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AAA Gaming on Asahi Linux

rosenzweig.io

261–270 of 382 posts

Re: AAA Gaming on Asahi Linux

#261

From a performance and technical perspective this is incredible. Well done! It will never happen, but my dream is for the Asahi devs, Valve, and Apple to all get together to build out a cross-platform Proton to emulate and play games built for Windows on both x86 and ARM hardware running Linux. A Steam Deck with the performance and power efficiency of an M-series ARM chip and the entire library of games that run on P…

It's more likely it'll be Qualcomm instead of apple and eventually an arm based steam deck. These chips just make a lot of sense for handheld devices.

Re: AAA Gaming on Asahi Linux

#262

May I use this space to ask the question: is the M3 substantially different from the M1 and M2 that it is not supported?

M3 GPU uses a new instruction encoding, among other things. Also, it has a new memory partitioning scheme (aka. Dynamic Caching), which probably requires a bunch of changes to both the driver interface and the shader compiler. I hope the Asahi team will get to publishing the details of M3 soon, I have been curious about this for a while.

Re: AAA Gaming on Asahi Linux

#263

From a performance and technical perspective this is incredible. Well done! It will never happen, but my dream is for the Asahi devs, Valve, and Apple to all get together to build out a cross-platform Proton to emulate and play games built for Windows on both x86 and ARM hardware running Linux. A Steam Deck with the performance and power efficiency of an M-series ARM chip and the entire library of games that run on P…

It's more likely it'll be Qualcomm instead of apple and eventually an arm based steam deck. These chips just make a lot of sense for handheld devices.

Are the chips really fundamentally better than their AMD and Intel counterparts made on the same node?

Sure it's a great design, but I believe x86-64 will catch up once again now with everyone using TSMC.

Re: AAA Gaming on Asahi Linux

#265

Earlier quoted context omitted.

This is definitely not true. M3 is 2x - 3x more efficient than Lunar Lake on the same N3B node.

Have you seen Lunars iGPU?

Yes, M3 is still 2-3x more efficient than Lunar Lake’s GPU as long as it’s not games that were more optimized for x86 and or DirectX. For example, M3 generally wins in compute with a lot less power needed.

Re: AAA Gaming on Asahi Linux

#266

Earlier quoted context omitted.

And we would care because...?

Because they were mentioned twice..?

If they insist on using a pseudonym it is their right, going out of your way to unmask pseudonyms is scummy(akin to doxxing).

Re: AAA Gaming on Asahi Linux

#267
post #145

This makes me think of the classic clip of George Carlin telling a joke about the difference between heaven and hell [1]. Is there a modern equivalent with FAANG, Microsoft, Sony, Valve, etc.? [1] https://www.youtube.com/watch?v=oR8xPC4NEro

In heaven, Microsoft is in charge of gaming, Amazon does the customer service, Apple is responsible for privacy, Facebook does the UI, and everyone works at Google. In hell, Apple is in charge of gaming, Google does the customer service, Facebook is responsible for privacy, Microsoft does the UI, and everyone works at Amazon.

Facebook's UI is slow and buggy.

Are you putting them in charge of UI because they've made React? (which is already a cardinal sin in my book)

Re: AAA Gaming on Asahi Linux

#268

Earlier quoted context omitted.

It's more likely it'll be Qualcomm instead of apple and eventually an arm based steam deck. These chips just make a lot of sense for handheld devices.

Are the chips really fundamentally better than their AMD and Intel counterparts made on the same node? Sure it's a great design, but I believe x86-64 will catch up once again now with everyone using TSMC.

Arm has had a performance-to-power edge over x86 since inception.

AIUI, if you want the most flops per die, you'll buy x86 - probably the 128-core Xeon for enterprise money. But that's not what's best for hand-held gaming.

AAA titles are typically GPU-bound anyway. More CPU flops may not offer much benefit.

Re: AAA Gaming on Asahi Linux

#269

From a performance and technical perspective this is incredible. Well done! It will never happen, but my dream is for the Asahi devs, Valve, and Apple to all get together to build out a cross-platform Proton to emulate and play games built for Windows on both x86 and ARM hardware running Linux. A Steam Deck with the performance and power efficiency of an M-series ARM chip and the entire library of games that run on P…

I'm not sure if you know. But Alyssa, the person who basically wrote almost the entire userspace opengl and vulkan driver, works at valve.

I hope that she was working on Asahi full time at valve, because if she did all that while also holding down a day job then I might as well be soylent green.

Re: AAA Gaming on Asahi Linux

#270
post #201

Earlier quoted context omitted.

Steam Deck was made possible by their ongoing efforts to enable the play of most of their games catalog on any hardware platform that is computationally capable of running them, regardless of OS or architecture. The end game for Valve isn't Steam Deck 2 or 3 (which is statistically impossible for Valve to produce), but for Steam to be on everything.

Steam Deck was made possible by the plethora of the Windows games developer market and Proton. Most of the studios that own those games, and target POSIX like OSes on mobile phones and game consoles, are yet to bother with GNU/Linux versions for SteamOS.

You are right that many developers don't care and haven't bothered with Linux, but one reason for optimism is that this seems to be changing. Just looking through the list of native Linux games today compared to what it was like a year or 2 years ago, there are a lot more options. I was looking through the list of Linux games on Gog, and it is likewise in a much better position than it was prior. I think there is much reason for optimism!!
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