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Blurry rendering of games on Mac

colincornaby.me

261–270 of 328 posts

Re: Blurry rendering of games on Mac

#261
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Don't think of notches as something stupid that takes away from screen area. Think of them as something that allows the overall screen area to increase, as bevels shrink. And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole. Fortunately, it's all context-dep…

> Fortunately, it's all context-dependent. So when you watch a video that is inherently rectangular on a Mac, that takes precedence. It's only shown below the notch, and the rounded corners on the bottom disappear.

Also, it's worth noting that notches are a hardware-specific. I haven't tried any of the MBAs with notches, but the MBPs have good-enough black levels that the notch just kind of vanishes into the black background when using full-screen apps.

Re: Blurry rendering of games on Mac

#262

Earlier quoted context omitted.

Class is not money - and you're making non-personal comment a personal one.

Depending on culture it very much is. Money is a direct signal of status in a way most other things are not as it is correlates to resources which nature selects for. In the us of a, money is the ultimate status and often used as the measuring stick to the value of ones ideas, personhood, and everything in between. I cannot stand it but it is what it is.

No, its the way you talk, interests, activities, goals, etc.

Do you remember the TV show duck dynasty where a rural family form the south became millionaries selling sporting goods?

How would you compare their socials status to a Berkeley undergrad with parents who work in the bay?

Re: Blurry rendering of games on Mac

#263

Earlier quoted context omitted.

> "everything is about money, especially the ones that appear to have non-monetary reasons." There are countless other incentives as tangible as money including meaning, status, security, fame, etc. If you spend time around people with money you will find they will happily trade it to achieve these. What this belief signals most strongly to me is your class.

Which class does it signal to you?

Middle class

Re: Blurry rendering of games on Mac

#264

Earlier quoted context omitted.

Are the screens OLED? The phones are... IMO the notch is pointless, but they need space for the front camera. With OLED they can just turn the pixels off when it suits the application and it becomes like a big bevel, which was the alternative anyway.

My M1 MacBook Pro turns off the display & backlight that would show the notch as needed, for example right now in full screen Safari you could not tell there is a notch/menu bar area at all. It's actually just as good as it can be already. Free extra space! Bezel not bevel FYI.

The funny thing is, I had bezel initially, but saw so many instances of bevel here that I started to second-guess myself, haha.

Re: Blurry rendering of games on Mac

#265
post #47

Earlier quoted context omitted.

Don't worry, they plan to gut Rosetta 2 so it will only support Mac games from the Intel era, that should help shrink that number! > Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we wi…

I don't follow how Rosetta 2 supporting Mac games from the x86 era is going to "shrink" that number. macOS x86 games + macOS arm64 games == same number of games. Whats the loss angle here?

All the other x86 games that can run on Mac through Rosetta.

Re: Blurry rendering of games on Mac

#266
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Nope. I’m right there with you. I can’t even use my laptop undocked because half my applications use the toolbar to store their icon. So I have to plug my laptop into my monitor just to see what is in my screen space.

I have no idea why people praise these laptops, for a cpu I guess. Their design is a joke and feels like a Playskool laptop toy.

At least when the old Apple forced “phablets” as the standard phone size they included a software work around for reaching the top of the screen.

Not adding a dropdown menu for the toolbar is brain dead.

Re: Blurry rendering of games on Mac

#267
post #138

Earlier quoted context omitted.

The notch reduces the space available in the top menu bar. And since Apple is still incapable of creating a built-in Bartender-like functionality you end up with less space on screen. It's an actual objective fact of life. You don't get a larger 15"/16"/17" inch screen. You get a screen that size minus the notch because of a psychotic obsession with thinness. And then they struggle to compensate for that with barely…

The screen size advertised by Apple measures the "full screen" area, the undisturbed 16:10 rectangle of pixels. I just took measures on both a 14 and a 16 inch Macbook Pro. The screen we get is indeed slighly larger. If you want to avoid the extra space, it's as easy as using a 16:10 resolution size. The menubar will drop down to the 16:10 space.

I just tried to do this and Apple has obfuscated that there’s even a 16:10 option. You have to click deep into the Displays customization presets menu. They don’t even label the presets with a display ratio and have them labeled with some obscure Apple design lingo (Apple XDR (P3-1600 nits)).

To change it you have to first display the hidden list by enabling a “display resolutions list” toggle.

That is not something a “I love Apple because it just works” person can figure out.

Re: Blurry rendering of games on Mac

#268

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

I've always thought that the reason they don't care about gaming is because gaming has always been a race-to-the-bottom in margins business. Gamers care a lot about hardware in ways that make selling gaming PCs always very low margin (compared to enterprise or creative) (very few other customers know about RAM or SSD prices, famously Apple's bread-and-butter margin increaser).

Re: Blurry rendering of games on Mac

#269

Earlier quoted context omitted.

We've come from the monstrous Inside Macintosh tomes, to that early OS X documentation (that's now in the documentation archive), to this seemingly programmatically generated from doc comments thing.

Next they'll start generating documentation from code using LLMs...

That's an odd way to spell "AI hallucination"

Re: Blurry rendering of games on Mac

#270
post #113

> through NSScreen’s safeAreaInsets How is vague "safety" is better than a simple descriptive rect_below_notch?

Safe area is an industry wide term for the “safe area to display in”. It means that it’s a high probability of being safe to have important content there, not that it is a safe guarantee.

Your suggestion here and in the responses would be bucking industry standard terminology for content creation.

Your suggestion for unobstructed area is also incorrect because you cannot guarantee it’s unobstructed depending on the display it’s on. Different displays and configurations might have differing levels of overscan causing content to be clipped.

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