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Open-sourcing AudioCraft: Generative AI for audio

ai.meta.com

261–270 of 335 posts

Re: Open-sourcing AudioCraft: Generative AI for audio

#261

Earlier quoted context omitted.

No. We've had photo and audio manipulation for many decades now. For a long time now, we've had to separate out what's credible from what's bullshit. Fortunately, it's pretty simple in real life. We have certain publications and sources we trust, whether they're the NYT or a respected industry blog. We know they take accurate reporting seriously, fire journalists who are caught fabricating things, etc. If we see a cl…

Most people these days interact with news through comments, if comments looks legit, a lot of people assume the source is legit. Imagine a world in which a fake video has the bbc logo on it and ai generated comments act if they are discussing the video but they subtly manipulate, like 60% of the comments advocate a certain view point and 40% are random memes, advocate against it etc... The average person would easily…

You basically described Reddit. Don't even need an AI, all you need is moderator powers and a bunch of impressionable young people.

Re: Open-sourcing AudioCraft: Generative AI for audio

#262
post #195

Earlier quoted context omitted.

> Systems that don't allow people to extract value from the hard work they put into collective advancement [...] one's going to spend all day making candy and put it in the "free candy" bowl On the other hand this is what researchers do all day every day. PhDs and professors work for the common good and get barely any pay in return. Maybe the future model in art and music is more like the academic researcher.

No it's not-- researchers generally get paychecks. Even if they're small, they can pay for their housing and buy their kid food. Artists don't see a single red cent from their work being sucked up into some AI content blender. Their work is being taken and used-- often in service of others making a profit-- and they receive nothing. Not even credit. Edit: Well, they don't receive nothing -- they get a bunch of people…

The majority artists never receive a single red cent from the humans who consume their work.

This is how it has always been, and fundamental to the economics of art. Things people are willing to do regardless of financial compensation rarely pay well.

Re: Open-sourcing AudioCraft: Generative AI for audio

#263

For my two cents; the goal of our human pursuit is to advance our technologies and systems to the point we can all live carefree lives where the focus of our pursuits is self defined. It is not to "own more rights" to shit. Sorry, but no one actually owns what they create, that's the point of creation. And if you take issue with the term create, that only reinforces my point. We're all influence machines, input and o…

Ah yes, you should be free to rewrite the fictional work I wrote or add one chapter to it and be free to sell it under your name magically implying that you are the author. Screw the original artists, right? Why should they deserve anything. Thankfully your opinion is an extreme opinion and will never come to pass. Tough shit indeed. :) ---- I really like hackernews but recently I've been seeing a plethora of "your r…

I mean... rejecting ownership of information (but not rejecting attribution of work) was a key value of the hacker movement in the 80s, so I'm not susprised it's a popular belief on HN.

Re: Open-sourcing AudioCraft: Generative AI for audio

#264

For my two cents; the goal of our human pursuit is to advance our technologies and systems to the point we can all live carefree lives where the focus of our pursuits is self defined. It is not to "own more rights" to shit. Sorry, but no one actually owns what they create, that's the point of creation. And if you take issue with the term create, that only reinforces my point. We're all influence machines, input and o…

This has nothing to do with living a carefree life, this whole AI initiative is so tech companies can extract more money from their products.

Don’t want to pay for content ? Well we have “solved that”…

Re: Open-sourcing AudioCraft: Generative AI for audio

#265
post #262

Earlier quoted context omitted.

No it's not-- researchers generally get paychecks. Even if they're small, they can pay for their housing and buy their kid food. Artists don't see a single red cent from their work being sucked up into some AI content blender. Their work is being taken and used-- often in service of others making a profit-- and they receive nothing. Not even credit. Edit: Well, they don't receive nothing -- they get a bunch of people…

The majority artists never receive a single red cent from the humans who consume their work. This is how it has always been, and fundamental to the economics of art. Things people are willing to do regardless of financial compensation rarely pay well.

Putting commercial artists, aspiring fine artists, and hobby artists in the same bin doesn't make sense. There are a ton of career commercial artists that make money solely off of their work. If you think there are more aspiring career fine artists that don't end up making it than career commercial artists, you're wrong. They're not even in the same business.

Re: Open-sourcing AudioCraft: Generative AI for audio

#266
post #199
post #13

> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".

Goddamn, Facebook being the good guy...

They're not, they're playing a longer Microsoft style game to corrupt the meaning of open source, and releasing models under their terms to undermine competitors.

Re: Open-sourcing AudioCraft: Generative AI for audio

#267
post #254

Earlier quoted context omitted.

> the goal of our human pursuit is to advance our technologies and systems to the point we can all live carefree lives where the focus of our pursuits is self defined. Agreed! > the future should not be about preserving some peoples rights to limit our collective advancements over their personal wants. Systems that don't allow people to extract value from the hard work they put into collective advancement do not seem…

The idea of intellectual property being property that someone owns is a purely social construct though. Candy can be consumed to depletion. Art gets richer the more it is consumed. A much better analogy would be having a sculpture in your front yard. The idea that a kid would be an asshole for appreciating the sculpture too much is obviously laughable. People choose decorate their yards for the status having an attra…

>The idea of intellectual property being property that someone owns is a purely social construct though

So is the idea of real property being something that someone owns.

Re: Open-sourcing AudioCraft: Generative AI for audio

#268

Earlier quoted context omitted.

This is a weird comment. Do you think that non commercial use simply doesn't exist or something? Because non commercial use isn't some crazy concept. It is a well established one, that doesnt disclude literally everything. Also, you are ignoring the idea that Facebook will almost certainly not sue anyone for using this for any reason, except possibly Google or Apple. So if you aren't literally one of those companies…

The issue with “non commercial” is that no, it’s not well established. Licenses with a NC clause are so problematic to be practically useless. If you just want to use something at home privately you don’t need a CC license… a CC license is for use and redistribution. http://esr.ibiblio.org/?p=4559

>If you just want to use something at home privately you don’t need a CC license… //

I presume you mean in USA, because in UK you don't have a general private right to copy. Our "Fair Dealing" is super restrictive compared to Fair Use.

Re: Open-sourcing AudioCraft: Generative AI for audio

#269

Earlier quoted context omitted.

"Noncommercial art" is not a thing in the eyes of the law. Even if you don't intend to make money the law still considers the work itself to be commercial. That's why CC-BY-NC has to have a special "filesharing is non-commercial" statement in it, because people have made successful legal arguments that it is. You're probably thinking of "not charging a fee to use", which is a subset of all the ways you can monetize a…

> “Noncommercial art” is not a thing in the eyes of the law The definition of “NonCommercial”, the oddly capitalized term of art in the license, is not a matter of general law, it is a matter of the license, which defines it as “not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of this Public License, the exchange of the Licensed Material for other material sub…

In their example audio clips they have a "perfect for the beach" audio track. With your understanding of the NC license, would a resort or private beach club be able to play a similar generated music track at their poolside bar or something along those lines? Their primary intention of the bar isn't to play the music, its just an additional ambiance thing; they're trying to sell drinks and have guests pay membership fees, people aren't really coming because of the background music.

I realize, this isn't legal advice, YMMV, etc.

Re: Open-sourcing AudioCraft: Generative AI for audio

#270

Finally, a way to fulfill my childhood dream of composing a symphony of rubber ducks honking. Bach would be proud. /edit On a more serious node. I already see the 24/7 lofi girl streaming generated music. The sample[1] on lofi sounds pretty good. [1] https://dl.fbaipublicfiles.com/audiocraft/webpage/public/ass... "Lofi slow bpm electro chill with organic samples"

> Finally, a way to fulfill my childhood dream of composing a symphony of rubber ducks honking.

Samplers have been around since the 70s.

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