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Cities: Skylines II

store.steampowered.com

261–267 of 267 posts

Re: Cities: Skylines II

#261
This is just amazing. I still enjoy Cities Skylines I, have spent so many hours on it. A 2nd version can only be even more amazing. Understood that it will use Unreal engine 5.

Re: Cities: Skylines II

#262

Traffic. Traffic, Traffic, Traffic. Please.

I love the Traffic challenge. Often I build a super condense city with horrible traffic, and then work towards optimizing it while keeping as much as possible intact. I hope that traffic will as well be realistic and that it can be used by city planners. It should not get easier, but more realistic.

Re: Cities: Skylines II

#263

Earlier quoted context omitted.

Yea. It's "cool" in concept but there is nothing information-wise about the game. Does it fix the problems of CS1? Does it introduce new features? I want to be excited about it, but there is nothing to be excited about. Getting excited about a single trailer will just lead to disappointment later.

It’s annoying but it seems to be the way things are marketed these days to build up hype so I can’t really fault them for it. Better to release info piecemeal as opposed to one big info dump if you want to build up a following.

I'm all for the build up with piecemeal information, but this "release" contains no information. If they so much as said "Seasons matter", I'd be happy.

Re: Cities: Skylines II

#264
post #246
post #237

Earlier quoted context omitted.

Having to actually pay a subscription is actually much friendlier to players who want to get into the game a couple of years after it was first released. Of course the DLC model is much more profitable overall

If you're getting into a game years later then you probably don’t want all the content at once. Buy the base game with none of the DLC and play that for a while. Then decide which DLC will best enhance your current game; for example you might decide you want an amazing airport in your current city, so you get the Airports DLC. Or you might prefer a large University campus, so you get that one instead. Spread the cont…

> probably don’t want all the content at once

If we’re talking about games developed by Parodox itself I really can’t imagine something like this. Core mechanics in most grand strategy games have usually been changed to a significant degree and while they are technically playable without DLCs the changes were most often made to better integrate the new content. Which overall left the base game in a largely crippled state.

Skylines is a lot better in this regard than something like Stellaris though.

I found https://store.steampowered.com/app/1538960/Crusader_Kings_II... to be an extremely good deal especially because I never tend to play these games continuously for significant periods of time. Obviously they are not offering this for newer games since it would usually lead to people spending 10s of dollars instead of 100s for the same amount of content .

Re: Cities: Skylines II

#265

The part of the trailer where we zoom-in to pedestrian level gave me an idea. For all the higher-level systems thinking happening in city builders, we never go into the more subtle signals that can make a city feel great or terrible to its people. Would be cool if we could zoom-in to a specific person in the game, and ask them how they actually feel living here, what they like or dislike about it. Including useless t…

What you’re describing is — almost exactly — like how the Rollercoaster Tycoon series works. You can click any visitor, and see all the stats for that individual visitor, including how happy, sick, bored, etc. they are. You can even see them saying things like “I reall like Rocket Coaster!” or “The line for Very Merry-Go-Round is too long.” Then you can aggregate how many visitors are saying each thing about the vari…

WoW i didn’t know this. I need to play tycoon games.

Re: Cities: Skylines II

#266

The part of the trailer where we zoom-in to pedestrian level gave me an idea. For all the higher-level systems thinking happening in city builders, we never go into the more subtle signals that can make a city feel great or terrible to its people. Would be cool if we could zoom-in to a specific person in the game, and ask them how they actually feel living here, what they like or dislike about it. Including useless t…

I have always wanted something like this but on an even more in-depth scale. Let people playing game dev tycoon represent how successful a local business is. Let someone playing a GTA-like game be part of a police chase. Allow truck simulator players to be part of freeway traffic. Obviously this would be extraordinarily difficult to pull off well, but I can dream.

That would be brilliant but indeed sounds almost impossible to pull off.

Re: Cities: Skylines II

#267
post #251
post #112

Earlier quoted context omitted.

Someone came over and asked what I was using the PC in the living room for. I told him -- it's the Cities Skylines Mainframe! If you have a spare desktop lying around, it really helps to do the simulation "in the cloud."

What do you mean exactly? You run it on the desktop and remote play it using remote desktop or steam’s equivalent on your laptop? I used to do that with my powerful desktop, leave it in my home office and remote play CS from the living room. Lag was good enough to play.

Precisely. Latency on LAN is very good, especially for a non realtime game like Cities.
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