Earlier quoted context omitted.
There's 0 chance of this happening at long as Gabe's around.
Yeah, problem with that is that Gabe is human and won't live forever. I worry about what will happen to one of the greatest forces in keeping PC gaming not only alive, but relatively open and free from bullshit, when Gabe isn't around.
Valve is paying open-source developers to work on Proton, Mesa, and more
261–270 of 288 posts
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#262Earlier quoted context omitted.
Yeah one of the reasons I decided to take the plunge and install Linux on my macbook is the compatibility with 32 bit games (risk of rain in particular).
As I have a M1 MBP I am probably going to have to have a separate gaming laptop, or possibly Steam Deck in the future, for quite some time.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#263Earlier quoted context omitted.
There are many. Mozilla isn’t universally hated. Apple is another. I’d say Valve comes close to being universally loved here, though, and that is pretty unique.
Apple is a weird one from my perspective. I dislike Safari, but overall I'm pretty ambivalent about Apple in general. But most devs I've met IRL seem to despise them, while HN seems to mostly have a positive view.
If you work for a shop in Omaha Nebraska making software for surrounding businesses, you probably use Windows.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#264Earlier quoted context omitted.
I hope your kids are not expecting high end gaming experiences and are happy with simple indie games (which usually are the better games anyways), because the SteamDeck cannot and never will replace something like an XBox.
This is one of those statements that are going to sound hilariously wrong in a few years, when third-party OEM will be able to put SteamOS on their custom hardware. The hard part was making Linux run games, and Valve has done it. Xbox, PS and Nintendo won't die, but there will be a fourth player, and if anyone has to die first, it'll be Xbox, due to shrinking mind share and lack of third party titles.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#265Earlier quoted context omitted.
These games are targeting an ABI that happens to have come from MS. My fucking linux machine runs on intel hardware that is targeting an arch made by AMD (x86_64). There is no problem with sharing stable interfaces. The idea that we should not treat these as linux games because they consume an interface developed by MS, that is implemented just fine by proton on linux is... very very backwards. Who gives a flying fuc…
Nah, backwards is jumping of joy by only having games via "emulation" of other platforms, regardless of how it is implemented.
You don't have a compelling argument here - step back, pause, and consider whether you're having an emotional reaction.
Your argument is basically "Developers should do things I want, for my benefit, with no regards to the success or consequences of those actions".
And that's a pretty fucked up argument.
A much better argument is: Proton makes linux a compelling platform for gaming. There is a decent chunk of market segment that keeps Windows around only for gaming. Allowing those users to move entirely to linux increases the appeal of developing native gnu/linux games, because there is a much larger native market.
This is how interfaces work - they allow you to develop new products that are compatible with the existing userbase. It's why they're incredibly important as stepping stones.
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Side note - Proton came out of codeweavers, codeweavers develop a custom version of Wine. Do you happen to know what Wine fucking stands for? hint:
Wine Is Not an Emulator.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#266Earlier quoted context omitted.
Single player gaming, indie gaming, and retro gaming are all gaming niches where I'd say that a smooth Linux experience with widespread support is 'already there'. It's really only the (crucial) segment of big, trendy multiplayer titles where support is still really hit-and-miss. If gaming is essential to your social network, Linux may not be ready for you to entirely switch over. But if you're someone whose social h…
Yes, the only reason I keep a windows install around at all is for MW2, Tarkov and Hunt: Showdown with the boys. From memory, Valve has also been supporting anti-cheat providers to port to Linux (or perhaps I have misunderstood and they will also run under Proton?), so there’s always a chance this will be solved in the next couple of years. The Steam Deck has been a great catalyst for that within Valve, it seems.
I think if, over time, it looks like those fears are unfounded and there are few practical problems with anti-cheat for competitive games on Linux, then probably some currently-hesitant publishers will relent and enable their games on Linux. But only time will tell, I suppose.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#267Earlier quoted context omitted.
What does this have to do with anything? Shipping something on Android does not guarantee functional builds for regular Linux, and PlayStation uses a heavily customized FreeBSD fork. Neither of which are helpful for much of anything.
They are closer to Linux APIs than Windows ever will. Android even more so, assuming those that rely only on AGK/NDK.
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#268Earlier quoted context omitted.
What does 'getting over' even mean here? These games are coded to APIs provided by Windows; but there's nothing stopping another platform from implementing these same APIs and happily running these games on not-Windows.
They are not Linux games...
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#269Earlier quoted context omitted.
What is there to get over? They run better on Linux most of the time, plus I don't need to groan when Microsoft asks me to enable the Windows™ Gaming Hub™.
Great, I guess we can forget about SDL and friends, and start adding a note "Want this on Linux? Ask Valve".
Re: Valve is paying open-source developers to work on Proton, Mesa, and more
#270Earlier quoted context omitted.
I hope your kids are not expecting high end gaming experiences and are happy with simple indie games (which usually are the better games anyways), because the SteamDeck cannot and never will replace something like an XBox.
Eh, for me it’s largely replaced my extremely beefy gaming computer. I use the Steam Deck for so many games, including AAA titles like the Final Fantasy VII remake. It’s a shockingly good little device.
- God of War
- Elden Ring
- Final Fantasy VII Remake
- Forza Horizon 5
- Jedi: Fallen Order
- Spider-Man Remastered