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Royal Navy says quantum navigation test a success

thequantuminsider.com

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Re: Royal Navy says quantum navigation test a success

#261
post #233
post #196

Earlier quoted context omitted.

So, here's an anecdote of a sub that miraculously survived a head on collision. What's your point? From the same article: “The collision was so serious that the vessel was almost lost; accounts detail a desperate struggle for positive buoyancy to surface after the forward ballast tanks were ruptured.” I doubt these are problems any submarine crew wants to deal with, even at slow speeds. Besides, one sharp edge at the…

I can't speak for the poster, but I would guess it's something along the lines of "military subs are pretty tough," and the bit about killing everyone onboard with a slow collision may have been an exaggeration. They are meant for warfare and surviving torpedo concussions as much as possible, so depending on speed, a slow scrape with terrain might not be fatal.

Or it might be fatal. You don't know that. What we do know is the general construction of a sub, which is that of an "egg". It's built to withstand extreme global pressure (pressure from all sides at once, like water does). But as I'm sure you've noticed, eggs don't hold up very well against needles.

Re: Royal Navy says quantum navigation test a success

#262

Earlier quoted context omitted.

With a highly detailed map, it becomes a statistical fitting problem, to locate yourself based on an estimate of position history using intertidal measurements and your time history of gravitational measurements, starting from an initial position estimate. I would imagine this could be quite accurate.

Oops fat fingers - s/intertidal/inertial

what a strangely fitting typo though :-)

Re: Royal Navy says quantum navigation test a success

#263

Earlier quoted context omitted.

Clearly the Ballistic Missile Submarines surfaces intermittently surface for comms as well? If not, they won't know when to set off their missiles making then not very useful as a deterrent I have often wondered how close to the surface they need to get. I would presume retractable antennas could be extended from a sub from a non-trivial depth. Or cable attached to buoys Or something much smarter that I have not thou…

There's a couple of different "wake up" signals that can reach deeper into water. Their biggest limitation is very low bandwidth, so an attack sub will emerge (/send up a buoy on a tether) to get an updated tactical map. https://hackaday.com/2020/07/15/the-many-methods-of-communic... https://en.wikipedia.org/wiki/Communication_with_submarines

Also highlighting the E-6B Mercury (and the upcoming EC-130J), which among other communication options has a 5-mile (!) VLF antenna it deploys vertically in midair (!!) to establish limited-bandwidth communications with submarines.

https://m.youtube.com/watch?v=en-qekZX4ws

But I believe that's only good down to ~60 ft. Anything deeper requires the really long land-based ELF arrays.

Re: Royal Navy says quantum navigation test a success

#264

Looks like what's happening is they've found a way to use BSEs [1] to measure small variations in the earth's gravity caused by undersea terrain, probably so that they can then use existing satelite measured data [2], to recover absolute position via Terrain Contour Matching [3] like a gulf war tomahawk missle. Edit: Seems like there's another company that's doing the same thing [4] with BSEs [5]. [1] https://physics…

> measure small variations in the earth's gravity This would be incorrect. It is just a very accurate, unproven in the field, accelerometer. https://www.youtube.com/watch?v=XwKKOPd-5cU - "Royal Navy's experimental ship carries out first trial of quantum navigation system" "The quantum accelerometer uses ultracold atoms to make highly accurate measurements. When cooled to extremely low temperatures the atoms start to…

Acceleration would include changes in gravity.

Re: Royal Navy says quantum navigation test a success

#265
post #199
post #197

Earlier quoted context omitted.

Would love to see a list of such books.

The main one I've read is Joe Buff's Deep Sound Channel series, found it after a recommendation from someone else on HN even so glad to continue the chain. Fell off it a bit in book 4 but that might have been me burning out on them, I ripped through the first 3 and focused too hard on them.

Thank you so much, I love when people recommend good books to me.

Re: Royal Navy says quantum navigation test a success

#266
post #254

Earlier quoted context omitted.

I think you may be engaged in circular reasoning, here. Noise, by definition, is what can’t be modeled. The idea would be to have some model of the signal produced by the submarine’s machinery, and use that to reduce the noise (increase SNR) to the point that this nav system becomes useful.

Of course we would always filter out noise completely if it was that easy to model. My point was that some components of that noise (for example the moving parts of the engines) can be modeled very accurately.

I think we’re saying the same thing?

Re: Royal Navy says quantum navigation test a success

#267
post #261
post #233

Earlier quoted context omitted.

I can't speak for the poster, but I would guess it's something along the lines of "military subs are pretty tough," and the bit about killing everyone onboard with a slow collision may have been an exaggeration. They are meant for warfare and surviving torpedo concussions as much as possible, so depending on speed, a slow scrape with terrain might not be fatal.

Or it might be fatal. You don't know that. What we do know is the general construction of a sub, which is that of an "egg". It's built to withstand extreme global pressure (pressure from all sides at once, like water does). But as I'm sure you've noticed, eggs don't hold up very well against needles.

Eggshells are not made of HY80

Re: Royal Navy says quantum navigation test a success

#268

Earlier quoted context omitted.

Does this detect gravity as distinct from acceleration?

Gravity isn't distinct from acceleration though - how would it?

Thats why I asked. And they are different.

If you throw a baseball in an accelerating enormous elevator in a vacuum, the baseball will follow a parabolic arc.

If you throw a baseball on the vacuum surface of a planet, it will almost (but not quite) follow a parabolic arc. The force of gravity is lower at the peak, unlike in the elevator where acceleration is constant everywhere in the elevator.

Therefore, you can distinguish gravity from acceleration

Re: Royal Navy says quantum navigation test a success

#269
post #30

Earlier quoted context omitted.

You're probably surprised that you don't see it, because it's top secret. Here's an example of something you don't hear about: AI Assisted Battlefield Tactics. While I've never heard of it (certainly not in the press), I simply assume that they're doing research on it. I base this assumption on the AlphaStar AI from DeepMind that would completely pawn Grand Masters in the game of StarCraft 2. While AlphaStar is obvio…

The battlefield is nothing like StarCraft though. StarCraft gives you real time control and visibility of every soldier and every enemy within the view range of any of your units. That has approximately no overlap with how command works in real militaries.

The battlefield is nothing like StarCraft? Think of SC as a top down model for how a real battlefield map can be. Just give each actor more realistic traits. So no strange Protoss or Zerg creatures! Perhaps base it on a more probabilistic model that treats each contact more as an uncertainty, like it would be under the fog of war.

Suddenly you've got a viable model to use on real tactical maps, that is strikingly similar to SC2, though adapted to real life conditions. That is, if you're able to track - or in the least theorize the position of - each individual "piece" on that board (so soldiers and armour, etc).

A real life soldier does perhaps have some different qualities and abilities than a space marine, but it's still a great starting point for building a more realistic model.

So say, your model looks more like Arma 3... Only top down. Now, I've been in the army, so I can tell you first hand that many aspects of Arma 3 is scarily realistic. Other aspects, not so much. But if you add in some modding, and all that is solved.

It's the same principle. You've already have a base AI to "play the game" and now you adapt each information point to reflect real life instead of game mechanics.

Sure, this sort of AI is brand new, so there would of course be things to iron out. Perhaps you need to use other statistical models to better capture the fog of war. But at the end of it, I think it can be done. Hell, perhaps it can even be used to fight crime. What do I know, perhaps it already is, but nobody wants to talk about it, kind of like how it was such a great moment when it dropped that New Scotland Yards used graph databases to solve cases before it was cool.

Re: Royal Navy says quantum navigation test a success

#270
post #267
post #261

Earlier quoted context omitted.

Or it might be fatal. You don't know that. What we do know is the general construction of a sub, which is that of an "egg". It's built to withstand extreme global pressure (pressure from all sides at once, like water does). But as I'm sure you've noticed, eggs don't hold up very well against needles.

Eggshells are not made of HY80

Eggshells aren't made of endo-steel either, but I think you get the point.
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