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Apple iPhone 15 Pro and iPhone 15 Pro Max

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261–270 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#261

Sticking the 23-year-old USB 2.0 port on a device that is made in 2023 and costs $1k is inexcusable. [non-pro] There is absolutely no excuse when we're talking about a device at this price point and this age. It doesn't matter that it wouldn't be fully exercised by most users. These are premium products at a premium price point. It's insulting that they would cheap out like that.

Where are you seeing this? Their product page for the 15 non-pro says it uses the same cable you use to charge your mac.

It also says "The included USB‑C Charge Cable is compatible with AirPods Pro (2nd generation) with MagSafe Charging Case (USB‑C)."

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#262
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

> assuming it will work like the iPad Pro I doubt they would sneak in such a feature without at least mentioning it. I expect this to be even more limited, perhaps just tethered airplay for better resolution.

It’s not even that. It’s just direct storage access for recording and image previews.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#263
post #26

The whole thing felt they were milking it to last 90min. But the part where they compared their new GPU accelerated ray-tracing to be 4x faster than software ray-tracing was the most hilarious part. I thought software rendering was a thing that mostly stayed in the 90s, but apparently I was wrong enough that even deserved to be mentioned in a multi-million dollar Apple presentation. New iPhone, better than the old on…

Ray tracing has been 100% software (as in, either entirely on the CPU or implemented in shader code or CUDA/OpenCL on the GPU) up until 2018, which is when the first hardware-accelerated ray tracing GPUs became widely available.

That's why ray-tracing in games was not a thing up until 2018.

The context is games, which is what they've shown on the presentation to sell us the new iPhone.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#264
post #80
post #32

Earlier quoted context omitted.

AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…

Just gonna throw this out there... for me, one of the main reasons I don't play games on my phone, is because it will absolutely tank the battery life. A dedicated device has the benefit of having a sole purpose: gaming. If I kill the battery, I just can't play anymore games. I can still take calls, browse the web, and text my partner.

This, more than anything, killed Minecraft Earth if I recall correctly.

Even people who wanted to play during Covid couldn't because it would just eat the battery to death.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#265

Earlier quoted context omitted.

Most smartphones are already faster than the Switch. The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives. Apple has fueled a race-to-the-bottom followed by an almost forced transition to f2p, and they benefited immensely in the process (30%), but I think that most gamers and indie devs are not satisfied.

It seems so immensely cynical. The latest-and-best Apple Event PR is in a car crash with the reality - from a gaming POV, the iPhone is a platform for user addiction. I've been watching people around me and the amount of time everyone seems to spend tapping away at a phone, head down, is like something out of a dystopian movie. The game addiction market must be worth billions to Apple. For all the environmental and o…

I mean, there is a point where user agency should definitely be taken into account. For what it’s worth, apple does have good tools in this area, like measuring screen time, limiting it, parental controls. But you can’t stop people from drinking bleach either..

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#267
post #190

The most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw. It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.

Your conclusion is wrong. There is no difference in battery life if you compare to 14 Pro on their site.

More than one component in the device draws power. Did you see the part about the display getting twice as bright, for instance?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#268
post #202

Earlier quoted context omitted.

> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to r…

If piracy was really that big a problem then the entire PC gaming industry wouldn't exist. The issue really was that microtransactions were too easy on mobile, and freemium/casino-like games were simply making too much money, so no developer had the incentive to make anything else.

Steam, Steam sales, and constantly updated games were the fixes to piracy.

If a game gets content updates every other month, re-downloading a pirated game, and possibly losing all progress, meh.

If a game is going to go on sale for $20 (or $10) after awhile, why bother pirating it, just wait.

And Steam is absurdly convenient. Built in voice chat, collectables, and forums, means playing games on Steam is better than playing pirated games.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#269
post #121
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization. There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't…

The potential of mobile gaming has came and gone.

Outside of small, niche indie games (which are great and do well within their own respect), free-to-play gacha games is the 'state of the art.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#270

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

I question if Apple really cares about or is serious about gaming. My impression is they use it as an excuse to showcase hardware improvements since games are happy to soak up pretty much any hardware that's thrown at it. That seems to be where their concern for gaming stops. There is Apple Arcade, but it feels like the least amount they could do for the size of their company. I do think they care about it over the l…

Based on the last two events, they increasingly invest more and more money into games. And to be honest, it absolutely makes sense — apple’s biggest competitor in many areas is themselves: people use their iphones for many many years. So it does makes sense to invest into services as well.
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