create 30gb of audio data? Lossy compressed, 160kb/s OGG format audio.