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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#261
post #251

Earlier quoted context omitted.

until the price range becomes below $1000 or so there’s virtually no market. Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.

Where can you vacation for $1000?

Many many places of the world, if you are ok with not having all the comforts and more.

Usually the most expensive thing is the flight, so you've got to time that well. Go to places for more than 2 weeks and in the lowest season and you can make that $1000 last a while.

The limitations are generally on the traveller's side.

Of course, if you're looking for a full paid cruise, with kids and must have perfect everything in the "best" season then you pay like the rest.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#262
post #251

Earlier quoted context omitted.

until the price range becomes below $1000 or so there’s virtually no market. Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.

Where can you vacation for $1000?

From Europe, a 1 week package holiday in Thailand with flight+resort hotel included is $1000.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#263
post #83

IMHO: the AVP is a DevKit that is sold to consumers. But more polished then the typical DevKit. But looking into the past and seeing how many people where eager to buy GoogleGlas/Oculus Devkits, why shouldn’t a brand like apple decide to push out a devkit as high price consumer device, instead of trying to keep a devkit for a upcoming product a secret? I’m still wondering what direction the product can and will take…

To me it seems obvious that the end goal is something with identical functionality to the AVP but in the form factor of a pair of wraparound shades, and that somebody high-up at Apple decided it was perfectly acceptable to set money on fire for 20 years if it let them eventually get something like that to market before anyone else and thereby replace the entire phone/tablet market.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#264
post #86

Earlier quoted context omitted.

The CEO of a company selling them says he likes them, and they are selling more quickly than a product which flopped. I am not particularly swayed by this information!

Hope you're sitting down, because the next iPhone is going to be the Best iPhone Ever.

I would absolutely die of laughter if Tim Cook came on stage and said "we worked really hard and we think you will agree, this iPhone is definitely in our top 3 iPhone models ever released. It is really quite good. Seriously, its nearly as good as last year's model, which was great!"

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#265
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

Have you seen the snap glasses. Meta glasses aint goin anywhere

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#266

As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…

I think it's more likely it was an expected dud (look at how limited the manufacturing numbers were) and they were perfectly happy setting the money on fire for however long it takes to iterate down to that eyeglass-sized device 10 or 20 years form now.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#267
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

You're right and I think it would make sense to have a feature that allows you to do a 3d recording.

If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more.

I know you can do it right now with insta360 or whatever but I think there is a bit of a learning curve and it just isn't it that seamless.

Being able to record directly from the headset and play it back exactly how you saw it would make things much simpler and WYSIWYG and may be the reason for mass adoption

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#268
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

You're right and I think it would make sense to have a feature that allows you to do a 3d recording. If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. I know you can do it right now with insta360 or whatever but I think there is a bit of a learning curve and it just isn't it that seamless. Being able to record directly from the headset and play it back exactly how you saw…

If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more.

Don't you want to experience the authentic event rather than peering through a camera so that you can relive it later in 3D?

I'm always flabbergasted that people watch concerts through a camera, rather than just enjoying the experience. The facsimile is often poor compared to the experience itself. Also, reliving the same experience over and over can devalue it. Our memory is very good at making rose-tinted representations of past experiences.

I do understand the grandparent's travel example much better, especially for people who can't easily travel due to disabilities, etc.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#269
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

You're right and I think it would make sense to have a feature that allows you to do a 3d recording. If I could watch my daughter's first step in full 3d, I would be happy to pay the $3k and more. I know you can do it right now with insta360 or whatever but I think there is a bit of a learning curve and it just isn't it that seamless. Being able to record directly from the headset and play it back exactly how you saw…

You can already record in 3D both from the headset, from iPhone 15 Pro and higher and with Canon’s new upcoming lense:

https://www.usa.canon.com/newsroom/2024/20240610-lens

It’s uncanny to record something with the Vision Pro and then play it back while you’re sitting in the same location…feels like a glitch in the matrix.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#270

Earlier quoted context omitted.

AVP is for when I want to binge Fallout in 2 days on a jaw dropping huge screen floating above me, when my fam has no interest in watching five minutes of it.

Your fam doesn't find it weird when you're strapped into a slightly smaller Daft Punk helmet for 2 entire days, just taking breaks to eat and do basic hygiene? Maybe you can say it's the best movie watching experience ever. Id rather watch a movie on a $20 TV from Craigslist with my wife. Even if she hates it, we bond over it and that matters more, imo

Well, you do that then. Not everyone has to conform to your world view or preferences. Some people are perfectly fine with using a VR device.
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