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Apple Vision

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261–270 of 582 posts

Re: Apple Vision

#262

Earlier quoted context omitted.

It’s obvious how a 10 second clip scales to 10 minutes or 10 hours or 10 days. You don’t need that much imagination or even a leap of faith. A court side seat to an NBA game is north of $1000. If this creates 20% of the experience it will easily pay for itself in 1 season.

Make no sense to sit courtside, the spectator should be able to be wherever they wanted, either in the air, on the nosebleeds, on the court itself, or under the court. Having a courtside seat is a physical constraint that does not need to be respected in VR.

Surely the physical constraint still exists as they need to set up the equipment to capture the video feed.

Re: Apple Vision

#263
post #209
post #138

Earlier quoted context omitted.

Thank you, I feel like I'm taking crazy pills or something. I have no idea how much of the footage in the long advertisements are actual in-headset recording vs highly editorialized made up aspirational CG. Additionally, I really don't think all the people here singing the praises of Apple's currently nonexistent headset (for actual customer use at least until 2024 or something) have ever used a headset. Headsets giv…

> Acne (from sitting on the same parts of your face all the time) This might actually end up being the hardest bit to solve. VR has to create a dark room for your face, so removing facial contact is practically impossible. There are very few things that normies will accept, if the compromise is more acne.

But others can't see the acne as long as you wear the headset.

Re: Apple Vision

#264
post #41
post #35

"The company was fairly mum about how it planned to make those cameras and its format more widely available, but I am completely serious when I say that I would pay the NBA thousands of dollars to get a season pass to watch games captured in this way. Yes, that’s a crazy statement to make, but courtside seats cost that much or more, and that 10-second clip was shockingly close to the real thing." The author was shown…

> demos that failed to deliver actual user value Does Apple have a a history of doing this? I think that's why people are excited.

More recently, the TouchBar and 3D Touch are both pretty massive market failures for Apple despite being engineered to perfection.

I think the killer was that in the Platforms State of the Union, they didn't show anybody wearing the thing, even while saying "and I can send it to the device and look at it there". Almost like they were embarrassed by it, or something...

Re: Apple Vision

#265

I'm curious if anyone will be able to develop in it (i.e. write code with virtual desktops etc) I'm also curious about how which unexpected consequences people will experience with such devices (nausea, etc... other unknown illnesses cropping up)

If it's comfortable enough to wear for prolonged of times it might be superior to most common multi monitor setups that users have these days. Nausea would be induced by lack of visual references and latency issues. AR with good responsiveness should address that. Eye fatigue and headaches might be another issue. Too early to tell but this might not be that much of an issue. Otherwise, it looks all good.

Re: Apple Vision

#266
post #79
post #34

All these "relive your memory" videos are incredibly awkward, because of how downright sad it is to strap this on your head during your kid's birthday just to relive it on repeat like Tom Cruise in Minority Report. The real usecase is porn, but they're too tactful to say it.

Porn and games are often what drive new tech forward. So it does seem like a VR/AR device fully focused on those use cases could be good for pushing the tech forward. Won't be Apple that does that, though. Side note, it's so interesting that GPUs were pulled forward by gaming, and then GPUs ended up becoming a key enabler in AI.

The games part I get. For the right game, made explicitly for VR it does improve how immersive it feels.

The video part I don't understand at all. I've never watched a VR video that made me go "wow, I've gotta watch all videos in VR now." I found it annoying, the scale is weird, an annoying headset, with less freedom to view what's going on that a traditional tv.

Re: Apple Vision

#267
post #189

Now I am a lowly programmer + VR enthusiast, so my opinion does not count. But, how do big companies allow Apple to get away with such easy wins !?? Apple said : "We are going to throw infinite money at a pilot product that's basically a tech demo, and convince the market that this tech is for-real-for-real." Meanwhile, Facebook refused to create a balls-to-the-wall VR headset for years and still ended up with a cons…

Quest 2 is the best-selling headset to date. This Apple device will have an even smaller addressable market at the $3500 price. Meta can add more pixels faster than Apple can drop their price by 2/3. Really, Apple does a lot of things well, but their market supremacy is primarily due to marketing. They are incredibly well-positioned as a necessary luxury brand. They are "cool" while Android and Microsoft are not.

Re: Apple Vision

#268
post #2

> It really is one of the best product names in Apple history: Vision is a description of a product, it is an aspiration for a use case, and it is a critique on the sort of society we are building, behind Apple’s leadership more than anyone else. I agree that “Vision” is a good product name, but “Vision Pro” just feels intensely pedestrian. Why is it called “Pro?” Is there a non-Pro version?

It seems lazy to me, do a Google search for "Vision Pro", excluding results from the past couple of days, and it seems there were already a ton of products and services with the same name. Perfect time to bring back the "i", though they already have "iSight". "iBorg"?

iEyes

Re: Apple Vision

#269
post #236

Earlier quoted context omitted.

$3500 + tax device won't scale. It's not something that most people have a budget for.

A Halo device is not meant to sell, it is meant to impress. Apple doesn't want to sell this Headset at all. They want everyone to wish for a headset when it is able to sell one for $1000. This is what long term planning looks like. You need to prime your audience to buy something, before they actually want to go out and buy it. A few hundred millions wasted in the development of this device is pocket change for Apple…

> This is what long term planning looks like. You need to prime your audience to buy something, before they actually want to go out and buy it.

When the Apple Watch was first unveiled, my opinion was something along the lines of, "What, I'm so lazy that I'll spend $400 to avoid pulling my phone out of my pocket?"

When the AirPods were released, I probably said something like, "What, I'm supposed to hate a little wire so much that I'll spend $200 to eliminate it and now I have another thing to charge? Hah!"

But with both of these, after enough exposure and seeing people I know use them consistently, I caved. And yeah, no way I'll go back to wired ear buds when I'm running or walking the dog. No way I'll ditch this watch now.

Re: Apple Vision

#270
post #189

Now I am a lowly programmer + VR enthusiast, so my opinion does not count. But, how do big companies allow Apple to get away with such easy wins !?? Apple said : "We are going to throw infinite money at a pilot product that's basically a tech demo, and convince the market that this tech is for-real-for-real." Meanwhile, Facebook refused to create a balls-to-the-wall VR headset for years and still ended up with a cons…

$3500 + tax device won't scale. It's not something that most people have a budget for.

It's the Tesla S of headsets. It creates the market. We already know that Apple has cheaper tech in the works. There are manufacturers working on "lesser" versions that don't have the "amazing 3D knitting for the one-piece headband..." that will be more affordable down-market versions. But you need something that blows people's hair back first.
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